Search found 101 matches
- Thu Sep 28, 2017 7:07 pm
- Forum: Wii64
- Topic: Not64 Second Edition - an Hybrid Heaven emulator
- Replies: 368
- Views: 800519
Re: Not64 Second Edition - an Hybrid Heaven emulator
just letting you know you probably already know but thanks to fix94 we can unlock a wii vc inject that uses wii mode into wiiu cpu speed and not64 and wiisx run like dream, not64 can run every n64 game that had speed issues like 0.8 to 0.9 like conker and banjo tooie at perfect 1.0 speed issue i pl...
- Tue Nov 15, 2016 3:25 pm
- Forum: Wii64
- Topic: Not64 Second Edition - an Hybrid Heaven emulator
- Replies: 368
- Views: 800519
Re: Not64 Second Edition - an Hybrid Heaven emulator
It's dead!the-hans3009 wrote:News about Wii64 or Not64 please!!!
Thanks!!
You're welcome!
- Sat Jul 23, 2016 5:56 pm
- Forum: Wii64
- Topic: Looking for the latest NOT64
- Replies: 5
- Views: 17710
Re: Looking for the latest NOT64
Do you mean the latest compiled commit or the latest released version?
- Wed May 18, 2016 7:34 pm
- Forum: Wii64
- Topic: Not64 Second Edition - an Hybrid Heaven emulator
- Replies: 368
- Views: 800519
Re: Not64 Second Edition - an Hybrid Heaven emulator
Thanks for the update. The emulator is getting better by the day I guess even those of us that dosent know anything about coding (like me) can understand: N64 emulation is hard as hell. So thank you for all the impressive work Now there is one barrier that i bet a lot of people want to see down: Th...
- Wed May 04, 2016 3:39 pm
- Forum: GameCube
- Topic: Enhanced mGBA
- Replies: 187
- Views: 497754
Re: Enhanced mGBA
The download links in the OP seem to be down.
- Wed Apr 20, 2016 9:02 pm
- Forum: Wii64
- Topic: Not64 Second Edition - an Hybrid Heaven emulator
- Replies: 368
- Views: 800519
Re: Not64 Second Edition - an Hybrid Heaven emulator
I've fixed all port-specific combiner issues. Known affected games: A Bug's Life Banjo-Kazooie Conker's Bad Fur Day Diddy Kong Racing GoldenEye 007 Monaco Grand Prix Perfect Dark The Legend of Zelda: Majora's Mask The Legend of Zelda: Ocarina of Time Wait so does that mean the port specific combine...
- Wed Feb 24, 2016 6:03 pm
- Forum: WiiSX
- Topic: New fork of WiiSX - WiiSXR
- Replies: 30
- Views: 95494
Re: New fork of WiiSX - WiiSXR
New build available since Feb. 6, for those interested. Great news Can you point me url to the file? I never understand the things on Git Hub... Also, what are the changes? Here you go: https://github.com/Mystro256/wiisxr/raw/master/Gamecube/WiiSX.dol You can always look at the latest .dol by going...
- Thu Dec 10, 2015 6:24 pm
- Forum: GameCube
- Topic: Enhanced mGBA
- Replies: 187
- Views: 497754
Re: Enhanced mGBA
Can you post a pic?nakata wrote:Just tested latest 10/12 build. Filebrowser seems a bit faster, i like the border as well. Keep up the great work man
Re: WiiSXR
Excuse me? Aren't you the tactless whiny prick that had that assumed the WiiSXR dev "doesn't seem to know what he's doing with optimization" just on the other page? And I'll be looking forward to seeing them :D At least he doesn't let his emulators die off into oblivion after not having a...
Re: WiiSXR
Pretty much that.mikesmeister789 wrote:And hey, at least someone's picking it up, right? Better than having it abandoned, leaving it to rot and die methinks Haven't seen this much activity with WiiSX in years
Glad to see that someone is giving the emulator a try to improve it.
- Wed Nov 18, 2015 3:05 pm
- Forum: GameCube
- Topic: Enhanced mGBA
- Replies: 187
- Views: 497754
Re: Enhanced mGBA
@Extrems:
Have you thought about lending endrift a hand with some features?
I know some of the features you've been implementing are in the To-Do list for the next betas, and surely a GitHub pull request with some of those features might help the main mGBA build.
Have you thought about lending endrift a hand with some features?
I know some of the features you've been implementing are in the To-Do list for the next betas, and surely a GitHub pull request with some of those features might help the main mGBA build.
- Tue Nov 17, 2015 4:00 am
- Forum: Wii64
- Topic: Wii64 1.2 Possible Release Date ?
- Replies: 18
- Views: 28872
Re: Wii64 1.2 Possible Release Date ?
^Having a GitHub Open source project for the latest progress would be great though.
- Tue Nov 10, 2015 3:23 pm
- Forum: GameCube
- Topic: Enhanced mGBA
- Replies: 187
- Views: 497754
Re: Enhanced mGBA
You'd set the aspect ratio to be the same as the GBA's, 3:2. You'll likely need to set a custom zoom level as well. I used aspect ratio 3:2 and set --zoom=3. That was the best I could get. :P Although, it still doesn't fit the whole screen with "normal" and with "full" the zoom ...
