Search found 101 matches

by ShadowOne333
Thu Sep 28, 2017 7:07 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793653

Re: Not64 Second Edition - an Hybrid Heaven emulator

just letting you know you probably already know but thanks to fix94 we can unlock a wii vc inject that uses wii mode into wiiu cpu speed and not64 and wiisx run like dream, not64 can run every n64 game that had speed issues like 0.8 to 0.9 like conker and banjo tooie at perfect 1.0 speed issue i pl...
by ShadowOne333
Tue Nov 15, 2016 3:25 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793653

Re: Not64 Second Edition - an Hybrid Heaven emulator

the-hans3009 wrote:News about Wii64 or Not64 please!!!

Thanks!!
It's dead!

You're welcome! :P
by ShadowOne333
Sat Jul 23, 2016 5:56 pm
Forum: Wii64
Topic: Looking for the latest NOT64
Replies: 5
Views: 17547

Re: Looking for the latest NOT64

Do you mean the latest compiled commit or the latest released version?
by ShadowOne333
Wed May 18, 2016 7:34 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793653

Re: Not64 Second Edition - an Hybrid Heaven emulator

Thanks for the update. The emulator is getting better by the day I guess even those of us that dosent know anything about coding (like me) can understand: N64 emulation is hard as hell. So thank you for all the impressive work Now there is one barrier that i bet a lot of people want to see down: Th...
by ShadowOne333
Wed May 04, 2016 3:39 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 187
Views: 489456

Re: Enhanced mGBA

The download links in the OP seem to be down.
by ShadowOne333
Wed Apr 20, 2016 9:02 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793653

Re: Not64 Second Edition - an Hybrid Heaven emulator

I've fixed all port-specific combiner issues. Known affected games: A Bug's Life Banjo-Kazooie Conker's Bad Fur Day Diddy Kong Racing GoldenEye 007 Monaco Grand Prix Perfect Dark The Legend of Zelda: Majora's Mask The Legend of Zelda: Ocarina of Time Wait so does that mean the port specific combine...
by ShadowOne333
Wed Feb 24, 2016 6:03 pm
Forum: WiiSX
Topic: New fork of WiiSX - WiiSXR
Replies: 30
Views: 94337

Re: New fork of WiiSX - WiiSXR

New build available since Feb. 6, for those interested. Great news Can you point me url to the file? I never understand the things on Git Hub... Also, what are the changes? Here you go: https://github.com/Mystro256/wiisxr/raw/master/Gamecube/WiiSX.dol You can always look at the latest .dol by going...
by ShadowOne333
Thu Dec 10, 2015 6:24 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 187
Views: 489456

Re: Enhanced mGBA

nakata wrote:Just tested latest 10/12 build. Filebrowser seems a bit faster, i like the border as well. Keep up the great work man :)
Can you post a pic? :P
by ShadowOne333
Tue Nov 24, 2015 1:16 am
Forum: WiiSX
Topic: WiiSXR
Replies: 19
Views: 55050

Re: WiiSXR

Excuse me? Aren't you the tactless whiny prick that had that assumed the WiiSXR dev "doesn't seem to know what he's doing with optimization" just on the other page? And I'll be looking forward to seeing them :D At least he doesn't let his emulators die off into oblivion after not having a...
by ShadowOne333
Sun Nov 22, 2015 7:04 pm
Forum: WiiSX
Topic: WiiSXR
Replies: 19
Views: 55050

Re: WiiSXR

mikesmeister789 wrote:And hey, at least someone's picking it up, right? Better than having it abandoned, leaving it to rot and die methinks :mrgreen: Haven't seen this much activity with WiiSX in years :)
Pretty much that.
Glad to see that someone is giving the emulator a try to improve it.
by ShadowOne333
Wed Nov 18, 2015 3:05 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 187
Views: 489456

Re: Enhanced mGBA

@Extrems:
Have you thought about lending endrift a hand with some features?
I know some of the features you've been implementing are in the To-Do list for the next betas, and surely a GitHub pull request with some of those features might help the main mGBA build.
by ShadowOne333
Tue Nov 17, 2015 4:00 am
Forum: Wii64
Topic: Wii64 1.2 Possible Release Date ?
Replies: 18
Views: 28599

Re: Wii64 1.2 Possible Release Date ?

