Search found 37 matches

by karl_oz
Mon Jun 11, 2018 9:48 pm
Forum: GameCube
Topic: Snes9xGX 4.3.3 GameCube VM
Replies: 52
Views: 29681

Re: Snes9xGX 4.3.3 GameCube VM

FINALLY! An overall great SNES emulator for the cube!!
Yoshi's Island, for instance, with correct aspect ratio and no slowdowns.
Thank you, sir!
by karl_oz
Sat Feb 11, 2017 9:45 am
Forum: GameCube
Topic: NeoCD Redux unofficial
Replies: 84
Views: 47534

Re: NeoCD Redux unofficial

You have to CONVERT (not just rename) your .wav files to .mp3
Afterwards make sure, that the newly created mp3s are named like Track02.mp3, Track03.mp3, etc.
by karl_oz
Fri Apr 15, 2016 7:31 pm
Forum: Emulators
Topic: Possible "Pokémon Mini" Emulator(?)
Replies: 0
Views: 2887

Possible "Pokémon Mini" Emulator(?)

So, what is this? https://github.com/OpenEmu/PokeMini-Core/tree/master/PokeMini/pokemini-code/platform/gamecube Does the code seem to be complete? Can anybody try and compile it, or at least point me to some instructions on how to do that? EDIT: Oh, wait. I've just learnt, that there is also a "Poké...
by karl_oz
Sun Mar 20, 2016 7:01 pm
Forum: GameCube
Topic: CollisionGC
Replies: 46
Views: 22396

Re: CollisionGC

Hey, megalomaniac.
Any progress on this? I don't wanna sound demanding in any way, but it's been awhile since your last post. Do you possibly have some time for this? Back then it sounded like remapping the buttons wouldn't be too big a task.
by karl_oz
Tue Feb 02, 2016 8:01 am
Forum: GameCube
Topic: NeoCD Redux unofficial
Replies: 84
Views: 47534

Re: NeoCD Redux unofficial

I've managed to get "Puzzle De Pon! R" working as well. Here's what to do: 1. Get the ISO called "Puzzle De Pon & Puzzle De Pon R" 2. Extract it 3. Delete "MENU.PRG" and "MENU.SPR" 4. Open "IPL.TXT" with a text editor 5. Replace the first two lines with this: P2P2.FIX,0,0 P2P.Z80,0,0 P2P.PCM,0,0 P2P...
by karl_oz
Mon Feb 01, 2016 8:27 pm
Forum: GameCube
Topic: NeoCD Redux unofficial
Replies: 84
Views: 47534

Re: NeoCD Redux unofficial

Great news! Some months(?) ago several MVS games have been successfully hacked to run on the Neo Geo CD, which adds a total of 19 new, original Neo Geo games to the NGCD library. A quick observation concerning their compatibility with this emulator: [list]- Andro Dunos [seems to run fine] - Bang Ban...
by karl_oz
Wed Nov 18, 2015 7:26 pm
Forum: GameCube
Topic: CollisionGC
Replies: 46
Views: 22396

Re: CollisionGC

Yet another approach on how to map all buttons of the standard CV controller to the GC controller: CV: GC: Left Fire B Right Fire A * Y # X 0 Start 1 L + B 2 L + A 3 L + X 4 L + Y 5 R + B 6 R + A 7 R + X 8 R + Y 9 L + Start Wouldn't that make the keypad buttons more accessible, than having to select...
by karl_oz
Tue Nov 17, 2015 9:59 pm
Forum: GameCube
Topic: CollisionGC
Replies: 46
Views: 22396

Re: CollisionGC

Recently, I've purchased a real ColecoVison. But unfortunately it's not working properly anymore... :( So, I thought it was time to bring this project up again - since this emulator seems to be the only solution for me to play these games on my CRT. Megalomaniac, would you mind spending some time on...
by karl_oz
Sun Apr 12, 2015 9:56 am
Forum: GameCube
Topic: Snes9xGX unofficial
Replies: 29
Views: 14471

Re: Snes9xGX unofficial

Too bad! Well, I don't have the slightest clue about stuff like libogc, but i guess SDHC support is only possible with it?? Bummer. Since it sounds, like there is nothing you could do solve the speed problems straightaway, would it be possible to at least change the video mode/aspect ratio in Snes9x...
by karl_oz
Sat Apr 11, 2015 6:45 pm
Forum: GameCube
Topic: Snes9xGX unofficial
Replies: 29
Views: 14471

Re: Snes9xGX unofficial

This resource code of Snes9x 1.43 - GX Edition 0.1.1beta is much better than the one you used to port. Snes9xGX based on Snes9x 1.53 is slower than Snes9x 1.43 on Gamecube. I'd like to get back to this for a second. I've tried these three SNES emulators side by side: - Snes9xGX unofficial 0.0.3 - S...
by karl_oz
Fri May 30, 2014 6:59 am
Forum: Support
Topic: URGENT! Not64 20130408 Not Working with SD Media Launcher
Replies: 22
Views: 5719

Re: URGENT! Not64 20130408 Not Working with SD Media Launche

FireFire273 wrote:...and I don't have a Non-HC 4gb card
Then that's the problem. The SD Media Launcher only works/boots error-free with standard (non-HC) SD cards.
by karl_oz
Sun Sep 15, 2013 5:58 pm
Forum: GameCube
Topic: NeoCD Redux unofficial
Replies: 84
Views: 47534

