Search found 4685 matches
- Tue Feb 17, 2026 4:59 am
- Forum: Modchips
- Topic: DIY XenoGC project
- Replies: 12
- Views: 9116
Re: DIY XenoGC project
The Pico based IPL override modchips such as Picoboot are cheaper and more robust to be honest. You can also just use software based DVD drive patch codes via Swiss if you really need to boot backups on DVD-R.
- Sat Jan 17, 2026 7:16 am
- Forum: Software
- Topic: GC (and Wii) Http Server
- Replies: 1
- Views: 645
GC (and Wii) Http Server
I've made a small HTTP server for GameCube/Wii over at https://github.com/emukidid/gchttpserver It can do a bunch of simple things at the moment such as serve your storage up on /storage and routes /www to /. It also allows uploads. Check the GitHub page for more info, I need to do a bunch of bug fi...
- Tue Jan 06, 2026 1:50 pm
- Forum: Softmods
- Topic: Best softmod ?
- Replies: 3
- Views: 1235
Re: Best softmod ?
There are various save game exploits and people have made timing comparisons here: https://github.com/GameCubeHomebrew/GameSave-Exploits
Here's a definitive list of them: https://www.gc-forever.com/wiki/index.p ... e_Exploits
Here's a definitive list of them: https://www.gc-forever.com/wiki/index.p ... e_Exploits
- Sat Jan 03, 2026 9:42 am
- Forum: News
- Topic: Bot traffic, downtime
- Replies: 4
- Views: 5417
Re: Bot traffic, downtime
The spam accounts are annoying - no possibility to enable manual activation of new accounts? There will some delays to have new users being activated but at least these spam messages will be reduced? I've updated the registration questions and that seems to have stopped them (late Dec). But those w...
- Thu Dec 25, 2025 11:27 pm
- Forum: GameCube
- Topic: SNES9XGX vs. SNES9XRX
- Replies: 4
- Views: 2316
Re: SNES9XGX vs. SNES9XRX
It's because RX is based on Snes9x 1.52, whereas GX has moved on to the more accurate (albeit slower in some cases) Snes9x 1.62.3.
I'd use GX for most unless if I come across a slower game and then try RX personally.
I'd use GX for most unless if I come across a slower game and then try RX personally.
- Sat Dec 20, 2025 2:02 am
- Forum: Support
- Topic: GC Loader Not Loading Swiss On GC Startup
- Replies: 5
- Views: 1686
Re: GC Loader Not Loading Swiss On GC Startup
I think you should follow up with where you bought it from, sounds like the SD card slot might be faulty? They can better diagnose it.
- Tue Dec 09, 2025 10:59 am
- Forum: Support
- Topic: GC Loader Not Loading Swiss On GC Startup
- Replies: 5
- Views: 1686
Re: GC Loader Not Loading Swiss On GC Startup
Does it error out or just doesn't read your SD card?
- Thu Nov 06, 2025 10:45 am
- Forum: Other Platforms
- Topic: playstation 2 vs switch sale.
- Replies: 2
- Views: 3429
Re: playstation 2 vs switch sale.
The extra 5 million is probably from Brazil sales they had to add many years after hehe.
The world is more populated now, it makes sense the newer consoles that are actually popular will surpass it.
The world is more populated now, it makes sense the newer consoles that are actually popular will surpass it.
- Wed Oct 22, 2025 11:48 am
- Forum: Softmods
- Topic: Is my GC's Serial Port 2 damaged?!
- Replies: 18
- Views: 6736
Re: Is my GC's Serial Port 2 damaged?!
Yeah it works around the EXI bus issue where the data flows back out and sends SD cards/devices garbage when using DMA. Note that it doesn't work in slot A, it'll just fallback to normal PIO functionality there
- Tue Oct 21, 2025 10:55 am
- Forum: Softmods
- Topic: Is my GC's Serial Port 2 damaged?!
- Replies: 18
- Views: 6736
Re: Is my GC's Serial Port 2 damaged?!
Yeah, get yourself a GC2SD V2 by Bitfunx, they work in slot B with DMA and you don't have to fiddle around with a loose slot (those edge connectors look very dirty considering you've only just bought it too!). Otherwise just clean the port a lot, carefully.
- Sat Oct 18, 2025 11:07 pm
- Forum: Softmods
- Topic: Is my GC's Serial Port 2 damaged?!
- Replies: 18
- Views: 6736
Re: Is my GC's Serial Port 2 damaged?!
