Search found 45 matches

by StarkNebula
Sat Mar 07, 2015 5:52 pm
Forum: News
Topic: Newest Forum Moderator: Ralf
Replies: 12
Views: 4045

Re: Newest Forum Moderator: Ralf

Andross89, Ralf is the guy who made that code. :P

I'm a little late, but congrats Ralf! :)
by StarkNebula
Wed Mar 04, 2015 9:11 pm
Forum: Hardware / Modding
Topic: 8 controllers on GameCube?
Replies: 6
Views: 2566

Re: 8 controllers on GameCube?

If my memory serves correctly, all of the 8 player mini-games required each player to share a controller, and as such were relatively simple, using the Analogue/C-Stick, L/R, or d-pad/face-buttons. You could do it all on 1 GC with 4 controllers.
by StarkNebula
Sun Feb 22, 2015 11:19 pm
Forum: Software
Topic: COLI Filetype Breakdown (F-Zero GX)
Replies: 4
Views: 1940

COLI Filetype Breakdown (F-Zero GX)

// WIP // This thread is going start out being a bit of a information dump. Long story short, Panzerhandschuh and I have been tackling F-Zero GX's collision data since sometime January and have made a lot of progress, though that has stopped lately due to college. However, we've compile a lot of inf...
by StarkNebula
Thu Jan 22, 2015 5:35 am
Forum: Software
Topic: GMA Filetype Breakdown
Replies: 11
Views: 4564

Re: GMA Filetype Breakdown

Thanks. I had a quick test of the LZSS decompressor (which deosn't appear to decompress the files) and fix and couldn't operate it correctly. The LZfix would crash on me. Anything in particular that needs to be done in order for it to work?
by StarkNebula
Sun Jan 18, 2015 10:03 pm
Forum: Software
Topic: GMA Filetype Breakdown
Replies: 11
Views: 4564

Re: GMA Filetype Breakdown

If that's the case, please post a detailed analysis of the collision format. If you are unsure of anything, specify that. Last I saw, you still had bugs with your collision. I also assume by something to decompress it, you mean a modified gxpand or LZSS decompressor that can decompress Super Monkey ...
by StarkNebula
Tue Jan 13, 2015 12:14 am
Forum: Game Hacking
Topic: Let's Hack... Super Monkey Ball!
Replies: 4
Views: 1631

Re: Let's Hack... Super Monkey Ball!

Nice to see you solved your issues. If you don't mind sharing it, what notes do you have on SMB's collision data and would you mind sharing your source code?
by StarkNebula
Fri Dec 05, 2014 5:15 am
Forum: General Discussion
Topic: Need help recompiling GXPAND
Replies: 21
Views: 3816

Re: Need help recompiling GXPAND

The formatting of the GMA looks the same. I can't see any differences from here other than the added RAM values.
by StarkNebula
Mon Sep 01, 2014 9:24 pm
Forum: Hardware / Modding
Topic: Cloning the GameCube component cable
Replies: 723
Views: 165322

Re: Cloning the GameCube component cable

You win internet. :L

Awesome! You've become the hero of many, many people here. :P
by StarkNebula
Sun Aug 17, 2014 1:40 am
Forum: Hardware / Modding
Topic: Fake memory card 1019! must have a look! need your help!
Replies: 7
Views: 2949

Re: Fake memory card 1019! must have a look! need your help!

When taking pictures close up, set you camera to the close-ups option so to focus on small items better. It's usually identified by a flower symbol.
by StarkNebula
Wed Aug 06, 2014 2:52 am
Forum: Research & Development
Topic: Game.TOC Initial Entry Offset
Replies: 2
Views: 1729

Re: Game.TOC Initial Entry Offset

I thought the same, but doing the math, &&SystemData only adds up to 1.7Mb for GX and 1.9Mb for SMB2. However, GX is offset by ~21Mb, and SMB2 a whopping 423Mb. So I really don't get what's going on. (Well, SMB2 is odd for sure, it's index isn't linearly incremental, sometimes the offset goes up, th...
by StarkNebula
Tue Aug 05, 2014 6:08 pm
Forum: Research & Development
Topic: Game.TOC Initial Entry Offset
Replies: 2
Views: 1729

Game.TOC Initial Entry Offset

Game.TOC is rather simple and document on YAGCD. However, the initial offset the first file is given seems arbitrary. Does anyone know how it is determined?
Image
Examples are: Super Monkey Ball 2; F-Zero GX.
by StarkNebula
Sun Aug 03, 2014 4:05 pm
Forum: Software
Topic: ARC (U8) Filetype Breakdown
Replies: 0
Views: 1288

ARC (U8) Filetype Breakdown

Related Threads GMA Filetype Breakdown TPL Filetype Breakdown --------------------------------------------------------------------------------- You can find information related to the ARC (U8) format elsewhere, but I find the explanations quite trite compared to visual examples. The format itself i...
by StarkNebula
Sun Jul 13, 2014 1:55 am
Forum: General Discussion
Topic: Logging/Acquiring All F-Zero GX Promotional Material
Replies: 1
Views: 807

Logging/Acquiring All F-Zero GX Promotional Material

I've had my F-Zero (notably GX) collection grow much over the last 2 years and I've sort of gotten to the point of simply buying demo discs that feature it. As such, I was wondering if anyone could sort of help me log (and possibly acquire) these discs. As a fan of early game footage (for analysis, ...
by StarkNebula
Fri Jun 20, 2014 12:51 am
Forum: General Discussion
Topic: Pokemon Box; is its connectivity region free?
Replies: 4
Views: 2178

Pokemon Box; is its connectivity region free?