Re: NeoCD Redux unofficial

megalomaniac wrote:It's actually seems fast on gamecube...
I can't read Japanese so I can't really test but it seems like it works
But you actually see ingame text? Can you confirm that?
by karl_oz
Sun Sep 15, 2013 11:39 am
Forum: GameCube
Topic: NeoCD Redux unofficial
Replies: 84
Views: 47534

Re: NeoCD Redux unofficial

Yupp, 'Samurai Spirits RPG' looks like it's running fine at first. BUT all the ingame text is missing - seems to be overlain by other graphic elements... Concerning the list, keep that in mind: I've tested all the remaining games from the compatibility list, except for "Last Hope", because I don't h...
by karl_oz
Fri Sep 13, 2013 8:23 am
Forum: GameCube
Topic: NeoCD Redux unofficial
Replies: 84
Views: 47534

Re: NeoCD Redux unofficial

I think, you've got it wrong...

- Pleasure Goal 5-on-5 Street Soccer
- Riding Hero
- Samurai Spirits RPG Bushidō Retsuden
- Savage Reign
- Super Sidekicks 2
- Super Sidekicks 3

are the few games, that DON'T work properly. Except for these six all the other games on the untested list run fine!
by karl_oz
Tue Aug 20, 2013 10:17 pm
Forum: GameCube
Topic: NeoCD Redux unofficial
Replies: 84
Views: 47534

Re: NeoCD Redux unofficial

Finally some time to try this new version... I've tested all the remaining games from the compatibility list, except for "Last Hope", because I don't have it. All games work properly except for these , as they have major graphical issues and are not playable: Pleasure Goal 5-on-5 Street Soccer Ridin...
by karl_oz
Wed Aug 07, 2013 10:59 pm
Forum: Homebrew & Utilities
Topic: MegaLoader v1
Replies: 79
Views: 23114

Re: MegaLoader v1

Layout update over here:
viewtopic.php?p=19789#p19789

;)
by karl_oz
Tue Aug 06, 2013 10:09 pm
Forum: Homebrew & Utilities
Topic: MegaLoader v1
Replies: 79
Views: 23114

Re: MegaLoader v1

Anyway, here's a first "quick & dirty" layout of what I had in mind for this nice little tool. It's heavily inspired by parts of the theme for Theydons HTPC. And it might be a little too dark for now... Question: Could something like this be implemented in the upcoming version of MegaLoader? Update:...
by karl_oz
Tue Aug 06, 2013 7:38 pm
Forum: Homebrew & Utilities
Topic: MegaLoader v1
Replies: 79
Views: 23114

Re: MegaLoader v1

Nope. It's XCF.
Unfortunately.
by karl_oz
Tue Aug 06, 2013 6:43 pm
Forum: Homebrew & Utilities
Topic: MegaLoader v1
Replies: 79
Views: 23114

Re: MegaLoader v1

megalomaniac wrote:here is a gimp layered package i put together...
information in the readme file
If you could save the Gimp file in Photoshop format (psd) and re-upload it, I'd like to try some theme ideas, as well...
by karl_oz
Tue Jun 25, 2013 6:04 pm
Forum: GameCube
Topic: Genesis Plus GX
Replies: 18
Views: 20492

Re: Genesis Plus GX

Version 1.7.4 is out - now with OGG support for Sega CD games :)
http://code.google.com/p/genplus-gx/dow ... z&can=2&q=
by karl_oz
Wed Jun 12, 2013 5:29 pm
Forum: Emulators
Topic: Atari 2600/7800 emulators
Replies: 9
Views: 12592

Atari 2600/7800 emulators

Today I stumbled across this website , which states that the emulators Wii2600 and Wii7800 both should work on the Gamecube as well. Unfortunately this information isn't accurate........ yet ;) At least, the sourcecode for these emulators is available and maybe someone experienced enough is able to ...
by karl_oz
Sat Mar 02, 2013 10:24 am
Forum: GameCube
Topic: CollisionGC
Replies: 46
Views: 22396

Re: CollisionGC

Thanks for the new beta. It works as good as before! But, I don't get, what's so special about keypads 3 and 4?? I'm not aware of any game, that makes use of these particular buttons... Besides the two fire buttons, the three keypads that are used the most are definitely *, # and 0 - so I really thi...
by karl_oz
Fri Feb 15, 2013 8:33 pm
Forum: GameCube
Topic: CollisionGC
Replies: 46
Views: 22396

Re: CollisionGC

Frogger coleco joypad = analog joypad = controls Frogger's movement left side button = buttonB = not used right side button = buttonA = not used Keypad 1-6 = select game options: number of players, game speed, music on/off (only used at start of game) Keypad * = start game Keypad # = select new opt...
by karl_oz
Wed Nov 07, 2012 8:45 pm
Forum: GameCube
Topic: CollisionGC
Replies: 46
Views: 22396

Re: CollisionGC

Here's a thought for some future release: Since quite a few of the ColecoVision games require to have the * or # button pressed in order to start a new game, would it be possible to map those two buttons to the X and Y buttons of the Gamecube controller? Furthermore there are some games, that use th...
by karl_oz
Tue Nov 06, 2012 8:45 pm
Forum: GameCube
Topic: CollisionGC
Replies: 46
Views: 22396

Re: ColecoCube

CollisionGC... it is.
Let me know, if it still has to be lighter than this.