Search found 4 matches

by Matando
Fri Sep 16, 2022 2:03 pm
Forum: GameCube
Topic: AD16 Information
Replies: 1
Views: 6369

AD16 Information

Howdy, I've been looking into reverse engineering the Gamecube's IPL and am looking for information on the AD16 EXI device. From what I understand, the common thought around the device is that it's used for debugging yet neither yagcd nor dolphin-emu provide much information on it. Upon working on r...
by Matando
Sun Mar 06, 2016 1:22 am
Forum: Research & Development
Topic: Debugging the Gamecube IPL
Replies: 0
Views: 12819

Debugging the Gamecube IPL

I am curious about debugging the gamecube's ipl. Upon using swiss to dump the ipl binary I found references to "pokemon kingin" as well as banner data. I am curious if I can add debugging hooks to the ipl and load it from homebrew to debug over usb gecko. I would like to simply peek throug...
by Matando
Thu Apr 02, 2015 8:49 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1837
Views: 4064262

Re: Game Boy Interface

Extrems wrote:No internal memory or registers are accessible, it's a capture device.

Wow... what a shame.
by Matando
Thu Apr 02, 2015 7:34 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1837
Views: 4064262

Re: Game Boy Interface

Extrems wrote:It roughly matches Wii behavior.

Can we talk about something more interesting than video mode selection?
What kind of data is being transferred between the Gameboy Player and the Gamecube? Is it the entire ram of the gameboy or just certain parts?