Wondering if Pokemon Box (NTSC-J) is compatible with any version of Ruby/Sapphire/Emerald. Looking to get it if it is. Couldn't find an answer so maybe someone here knows.
by StarkNebula
Mon May 19, 2014 11:40 pm
Forum: Software
Topic: TPL Filetype Breakdown
Replies: 0
Views: 1101

TPL Filetype Breakdown

Related Threads ARC (U8) Filetype Breakdown GMA Filetype Breakdown --------------------------------------------------------------------------------- TPLs are quite simple. I don't really have much to add as all the info should clear enough on the image. Garbage Data : Simply put, it is irrelevent. ...
by StarkNebula
Mon May 19, 2014 11:05 pm
Forum: Software
Topic: GMA Filetype Breakdown
Replies: 11
Views: 4564

Re: GMA Filetype Breakdown

Well, TPLs are done, so I can make that one any time. GMAs, while almost all done, could use a little updating. COLI files are hard. I've found some things, but my PC (hrm-iMac) isn't powerful enough to emulate GX at a sufficient pace to test out anything in a reasonable amount of time. So as for th...
by StarkNebula
Sun May 11, 2014 12:19 pm
Forum: General Discussion
Topic: Need help recompiling GXPAND
Replies: 21
Views: 3816

Re: Need help recompiling GXPAND

I did some of those tests; not working. The prompt appears to be throwing an "Invalid Stream" error. (It would be helpful if I knew how to have the prompt always present rather than disappearing right away.) It has it's own debug though, with about 10-12 lines spewed out. I just ran a test of adding...
by StarkNebula
Sat May 10, 2014 9:44 pm
Forum: General Discussion
Topic: Need help recompiling GXPAND
Replies: 21
Views: 3816

Re: Need help recompiling GXPAND

You fucking genius you :P I seriously can't believe I didn't think of that considering how much time I've spent in HxD last month. I'll give it a go, thanks! :3 // Nope didn't work :/ Well, to specify, it runs fine without the edit (maybe it's on of those "I thought" it didn't work things.) However,...
by StarkNebula
Fri May 02, 2014 8:35 pm
Forum: Game Hacking
Topic: F-Zero GX (GCN/AR/NTSC-J)
Replies: 5
Views: 3886

Re: F-Zero GX (GCN/AR/NTSC-J)

Here's some useful information:
F-Zero GX Debug Menu: Menu Translations, controls (WIP), links to other information.
DIP Switch List and Translation
Stages and Staff Ghost Data: List of which stages occupy which slots in the ROM and which slots have Ghost Data.
by StarkNebula
Fri May 02, 2014 8:29 pm
Forum: Game Hacking
Topic: F-Zero AX (Triforce-Arcade/WiiRd/JPN)
Replies: 1
Views: 1538

Re: F-Zero AX (Triforce-Arcade/WiiRd/JPN)

Here are some useful spreadsheets:
F-Zero AX Debug Menu: Menu Translations, controls (WIP), links to other information.
DIP Switch List and Translation
Stages and Staff Ghost Data: List of which stages occupy which slots in the ROM and which slots have Ghost Data.
by StarkNebula
Tue Apr 29, 2014 11:10 pm
Forum: General Discussion
Topic: Need help recompiling GXPAND
Replies: 21
Views: 3816

Re: Need help recompiling GXPAND

@iamdablasta

Holy shit, thanks! You just turned my shitty day into a milestone! I'm very happy to see this:
Image
;)
by StarkNebula
Tue Apr 29, 2014 9:54 pm
Forum: General Discussion
Topic: Need help recompiling GXPAND
Replies: 21
Views: 3816

Re: Need help recompiling GXPAND

I have a 64bit VM of W7. Might as well go pick up a copy XP for this kind of thing.
by StarkNebula
Tue Apr 29, 2014 6:36 pm
Forum: General Discussion
Topic: Need help recompiling GXPAND
Replies: 21
Views: 3816

Need help recompiling GXPAND

To recompile GXPAND, I need cygwin on Windows, and DMD (D language) on 32bit systems (preferably, 64bits has a bunch of hurdles, and no support for mac.) I'm sure there are some Linux distributions that work with 32 or 64bit version. The problem is I can't get anything to work (I'm all 64bit ATM), a...
by StarkNebula
Sat Apr 26, 2014 9:16 pm
Forum: Game Hacking
Topic: F-Zero GX (GCN/WIIRD/NTSC-J)
Replies: 5
Views: 2686

Re: F-Zero GX (GCN/WIIRD/NTSC-J)

lol I guess that explains it. Thanks. ;)
by StarkNebula
Sat Apr 26, 2014 12:10 pm
Forum: Game Hacking
Topic: F-Zero GX (GCN/WIIRD/NTSC-J)
Replies: 5
Views: 2686

Re: F-Zero GX (GCN/WIIRD/NTSC-J)

I tried using the All Cups code in Dolphin (along with Overlay Pointer Enabler and the master code both on and off), but I keep getting this error. Warning Action Replay Error: Master Code and Write To CCXXXXXX not implemented (Overlay Pointer Enabler) Master codes are not needed. Do not use master ...