- Tue Nov 10, 2015 2:21 am
- Forum: GameCube
- Topic: Enhanced mGBA
- Replies: 187
- Views: 497754
Re: Enhanced mGBA
Got two more questions:
1) Seeing how screen size has been added to Configurations, would it be too much to add the most used arguments in there too?
2) If I want to make the game to fill the entire screen, which option should I set?
--aspect=16:9?
1) Seeing how screen size has been added to Configurations, would it be too much to add the most used arguments in there too?
2) If I want to make the game to fill the entire screen, which option should I set?
--aspect=16:9?
- Mon Nov 09, 2015 5:30 pm
- Forum: GameCube
- Topic: Enhanced mGBA
- Replies: 187
- Views: 497754
Re: Enhanced mGBA
I got several questions for this release: 1) What is the changelog between this version and the official mGBA port? 2) Is the source code for this project (EmGBA) keeping up with the changes that the official mGBA nightlies are implementing? Or is it based on a certain nightly? 3) Does this have but...
- Thu Nov 05, 2015 5:08 pm
- Forum: Wii64
- Topic: Wii64 1.2 Possible Release Date ?
- Replies: 18
- Views: 28872
Re: Wii64 1.2 Possible Release Date ?
Hello Gc Forever!! Sorry for comment in my language, spanish, but need writer about this theme. Primero que nada decirle a Whisi que no es el unico, muchos estamos esperando cualquier dato sobre Wii64, que revisamos a diario este foro solo para saber si Emukidid comento, o si alguien tiene algun da...
- Tue Nov 03, 2015 10:15 pm
- Forum: Wii64
- Topic: Wii64 1.2 Possible Release Date ?
- Replies: 18
- Views: 28872
Re: Wii64 1.2 Possible Release Date ?
Woa I thought this thread was about to be closed before any other replies were possible. xD Well, we are at November now and I hopefully wish we can see a release before the end of the year. But... I don't know. :/ Just wishful thinking. I really want to relive my beloved N64 collection with Wii64 t...
- Thu Oct 08, 2015 4:32 pm
- Forum: Wii64
- Topic: Wii64 progress video from 2013
- Replies: 42
- Views: 49101
Re: Wii64 progress video from 2013
Wooot.
I just woke up after september ended and sadly nothing.
Well, I'll keep hoping for something within this year at least.
I just woke up after september ended and sadly nothing.
Well, I'll keep hoping for something within this year at least.
- Fri Sep 25, 2015 4:17 pm
- Forum: Wii64
- Topic: Wii64 progress video from 2013
- Replies: 42
- Views: 49101
Re: Wii64 progress video from 2013
Beats me.tt_stopwatch wrote:But what is holding the release?
Im really expecting it to be released and to be awsome.
I wonder the same too.
I am still crossing my fingers for a release before October.
Or like the song says...
Wake Me Up When September Ends.
- Tue Sep 22, 2015 2:48 pm
- Forum: Wii64
- Topic: Wii64 progress video from 2013
- Replies: 42
- Views: 49101
Re: Wii64 progress video from 2013
Considering we are mid september is this year release still on the calendary, just wondering since we never got a specific confirm that it will be this year atleast. I do hope it still is. I am waiting anxiously for the upcoming merging of the Not64 improvements along with the Rice/Glide plugin ver...
Re: WiiSXR
Awesome!
This emu was abandoned for a long time, good to know that someone else is going for an improvement for it.
May I ask how often do you submit changed to the repository or how often do you release builds?
Are you going for nightlies or just updating when you get the chance?
This emu was abandoned for a long time, good to know that someone else is going for an improvement for it.
May I ask how often do you submit changed to the repository or how often do you release builds?
Are you going for nightlies or just updating when you get the chance?
- Tue Sep 08, 2015 3:54 am
- Forum: Wii64
- Topic: Not64 Second Edition - an Hybrid Heaven emulator
- Replies: 368
- Views: 800519
Re: Not64 Second Edition - an Hybrid Heaven emulator
The next beta with Rice/Glide plugin support.Atari wrote:Is there something that could be done to fix this?
Hopefully xD
- Mon Aug 24, 2015 4:01 pm
- Forum: Wii64
- Topic: Wii64 progress video from 2013
- Replies: 42
- Views: 49101
Re: Wii64 progress video from 2013
I think they also said the new beta would have Hi-res Textures feature as well, but IMHO I think that should be low priority.JCT400THz wrote:Is this correct? And did you do anything else to Wii64?
The Rice/Glide Wii64 implementation along with the Not64 Dynarec speed up combo should be highest of priorities. XD
- Sun Aug 09, 2015 7:24 pm
- Forum: Wii64
- Topic: Wii64 progress video from 2013
- Replies: 42
- Views: 49101
Re: Wii64 progress video from 2013
Damnit I'm so hyped about this.
Do you guys have any news on it?
Is a September release probable?
Can't wait to try out N64 games with the new plugin!
Do you guys have any news on it?
Is a September release probable?
Can't wait to try out N64 games with the new plugin!
- Thu Jul 02, 2015 2:12 pm
- Forum: Wii64
- Topic: Wii64 progress video from 2013
- Replies: 42
- Views: 49101
Re: Wii64 progress video from 2013
Yes, I'd merged most of Not64's stuff in already. The dynarec changes that Extrems made trumped the changes we had such as fastmem loads & stores (and fixed bugs we had in our implementation). We were hoping to rewrite the dynarec one more time (most of the translated code generated would remai...