^Having a GitHub Open source project for the latest progress would be great though.
by ShadowOne333
Tue Nov 10, 2015 3:23 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 187
Views: 489456

Re: Enhanced mGBA

You'd set the aspect ratio to be the same as the GBA's, 3:2. You'll likely need to set a custom zoom level as well. I used aspect ratio 3:2 and set --zoom=3. That was the best I could get. :P Although, it still doesn't fit the whole screen with "normal" and with "full" the zoom ...
by ShadowOne333
Tue Nov 10, 2015 2:21 am
Forum: GameCube
Topic: Enhanced mGBA
Replies: 187
Views: 489456

Re: Enhanced mGBA

Got two more questions:

1) Seeing how screen size has been added to Configurations, would it be too much to add the most used arguments in there too?
2) If I want to make the game to fill the entire screen, which option should I set?
--aspect=16:9?
by ShadowOne333
Mon Nov 09, 2015 5:30 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 187
Views: 489456

Re: Enhanced mGBA

I got several questions for this release: 1) What is the changelog between this version and the official mGBA port? 2) Is the source code for this project (EmGBA) keeping up with the changes that the official mGBA nightlies are implementing? Or is it based on a certain nightly? 3) Does this have but...
by ShadowOne333
Thu Nov 05, 2015 5:08 pm
Forum: Wii64
Topic: Wii64 1.2 Possible Release Date ?
Replies: 18
Views: 28599

Re: Wii64 1.2 Possible Release Date ?

Hello Gc Forever!! Sorry for comment in my language, spanish, but need writer about this theme. Primero que nada decirle a Whisi que no es el unico, muchos estamos esperando cualquier dato sobre Wii64, que revisamos a diario este foro solo para saber si Emukidid comento, o si alguien tiene algun da...
by ShadowOne333
Tue Nov 03, 2015 10:15 pm
Forum: Wii64
Topic: Wii64 1.2 Possible Release Date ?
Replies: 18
Views: 28599

Re: Wii64 1.2 Possible Release Date ?

Woa I thought this thread was about to be closed before any other replies were possible. xD Well, we are at November now and I hopefully wish we can see a release before the end of the year. But... I don't know. :/ Just wishful thinking. I really want to relive my beloved N64 collection with Wii64 t...
by ShadowOne333
Thu Oct 08, 2015 4:32 pm
Forum: Wii64
Topic: Wii64 progress video from 2013
Replies: 42
Views: 48634

Re: Wii64 progress video from 2013

Wooot.
I just woke up after september ended and sadly nothing.
Well, I'll keep hoping for something within this year at least. :)
by ShadowOne333
Fri Sep 25, 2015 4:17 pm
Forum: Wii64
Topic: Wii64 progress video from 2013
Replies: 42
Views: 48634

Re: Wii64 progress video from 2013

tt_stopwatch wrote:But what is holding the release?

Im really expecting it to be released and to be awsome.
Beats me. :P

I wonder the same too.
I am still crossing my fingers for a release before October.

Or like the song says...
Wake Me Up When September Ends. :P
by ShadowOne333
Tue Sep 22, 2015 2:48 pm
Forum: Wii64
Topic: Wii64 progress video from 2013
Replies: 42
Views: 48634

Re: Wii64 progress video from 2013

Considering we are mid september is this year release still on the calendary, just wondering since we never got a specific confirm that it will be this year atleast. I do hope it still is. I am waiting anxiously for the upcoming merging of the Not64 improvements along with the Rice/Glide plugin ver...
by ShadowOne333
Fri Sep 18, 2015 6:26 pm
Forum: WiiSX
Topic: WiiSXR
Replies: 19
Views: 55050

Re: WiiSXR

Awesome! :D

This emu was abandoned for a long time, good to know that someone else is going for an improvement for it. :)
May I ask how often do you submit changed to the repository or how often do you release builds?
Are you going for nightlies or just updating when you get the chance?
by ShadowOne333
Tue Sep 08, 2015 3:54 am
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793653

Re: Not64 Second Edition - an Hybrid Heaven emulator

Atari wrote:Is there something that could be done to fix this?
The next beta with Rice/Glide plugin support. :P
Hopefully xD
by ShadowOne333
Mon Aug 24, 2015 4:01 pm
Forum: Wii64
Topic: Wii64 progress video from 2013
Replies: 42
Views: 48634

Re: Wii64 progress video from 2013

JCT400THz wrote:Is this correct? And did you do anything else to Wii64?
I think they also said the new beta would have Hi-res Textures feature as well, but IMHO I think that should be low priority.
The Rice/Glide Wii64 implementation along with the Not64 Dynarec speed up combo should be highest of priorities. XD
by ShadowOne333
Sun Aug 09, 2015 7:24 pm
Forum: Wii64
Topic: Wii64 progress video from 2013
Replies: 42
Views: 48634

Re: Wii64 progress video from 2013

Damnit I'm so hyped about this.

Do you guys have any news on it?
Is a September release probable?

Can't wait to try out N64 games with the new plugin!
by ShadowOne333
Thu Jul 02, 2015 2:12 pm
Forum: Wii64
Topic: Wii64 progress video from 2013
Replies: 42
Views: 48634

Re: Wii64 progress video from 2013

Yes, I'd merged most of Not64's stuff in already. The dynarec changes that Extrems made trumped the changes we had such as fastmem loads & stores (and fixed bugs we had in our implementation). We were hoping to rewrite the dynarec one more time (most of the translated code generated would remai...