Search found 8 matches

by Disorarara
Fri Mar 08, 2013 4:42 am
Forum: WiiSX
Topic: Fatal Fury Issue, It's really strange!
Replies: 1
Views: 5158

Re: Fatal Fury Issue, It's really strange!

Figured out a long time ago that using HLE fixes the problem, some games will only work with HLE like Raystorm. Unrelated but I also discovered disabling FPS limiter and enabling frameskip makes 3D games run faster and smoother. Fatal Fury Wild Ambition, Rival Schools and Street Fighter EX run almos...
by Disorarara
Sat Mar 02, 2013 8:16 pm
Forum: GameCube
Topic: Snes9x 1.43 - GX Edition 0.1.1beta
Replies: 28
Views: 44104

Re: Snes9x 1.43 - GX Edition 0.1.1beta

Did you test out the libretro port of Snes9x Next?
by Disorarara
Sat Mar 02, 2013 7:33 pm
Forum: GameCube
Topic: Single Arcade emulator for Gamecube
Replies: 75
Views: 99243

Re: Single Arcade emulator for Gamecube

Remember, zipped filesize doesn't matter, unzipped does. isn't the gamecube RAM limit 24 megabytes or something?
by Disorarara
Sat Feb 09, 2013 9:18 pm
Forum: Wii64
Topic: Not64 - an experimental modification
Replies: 347
Views: 548419

Re: Not64 - an experimental modification

Hey, couldn't you make the NAND page a savefile so it wouldn't have to be generated everytime we start the emulator? Anyways, it's a really nice feature and Mario Kart 3 works perfectly now, Perfect Dark also runs a little smoother without constant pauses every now and then.
by Disorarara
Sun Nov 25, 2012 6:57 pm
Forum: Wii
Topic: WII RetroArch emulator running on my Sega New Astro City
Replies: 12
Views: 10887

Re: WII RetroArch emulator running on my Sega New Astro City

That is so awesome!! This inspires me to make my own Wii cab, using something like priiloader to skip the Wii menu and directly boot into RetroArch or SDL MAME (can't wait for the MAME core to be ported over!), the hardest part would the controls but I figure breaking open some gamecube controllers ...
by Disorarara
Sun Nov 04, 2012 5:49 pm
Forum: Wii64
Topic: Question about N64 graphics
Replies: 7
Views: 10256

Re: Question about N64 graphics

I know what you're trying to say, but you're saying it under several misconceptions, first of all the amount of bits a CPU is doesn't really matter in terms of graphical power. And the reason Nintendo 64 games seem so non-detailed is because not only do you have a 4kb texture cache limit, but you ha...
by Disorarara
Sun Oct 28, 2012 9:27 pm
Forum: WiiSX
Topic: Fatal Fury Issue, It's really strange!
Replies: 1
Views: 5158

Fatal Fury Issue, It's really strange!

After winning a round the controller will stop functioning, this is incredibly strange as even the combination to enter the WiiSX menu will not work, after I lose the match though the controller returns to normal and I am able to access the WiiSX menu again I should probably mention I am using a wir...
by Disorarara
Thu Oct 18, 2012 8:45 pm
Forum: Wii64
Topic: Not64 - an experimental modification
Replies: 347
Views: 548419

Re: Not64 - an experimental modification

Any plans to do something similar for WiiSX? A lot of games could seriously benefit from the improved audio features as many of them suffer from 'fuzzy audio'