Search found 6 matches

by Squarepusher
Sat Jan 27, 2018 2:28 pm
Forum: Wii
Topic: Large NeoGeo games support and CPS3 tests
Replies: 1
Views: 15979

Re: Large NeoGeo games support and CPS3 tests

tueidj - I would like to humbly ask for your permission to be able to commit this VM code to the libretro repository for FBAlpha. Wiimpathy is in support of this as well. I think I sent you a PM about this, however, it might be that it did not get through. You can track the current conversation here...
by Squarepusher
Mon Feb 18, 2013 8:02 pm
Forum: Emulators
Topic: RetroArch GX - Gamecube - v0.9.8.3
Replies: 28
Views: 56036

Re: RetroArch GX - Gamecube - v0.9.8.3

very nice job, super puzzle fighter 2 plays perfect https://www.youtube.com/watch?v=9gjWamuqFcI You might have some luck getting some of the smaller CPS2 games to load as well. I have not tried this myself yet, but games you could try and see if they load into RAM are - * Eco Fighters * Mega Man Po...
by Squarepusher
Mon Feb 18, 2013 5:02 am
Forum: Emulators
Topic: RetroArch GX - Gamecube - v0.9.8.3
Replies: 28
Views: 56036

Re: RetroArch GX - Gamecube - v0.9.8.3

Regarding the 'bugs' in FBA - It simply runs out of memory every time you try to load another game and it doesn't work - that and I bet there are still some memory leaks lurking somewhere inside the FBA codebase. FBA alone is a huge monolithic app that was never really designed with the Gamecube's p...
by Squarepusher
Mon Feb 18, 2013 12:35 am
Forum: Emulators
Topic: RetroArch GX - Gamecube - v0.9.8.3
Replies: 28
Views: 56036

Re: RetroArch GX - Gamecube - v0.9.8.3

Here is version 0.9.8.4. I made a CPS1 core as requested - all CPS1 games should fit into the Gamecube's memory. Wii build (0.9.8.4): https://anonfiles.com/file/c63b1960ed5c1cfa88d3242f735b4582 Mirror: http://multiupload.biz/dyyy0jil9mfm/retroarch-gx-wii-v0.9.8.4_MultiUpload.biz.zip.html#.USFxHNGVth...
by Squarepusher
Fri Feb 15, 2013 1:06 pm
Forum: Emulators
Topic: RetroArch GX - Gamecube - v0.9.8.3
Replies: 28
Views: 56036

Re: RetroArch GX - Gamecube - v0.9.8.3

You can only DMA to ARAM so if games are expecting ROM files to sit in a flat array you might need to write some on-demand 2 level cache. Example, you make a static block of rom[] that is a fixed size, before any access to it is made, copy the chunk you need from ARAM to the smaller rom[] block and...
by Squarepusher
Thu Feb 14, 2013 6:06 pm
Forum: Emulators
Topic: RetroArch GX - Gamecube - v0.9.8.3
Replies: 28
Views: 56036

Re: RetroArch GX - Gamecube - v0.9.8.3

Get them to write a good generic ARAM ROM cache for the GameCube and you should be set for all emulators to not run out of memory (CPS2 especially). By all means - if you feel it can be done, help us out in this endeavor. The fba-libretro source is all available on Github as is RetroArch itself. St...