Also, got a picture of the SD2SP2? * You don't need the SP1 cover for the SD2SP2 "Pro" (the style that brings the SD card slot out to the side). * Try a larger SD card (> 2GB), it's possible but unlikely that byte addressed SD support is broken. * FAT32 formatted? If the GameCube was missi...
- Fri Oct 17, 2025 8:01 am
- Forum: Swiss
- Topic: Swiss version 0.6 is released
- Replies: 108
- Views: 153215
Re: Swiss version 0.6 is released
I'll make a comeback to add directory create support, I've run into it a lot in my casual use of it. Renaming them too
- Sat Oct 11, 2025 1:22 pm
- Forum: News
- Topic: Bot traffic, downtime
- Replies: 4
- Views: 5417
Bot traffic, downtime
Hi all, You may have recently noticed we'd been down for about a week or more. It was due to heavy bot traffic targeting our small site (approx 1 million hits per day). I'd enabled CloudFlare to capture the data which then backfired as it ended up being itself detected as a bot on the host that runs...
- Mon Sep 29, 2025 9:57 pm
- Forum: Hardware / Modding
- Topic: Reusing existing racing wheels?
- Replies: 3
- Views: 3551
Re: Reusing existing racing wheels?
As far as I'm aware, games had to specifically support the Logitech wheel so it's not going to be that easy unless if you wired as a GameCube controller and then just used it like a controller mapped to a wheel. Have a read of this thread for more information: https://forums.dolphin-emu.org/Thread-a...
- Wed Aug 20, 2025 12:40 pm
- Forum: Homebrew & Utilities
- Topic: Open SRAM language modifier - OpenSLM
- Replies: 3
- Views: 8599
Re: Open SRAM language modifier - OpenSLM
SRAM Language modifier I'd written ages ago and lost the source but the functionality of it remains in Swiss anyway when you change the SRAM Language. Suloku did an "Open" version as you've found which is a better recreation anyway.
- Wed Jun 11, 2025 11:30 am
- Forum: Support
- Topic: CleanRip GC Version 2.3.0 Stuck at Initialising Disc
- Replies: 1
- Views: 4795
Re: CleanRip GC Version 2.3.0 Stuck at Initialising Disc
This has been fixed in 2.3.1!
Re: Hi there
Welcome, it's a great console to go back to every once in a while for sure. I'm still reminded what a great console it is every time I use it.
Re: Hello
Welcome, appreciate your efforts, nice site too with the huge device matrix!
- Sat Mar 22, 2025 9:39 am
- Forum: Softmods
- Topic: FIFA World Cup: Germany 2006 Save Exploit
- Replies: 2
- Views: 9222
Re: FIFA World Cup: Germany 2006 Save Exploit
Great work, the more dirt cheap games as entry points the better!
- Mon Mar 17, 2025 10:35 am
- Forum: Softmods
- Topic: FIFA 06 Save Exploit
- Replies: 3
- Views: 15808
Re: FIFA 06 Save Exploit
Nice work!
- Sun Mar 02, 2025 8:28 pm
- Forum: Modchips
- Topic: NInjamod problem
- Replies: 1
- Views: 17012
Re: NInjamod problem
You're not going to get any support here for that, it's far too outdated and it's a closed source knockoff of GCOS, dump it and get picoboot setup and a SD card solution.
- Thu Feb 27, 2025 12:12 pm
- Forum: Modchips
- Topic: Is there any way to upload swiss.dol into Ninjamod flash?
- Replies: 4
- Views: 13194
Re: Is there any way to upload swiss.dol into Ninjamod flash?
Swiss isn't currently released in this format at this stage, perhaps one day. What I meant be scrambling it is it needs to be in a proper format since the ninjamod is a full IPL replacement. You'd need part of the proprietary ROM mixed into it which isn't exactly legal, GCOS used to have the .BIOS f...
- Tue Feb 25, 2025 11:21 am
- Forum: Modchips
- Topic: Is there any way to upload swiss.dol into Ninjamod flash?
- Replies: 4
- Views: 13194
Re: Is there any way to upload swiss.dol into Ninjamod flash?
Yeah, you used to be able to flash GCoS, I think you just need to scramble it. But also, burn that ninjamod because I dislike everything about the team that made it 
Honestly a picoboot setup would be much cleaner this year
Honestly a picoboot setup would be much cleaner this year
Re: CubeSX
For rumble to work, the controller type needs to be set to "Analog". I've used rumble on a Wii Remote + Classic Controller Pro just fine in something like Street Fighter Alpha 3 (after enabling it in the game too).
Re: CubeSX
Can you raise an issue on GitHub if you don't mind? I'll take a look if you can provide exact steps and detail what your setup is made.
