Search found 9 matches

by ShortFuse
Sat Apr 19, 2014 4:00 pm
Forum: Hardware / Modding
Topic: Dead Horse Beating: Gamecube Digital AV to direct HDMI
Replies: 40
Views: 30860

Re: Dead Horse Beating: Gamecube Digital AV to direct HDMI

Have you guys fed a 480p natively digital signal into your TVs and found the lag acceptable I'm guessing? I would think 480p to 1080p scaling would still introduce a good amount of lag since it's not a whole integer scaling process? If you have some numbers on the delay I'd love to hear them since ...
by ShortFuse
Fri Apr 18, 2014 2:14 pm
Forum: Hardware / Modding
Topic: Dead Horse Beating: Gamecube Digital AV to direct HDMI
Replies: 40
Views: 30860

Re: Dead Horse Beating: Gamecube Digital AV to direct HDMI

cvmagic, I will pay good money for Digital AV to Direct HDMI with no upscaling and no deinterlacing. All I want is a straight 480p HDMI connection. Audio would be nice, and I believe the port outputs audio that the AD9889B chip can take as SP/DIF. I was actually looking into something like this and ...
by ShortFuse
Tue Oct 08, 2013 2:12 pm
Forum: Hardware / Modding
Topic: Gamecube Digital AV to direct HDMI / VGA mod...
Replies: 82
Views: 106661

Re: Gamecube Digital AV to direct HDMI / VGA mod...

Am I correct to assume that this project is dead?
by ShortFuse
Tue Sep 03, 2013 8:24 pm
Forum: Hardware / Modding
Topic: Gamecube Digital AV to direct HDMI / VGA mod...
Replies: 82
Views: 106661

Re: Gamecube Digital AV to direct HDMI / VGA mod...

Still makes no sense. How can you react at all (never mind "too soon") when the thing you're reacting to hasn't yet happened? Not everything in gaming requires you to react at 0ms. For example, to powershield a Falcon Punch, you could do it based on an audio queue to time L or R the exact...
by ShortFuse
Fri Aug 30, 2013 7:50 pm
Forum: Hardware / Modding
Topic: Gamecube Digital AV to direct HDMI / VGA mod...
Replies: 82
Views: 106661

Re: Gamecube Digital AV to direct HDMI / VGA mod...

We're getting off topic but component video is basically sync on green aka RGsB. VGA is RGBHV. A transcoder will just take the H and V information from the green+sync signal and separate it. The transcoding is usually measured in nanoseconds not milliseconds and thus, the lag is considered negligibl...
by ShortFuse
Tue Aug 13, 2013 3:48 am
Forum: Hardware / Modding
Topic: Gamecube Digital AV to direct HDMI / VGA mod...
Replies: 82
Views: 106661

Re: Gamecube Digital AV to direct HDMI / VGA mod...

All Wii HDMI upscaler are basically YPbPr Analog Component to HDMI which is analog to digital conversion and sometimes upscaling. The Wii doesn't have digital outputs while GameCube does (as backwards as that sounds). It's basically a Component + RCA Audio to HDMI adapter. The "new" thing ...
by ShortFuse
Tue Aug 13, 2013 2:58 am
Forum: Hardware / Modding
Topic: Gamecube Digital AV to direct HDMI / VGA mod...
Replies: 82
Views: 106661

Re: Gamecube Digital AV to direct HDMI / VGA mod...

2ms latency monitors aren't that expensive these days 2ms is just pixel response latency which helps eliminate ghosting. It's not the same as input lag. It's just a component, not the whole thing. Also you have account for deinterlacing, scaling and DAC. Pure HDMI from the GC will just have to upsc...
by ShortFuse
Mon Aug 12, 2013 11:50 pm
Forum: Hardware / Modding
Topic: Gamecube Digital AV to direct HDMI / VGA mod...
Replies: 82
Views: 106661

Re: Gamecube Digital AV to direct HDMI / VGA mod...

Thanks for responding! I actually have a fully working US cube with a Viper GC installed and a few burned discs just sitting at home unused. Now that I have a Q and freeloader disc, I have less use for a third cube. (I have an unmodded one I take to tournaments). I can sent it over if it helps. As f...
by ShortFuse
Mon Aug 12, 2013 2:47 pm
Forum: Hardware / Modding
Topic: Gamecube Digital AV to direct HDMI / VGA mod...
Replies: 82
Views: 106661

Re: Gamecube Digital AV to direct HDMI / VGA mod...

Hi! I'm posting on behalf of the Melee competitive community. We are all currently using composite or SVideos connected to old CRTs at tournaments. The reason we do this is because CRTs have less latency than LCDs and going through the conversion process of DAC, deinterlacing and upscaling onto LCDs...