Search found 54 matches

by StarkNebula
Fri Mar 27, 2020 6:08 pm
Forum: Hardware / Modding
Topic: GameCube and USB-C
Replies: 6
Views: 138

Re: GameCube and USB-C

Papy.G, I think that would make for a great thread. It would be great to get ranges on each component down. A list for BBA, GBA Player, etc, drawing X power. It would allow people to easily spec out what they need, such as in EatingACookies' case.
by StarkNebula
Wed Mar 18, 2020 3:20 am
Forum: Hardware / Modding
Topic: GameCube and USB-C
Replies: 6
Views: 138

Re: GameCube and USB-C

That's a neat niche idea. I assume you would want to replace the power connector port on the GC itself? As for specs, you can always go over with current but never under. The GC spec is 3.25A, so 3.5A is fine. When you under-supply current, that's asking for trouble. The GC would try to draw more th...
by StarkNebula
Sat Mar 14, 2020 3:55 pm
Forum: Support
Topic: PAL disc reader on NTSC system
Replies: 2
Views: 61

Re: PAL disc reader on NTSC system

I cannot confirm but I would suspect you could. What's nice about the GameCube is the Power Supply Unit is outside the console. Each region converts the local power grid into a consistent one for use by the GameCube. In the end, the GameCube takes in 12v DC 3.25A which is the output of any PSU, give...
by StarkNebula
Sat Feb 29, 2020 2:30 am
Forum: GameCube
Topic: ~ The Homeland Project ~
Replies: 182
Views: 119553

Re: ~ The Homeland Project ~

I'm curious. What is the file structure like? What is the issue with reassembly? I've worked on some other projects and might be able to give a hand.
by StarkNebula
Wed Feb 26, 2020 3:20 am
Forum: Hardware / Modding
Topic: Yet another USB Gecko clone
Replies: 60
Views: 45814

Re: Yet another USB Gecko clone

Thanks mj_judge! It turns out the part I had listed on Digi-Key is the same. Glad you could confirm that as I know some of the other questions in this thread relate to part specifics. If you don't mind throwing up the datasheet for the other part that would be nice for any future readers. That one i...
by StarkNebula
Sat Feb 22, 2020 10:30 pm
Forum: Hardware / Modding
Topic: Yet another USB Gecko clone
Replies: 60
Views: 45814

Re: Yet another USB Gecko clone

https://wiibrew.org/wiki/USB_Gecko have you had a look here, there is a lot of information about how it works. Thanks mj_judge. I haven't been on that page in a long time. The information helped shed some light on the device itself but doesn't fully address the concern I have which is that the laym...
by StarkNebula
Sat Feb 22, 2020 2:36 am
Forum: Hardware / Modding
Topic: Yet another USB Gecko clone
Replies: 60
Views: 45814

Re: Yet another USB Gecko clone

I would appreciate if someone could more accurately outline the specifics of the CPLD (and perhaps USB controller for good measure too) for anyone trying to build their own. The original post lacks any specifics about the part in question. Farnell no longer lists the item on their site. Wayback Mach...
by StarkNebula
Fri Feb 07, 2020 3:57 pm
Forum: Hardware / Modding
Topic: Using Alternate Contacts for GameCube NTSC-J Region Switch
Replies: 2
Views: 230

Re: Using Alternate Contacts for GameCube NTSC-J Region Switch

Thanks for the reply Shambolic. I do still want a permanent solution though. The region switch resource you provided was helpful. In reading the document and referencing the region switch docs on the gc-forever wiki I realized a solution that should bypass the issue on NTSC-J DOL-001 models when usi...
by StarkNebula
Sun Feb 02, 2020 5:02 am
Forum: Hardware / Modding
Topic: Using Alternate Contacts for GameCube NTSC-J Region Switch
Replies: 2
Views: 230

Using Alternate Contacts for GameCube NTSC-J Region Switch

It's been a while since I last frequented the forums. I'm as busy as ever but have gotten some time recently to revisit modding. I'm looking for some advice for how to approach adding a region switch to an NTSC-J GameCube (DOL-001) without using the R6 contacts. I had an unsuccessful run a few month...
by StarkNebula
Sat Mar 07, 2015 5:52 pm
Forum: News
Topic: Newest Forum Moderator: Ralf
Replies: 12
Views: 8148

Re: Newest Forum Moderator: Ralf

Andross89, Ralf is the guy who made that code. :P

I'm a little late, but congrats Ralf! :)
by StarkNebula
Wed Mar 04, 2015 9:11 pm
Forum: Hardware / Modding
Topic: 8 controllers on GameCube?
Replies: 6
Views: 3735

Re: 8 controllers on GameCube?

