Search found 56 matches

by Butterhands
Tue Mar 02, 2021 7:29 am
Forum: Wii64
Topic: Appreciation for Not64
Replies: 1
Views: 13804

Re: Appreciation for Not64

Thanks also by me, the best emulator to Play Cruis'n World and California Speed in the WII, allowing to switch to the D-pad (instead of the left analog stick) and the improved frame rate.
by Butterhands
Wed Jul 08, 2020 4:58 pm
Forum: Wii64
Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
Replies: 16
Views: 33319

Re: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64

emu_kidid wrote:
Mon Jul 06, 2020 11:54 pm
I'll eventually release a Wii64 build containing all the fixes from Not64 and FIX94's Wii64 branch (WiiVC stuff mainly).
This then means also Cruis'n USA VC improvements? An emulator better by the VC channel would be appreciated.
by Butterhands
Tue Jun 23, 2020 4:28 pm
Forum: Wii64
Topic: Wii64 creators?
Replies: 37
Views: 53679

Re: Wii64 creators?

What do you mean it doesn't have this feature by default? You don't have to compile it. I downloaded the latest version (June 9 2020). But can't recognize hacked Cruis'n World, still continues to delete the savegame when I reboot the emulator or the rom, and I can't find an option to set manually t...
by Butterhands
Tue Jun 23, 2020 2:20 pm
Forum: Wii64
Topic: Wii64 creators?
Replies: 37
Views: 53679

Re: Wii64 creators?

https://github.com/extremscorner/not64/commit/8be842aa43927681773c7194bc70064f95ba0177#diff-a46189855a3ad30aad467f635143bf34 I can't understand however, I should compile it? I'm not so good to use the compiler. I tried to download your latest release and seems that doesn't have this feature by defa...
by Butterhands
Tue Jun 23, 2020 1:47 pm
Forum: Wii64
Topic: Wii64 creators?
Replies: 37
Views: 53679

Re: Wii64 creators?

Not64 have however his limits, without the possibility to set another checksum (with the hacked roms) to recognize the rom and set then the appropriate savetype. I changed how that work specially for you and you won't recognize it? Also if have the inconvenient of the closed source. It's not closed...
by Butterhands
Tue Jun 23, 2020 12:20 am
Forum: Wii64
Topic: Wii64 creators?
Replies: 37
Views: 53679

Re: Wii64 creators?

I ended up fixing the build issues but have run into an issue where something super simple is bringing the PS3 to a crawl (drawing a rect in the GUI). I've commented that out and I'm now working on gfx and bringing in changes from wii64 to it Hi emu_kidid. Is there a beta DOL available to test the ...
by Butterhands
Tue Apr 28, 2020 6:42 pm
Forum: Wii64
Topic: (REQ) ADD Cruis'n Exotica compatibility
Replies: 2
Views: 11296

Re: (REQ) ADD Cruis'n Exotica compatibility

The OpenGL GlideN64 plugin author told on Github that is available to help to make a Glide WII64 branch version. If you're interested then you could ask to him how he decoded Cruis'n Exotica's textures to fix the original WII64 n64gl release?
by Butterhands
Fri Apr 24, 2020 3:38 pm
Forum: Wii64
Topic: Wii64 creators?
Replies: 37
Views: 53679

Re: Wii64 creators?

Yep but I said it about the Not64 version, WII64 is the original release by another team. And they made another version with the Rice video plugin that partially supports Cruis'n Exotica, but works however slowly, buggy and with damaged graphic. And instead Cruis'n Exotica is light by Cruis'n World...
by Butterhands
Fri Apr 24, 2020 10:05 am
Forum: Wii64
Topic: (REQ) ADD Cruis'n Exotica compatibility
Replies: 2
Views: 11296

(REQ) ADD Cruis'n Exotica compatibility

Could you please add the OpenGL GLideN64 plugin to WII64? This plugin is working with Mupen PLUS, is OpenGL and supports Cruis'n Exotica! Could you please then make a special WII64 version like the Rice WII64?
by Butterhands
Fri Apr 24, 2020 1:36 am
Forum: Wii64
Topic: Wii64 creators?
Replies: 37
Views: 53679

Re: Wii64 creators?

ParzivalWolfram wrote:
Fri Apr 24, 2020 12:52 am
Because it's off-topic from the original purpose of the thread.
Ok, you're right, sorry.
by Butterhands
Thu Apr 23, 2020 11:39 pm
Forum: Wii64
Topic: Wii64 creators?
Replies: 37
Views: 53679

Re: Wii64 creators?

Wasn't you the one that said that the emulator was dead ? LOL. Yep but I said it about the Not64 version, WII64 is the original release by another team. And they made another version with the Rice video plugin that partially supports Cruis'n Exotica, but works however slowly, buggy and with damaged...
by Butterhands
Thu Apr 23, 2020 9:03 pm
Forum: Wii64
Topic: Wii64 creators?
Replies: 37
Views: 53679

Re: Wii64 creators?

