Search found 4 matches
- Fri Sep 16, 2022 2:03 pm
- Forum: GameCube
- Topic: AD16 Information
- Replies: 1
- Views: 6369
AD16 Information
Howdy, I've been looking into reverse engineering the Gamecube's IPL and am looking for information on the AD16 EXI device. From what I understand, the common thought around the device is that it's used for debugging yet neither yagcd nor dolphin-emu provide much information on it. Upon working on r...
- Sun Mar 06, 2016 1:22 am
- Forum: Research & Development
- Topic: Debugging the Gamecube IPL
- Replies: 0
- Views: 12819
Debugging the Gamecube IPL
I am curious about debugging the gamecube's ipl. Upon using swiss to dump the ipl binary I found references to "pokemon kingin" as well as banner data. I am curious if I can add debugging hooks to the ipl and load it from homebrew to debug over usb gecko. I would like to simply peek throug...
- Thu Apr 02, 2015 8:49 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4064262
Re: Game Boy Interface
Extrems wrote:No internal memory or registers are accessible, it's a capture device.
Wow... what a shame.
- Thu Apr 02, 2015 7:34 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4064262
Re: Game Boy Interface
What kind of data is being transferred between the Gameboy Player and the Gamecube? Is it the entire ram of the gameboy or just certain parts?Extrems wrote:It roughly matches Wii behavior.
Can we talk about something more interesting than video mode selection?