Search found 542 matches

by tueidj
Sun Aug 13, 2017 10:55 pm
Forum: GC-Linux
Topic: gc-linux -> wii-linux-ngx: first release
Replies: 5
Views: 122

Re: gc-linux -> wii-linux-ngx: first release

https://github.com/neagix/wii-linux-ngx ... 7aa32R1345

-= is not a postfix operator, this will not process the first two pixels per line.
by tueidj
Sat Aug 05, 2017 8:59 pm
Forum: Softmods
Topic: Is another Gamecube/Wii REALLY required for setting up an exploit?
Replies: 17
Views: 336

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Streetwalker wrote:You do need a wiimote. :P You're not gonna find a Wii with a wiimote for this cheap everywhere in the world.


Of course you can, I think you're not looking very hard.
by tueidj
Sat Aug 05, 2017 10:56 am
Forum: Softmods
Topic: Is another Gamecube/Wii REALLY required for setting up an exploit?
Replies: 17
Views: 336

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Wiis can easily be found for $20 or less in second hand stores, in most cases that's cheaper than an action replay/SDML or other equipment (you never need anything besides an SD card to hack a wii).
by tueidj
Wed Jul 12, 2017 11:29 am
Forum: Hardware / Modding
Topic: DVD Drive Emulator Question
Replies: 60
Views: 5044

Re: DVD Drive Emulator Question

That definitely sounds like some sort of error handling sequence.
by tueidj
Tue Jul 11, 2017 8:37 am
Forum: Hardware / Modding
Topic: DVD Drive Emulator Question
Replies: 60
Views: 5044

Re: DVD Drive Emulator Question

The timeout is reset for each individual read request. cmd 0xE4 enables/disables audio streaming. 0xE401xxxx enables it, 0xE400xxxx disables it. When enabling, the last 2 bytes possibly specify some buffer size; they're normally 0x000A, doesn't really matter for an emulator. A response of 0 should b...
by tueidj
Mon Jul 10, 2017 11:25 pm
Forum: Hardware / Modding
Topic: DVD Drive Emulator Question
Replies: 60
Views: 5044

Re: DVD Drive Emulator Question

If they're attempting the exact same read commands multiple times it sounds like they might be timing out (and automatically being retried). But that should only happen a few times before showing an error.
by tueidj
Thu Jun 22, 2017 7:26 am
Forum: Software
Topic: My homebrew game doesn't work! (Help needed)
Replies: 6
Views: 371

Re: My homebrew game doesn't work! (Help needed)

When reading the indices from face_bin[] you don't seem to be skipping over the first four bytes (the numFaces count).

The way you're loading the textures might not work because the pixel data needs to be 32-byte aligned.
by tueidj
Thu Jun 15, 2017 6:18 am
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 712
Views: 130096

Re: Swiss Nightly Build

It doesn't increase the resolution, it just adjusts the scaling.
by tueidj
Thu Jun 08, 2017 5:54 am
Forum: Software
Topic: My homebrew game doesn't work! (Help needed)
Replies: 6
Views: 371

Re: My homebrew game doesn't work! (Help needed)

You seem to be setting the vertex descriptors to GX_DIRECT but passing indices as data.
by tueidj
Mon May 22, 2017 8:50 am
Forum: Hardware / Modding
Topic: Question, Is a Wave-bird controller GBA possible?
Replies: 1
Views: 242

Re: Question, Is a Wave-bird controller GBA possible?

The GBALink cable uses completely different communication than a regular controller/wavebird. You could in theory make it wireless but it would be easier to do from scratch rather than involve a wavebird.
by tueidj
Fri May 19, 2017 3:27 pm
Forum: Wii
Topic: List of Wii games that support SD cards
Replies: 3
Views: 552

Re: List of Wii games that support SD cards

I don't think the DJ Hero games do.
by tueidj
Tue Apr 25, 2017 12:48 am
Forum: Hardware / Modding
Topic: Ascii Controller on a computer
Replies: 9
Views: 900

Re: Ascii Controller on a computer

It's a pretty awkward keyboard to use too, can barely recognise more than two simultaneous keys and half the punctuation is all over the place in non-qwerty locations.
by tueidj
Tue Apr 25, 2017 12:45 am
Forum: GameCube
Topic: Memory card 1019: PAL/JPN game compatibility
Replies: 1
Views: 246