In the official WII64 repo I can't find an updated release download. I don't know then if the updated few days ago files there are improvements for the Cruis'n Exotica video plugin emulation. Do you know that there is a recent OpenGL video plugin compatible with it? Could be added like Rice to WII6...
by Butterhands
Wed Apr 22, 2020 3:29 pm
Forum: Wii64
Topic: Wii64 creators?
Replies: 37
Views: 53679

Re: Wii64 creators?

In the official WII64 repo I can't find an updated release download. I don't know then if the updated few days ago files there are improvements for the Cruis'n Exotica video plugin emulation. Do you know that there is a recent OpenGL video plugin compatible with it? Could be added like Rice to WII64?
by Butterhands
Tue Jan 29, 2019 2:04 pm
Forum: Game Hacking
Topic: Pokemon Colosseum (GCN/AR/PAL)
Replies: 28
Views: 48592

Re: Pokemon Colosseum (GCN/AR/PAL)

These codes worked also in italian language set, then maybe with all the 5 languages. I downloaded an italian translated Celebi with the OT named "SOFO" like I thought! The texts aren't translated and all blanks (except for the loading/saving savedata) thank you very much for these codes!
by Butterhands
Sat Jan 12, 2019 1:55 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793666

Re: Not64 Second Edition - an Hybrid Heaven emulator

emu_kidid wrote:
Fri Jan 11, 2019 1:14 am
I'd begun adding the Not64 changes into the official Wii64 repo at some point.
Isn't downloadable a compiled version yet? I don't know how compile the repo...
by Butterhands
Thu Jan 10, 2019 6:56 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793666

Re: Not64 Second Edition - an Hybrid Heaven emulator

emu_kidid wrote:
Thu Jan 10, 2019 9:57 am
RIP.

Also, nothing open source is truly dead, everyone is welcome to contribute
Then you could use the source code of this Not64 to make another version, light like this? But maybe more customizable? :roll:
by Butterhands
Wed Jan 09, 2019 9:12 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793666

Re: Not64 Second Edition - an Hybrid Heaven emulator

This emulator is sadly died.
by Butterhands
Fri Dec 14, 2018 9:27 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793666

Re: Not64 Second Edition - an Hybrid Heaven emulator

If it was as easy as dropping in a Windows DLL, you could do it yourself. You're right, but for example you could release an uncompressed APP version to update the checksums for the hacked roms in an easy way like is possible with the original WII64... Or at least reprogram the emulator to load the...
by Butterhands
Fri Jul 20, 2018 4:31 pm
Forum: Game Hacking
Topic: Pokemon Colosseum (GCN/AR/PAL)
Replies: 28
Views: 48592

Re: Pokemon Colosseum (GCN/AR/PAL)

These codes work also with MULTI5 Colosseum in every language set?
by Butterhands
Mon Jun 11, 2018 9:15 pm
Forum: Wii64
Topic: Could someone help me about compile not64 source
Replies: 7
Views: 20539

Re: Could someone help me about compile not64 source

Darn... There is a way instead to extract an uncompressed DOL from it's DOL? Otherwise I don't know how add another checksum to it's emulator or update the existing and my hacked Cruis'n World rom can't load the savegame and play the cutscenes, 'cause need of a savetype set to 16 kilobit eeprom. And...
by Butterhands
Mon Jun 11, 2018 4:32 pm
Forum: Wii64
Topic: Could someone help me about compile not64 source
Replies: 7
Views: 20539

Re: Could someone help me about compile not64 source

Hi I want to compile Not64 with my added checksum for my hacked Cruis'n World but I installed Devkit pro but I don't know how compile it to have a working DOL file.

What are the instructions to type in MSYS2?
by Butterhands
Mon Jun 04, 2018 8:41 am
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793666

Re: Not64 Second Edition - an Hybrid Heaven emulator

Currently it's however the best Cruis'n World WII emulator... Can't allow to update the checksum with my work in progress rom, but however is the best, for now.
by Butterhands
Fri May 25, 2018 12:30 am
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793666

Re: Not64 Second Edition - an Hybrid Heaven emulator

When you say a project is dead, what you're really saying is you wish it were dead. Hello @Extrems, I don't know if your project is dead, I know only that someone release Wii64 1.2 that add a partial support to Cruis'n Exotica, partial 'cause used Rice like a video plugin instead of gl64: https://w...
by Butterhands
Wed May 23, 2018 11:09 pm
Forum: Wii
Topic: Hack controls N64 WAD
Replies: 0
Views: 15532

Hack controls N64 WAD

I want to map the D-pad to use the analog in Cruis'n USA virtual console, 'cause the D-pad works, but sucks, is hard and woody and there aren't solutions in the options to fix this. Via emulator like P64 I tried to map the analog with the D-pad and works very fine, I need then to map it. Where is in...
by Butterhands
Tue Jan 23, 2018 10:18 am
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793666

Re: Not64 Second Edition - an Hybrid Heaven emulator

Maybe can you tell me how patch it to set the right savetype for Cruis'n World? :D