Re: Memory card 1019: PAL/JPN game compatibility

There's a handful of games that aren't compatible with it due to being built using a buggy SDK. The regions aren't really relevant.
by tueidj
Thu Apr 06, 2017 1:51 am
Forum: Modchips
Topic: Qoob Chip
Replies: 161
Views: 32653

Re: Qoob Chip

There's a very basic fat implementation (enough to find and load a specific file) in the twilight hack source code.
by tueidj
Wed Apr 05, 2017 3:06 pm
Forum: Modchips
Topic: Qoob Chip
Replies: 161
Views: 32653

Re: Qoob Chip

That should be plenty of room if you ditch libogc (write your own EXI functions...)
by tueidj
Sun Mar 26, 2017 10:06 pm
Forum: Welcome
Topic: I'm new, hello! What did SWIM buy?
Replies: 11
Views: 617

Re: I'm new, hello! What did SWIM buy?

I'm confused where the W comes from.
by tueidj
Wed Mar 15, 2017 5:23 pm
Forum: GC-Linux
Topic: gc-linux kernel build
Replies: 22
Views: 1195

Re: gc-linux kernel build

arch/powerpc/perf/bhrb.S: Assembler messages: arch/powerpc/perf/bhrb.S:26: Error: unrecognized opcode: `cmpldi' arch/powerpc/perf/bhrb.S:28: Error: unrecognized opcode: `ld' arch/powerpc/perf/bhrb.S:29: Error: unrecognized opcode: `sldi' That file shouldn't be getting built... try adding CONFIG_PPC...
by tueidj
Sun Feb 05, 2017 8:20 pm
Forum: Welcome
Topic: Getting involved
Replies: 4
Views: 472

Re: Getting involved

Online PSO ain't dead.
by tueidj
Sat Feb 04, 2017 6:07 am
Forum: Hardware / Modding
Topic: Ascii Controller on a computer
Replies: 9
Views: 900

Re: Ascii Controller on a computer

Maybe your other ports are broken. Test switching both plugs with each other.
by tueidj
Fri Feb 03, 2017 5:24 am
Forum: Hardware / Modding
Topic: Ascii Controller on a computer
Replies: 9
Views: 900

Re: Ascii Controller on a computer

OttoBaus wrote:For GC, it must be plugged into port 4

It works in any port.
by tueidj
Mon Jan 16, 2017 4:33 pm
Forum: Hardware / Modding
Topic: Cloning the GameCube component cable
Replies: 713
Views: 113054

Re: Cloning the GameCube component cable

You can set a horizontal displacement from the cube's menu, but iirc it only allows about 16 pixels and isn't supported very well by homebrew.
by tueidj
Fri Jan 13, 2017 1:37 am
Forum: Hardware / Modding
Topic: Would like to disable 480p on DOL-001...
Replies: 18
Views: 1190

Re: Would like to disable 480p on DOL-001...

The only way to "force" non-progressive mode via hardware is to not use the component cable.
by tueidj
Sun Jan 08, 2017 3:09 am
Forum: Software
Topic: Cleanrip 'Write Error'- Anyone else have this issue?
Replies: 6
Views: 801

Re: Cleanrip 'Write Error'- Anyone else have this issue?

Make sure the USB drive/SD card are formatted as FAT, not NTFS.
by tueidj
Thu Dec 15, 2016 3:04 am
Forum: Hardware / Modding
Topic: Swiss? Best way to store ISO's?
Replies: 5
Views: 702

Re: Swiss? Best way to store ISO's?

That limit would be 2GB since that is meant to be the cut-off size for standard SD vs. SDHC (which use slightly different protocols). There are a few non-SDHC 4GB cards but they're not common.
by tueidj
Fri Dec 09, 2016 6:00 am
Forum: Wii
Topic: Snes9x-GX with MSU-1 support
Replies: 1
Views: 1101

Re: Snes9x-GX with MSU-1 support

https://github.com/qwertymodo/snes9xgx/blob/msu1/source/snes9x/apu/apu.cpp#L330 This loop here looks wrong to me. - Allocating/releasing a buffer for every output cycle is inefficient (and the wrong delete operator is used) - it looks like spc and msu produce samples independently, but msu samples a...

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