If my memory serves correctly, all of the 8 player mini-games required each player to share a controller, and as such were relatively simple, using the Analogue/C-Stick, L/R, or d-pad/face-buttons. You could do it all on 1 GC with 4 controllers.
by StarkNebula
Sun Feb 22, 2015 11:19 pm
Forum: Software
Topic: COLI Filetype Breakdown (F-Zero GX)
Replies: 4
Views: 2914

COLI Filetype Breakdown (F-Zero GX)

// WIP // This thread is going start out being a bit of a information dump. Long story short, Panzerhandschuh and I have been tackling F-Zero GX's collision data since sometime January and have made a lot of progress, though that has stopped lately due to college. However, we've compile a lot of inf...
by StarkNebula
Thu Jan 22, 2015 5:35 am
Forum: Software
Topic: GMA Filetype Breakdown
Replies: 11
Views: 8805

Re: GMA Filetype Breakdown

Thanks. I had a quick test of the LZSS decompressor (which deosn't appear to decompress the files) and fix and couldn't operate it correctly. The LZfix would crash on me. Anything in particular that needs to be done in order for it to work?
by StarkNebula
Sun Jan 18, 2015 10:03 pm
Forum: Software
Topic: GMA Filetype Breakdown
Replies: 11
Views: 8805

Re: GMA Filetype Breakdown

If that's the case, please post a detailed analysis of the collision format. If you are unsure of anything, specify that. Last I saw, you still had bugs with your collision. I also assume by something to decompress it, you mean a modified gxpand or LZSS decompressor that can decompress Super Monkey ...
by StarkNebula
Tue Jan 13, 2015 12:14 am
Forum: Game Hacking
Topic: Let's Hack... Super Monkey Ball!
Replies: 4
Views: 2226

Re: Let's Hack... Super Monkey Ball!

Nice to see you solved your issues. If you don't mind sharing it, what notes do you have on SMB's collision data and would you mind sharing your source code?
by StarkNebula
Fri Dec 05, 2014 5:15 am
Forum: General Discussion
Topic: Need help recompiling GXPAND
Replies: 21
Views: 5611

Re: Need help recompiling GXPAND

The formatting of the GMA looks the same. I can't see any differences from here other than the added RAM values.
by StarkNebula
Mon Sep 01, 2014 9:24 pm
Forum: Hardware / Modding
Topic: Cloning the GameCube component cable
Replies: 723
Views: 228025

Re: Cloning the GameCube component cable

You win internet. :L

Awesome! You've become the hero of many, many people here. :P
by StarkNebula
Sun Aug 17, 2014 1:40 am
Forum: Hardware / Modding
Topic: Fake memory card 1019! must have a look! need your help!
Replies: 7
Views: 3788

Re: Fake memory card 1019! must have a look! need your help!

When taking pictures close up, set you camera to the close-ups option so to focus on small items better. It's usually identified by a flower symbol.
by StarkNebula
Wed Aug 06, 2014 2:52 am
Forum: Research & Development
Topic: Game.TOC Initial Entry Offset
Replies: 2
Views: 2347

Re: Game.TOC Initial Entry Offset

I thought the same, but doing the math, &&SystemData only adds up to 1.7Mb for GX and 1.9Mb for SMB2. However, GX is offset by ~21Mb, and SMB2 a whopping 423Mb. So I really don't get what's going on. (Well, SMB2 is odd for sure, it's index isn't linearly incremental, sometimes the offset goes up, th...
by StarkNebula
Tue Aug 05, 2014 6:08 pm
Forum: Research & Development
Topic: Game.TOC Initial Entry Offset
Replies: 2
Views: 2347

Game.TOC Initial Entry Offset

Game.TOC is rather simple and document on YAGCD. However, the initial offset the first file is given seems arbitrary. Does anyone know how it is determined?
Image
Examples are: Super Monkey Ball 2; F-Zero GX.
by StarkNebula
Sun Aug 03, 2014 4:05 pm
Forum: Software
Topic: ARC (U8) Filetype Breakdown
Replies: 0
Views: 1788

ARC (U8) Filetype Breakdown

Related Threads GMA Filetype Breakdown TPL Filetype Breakdown --------------------------------------------------------------------------------- You can find information related to the ARC (U8) format elsewhere, but I find the explanations quite trite compared to visual examples. The format itself i...
by StarkNebula
Sun Jul 13, 2014 1:55 am
Forum: General Discussion
Topic: Logging/Acquiring All F-Zero GX Promotional Material
Replies: 1
Views: 1280

Logging/Acquiring All F-Zero GX Promotional Material

I've had my F-Zero (notably GX) collection grow much over the last 2 years and I've sort of gotten to the point of simply buying demo discs that feature it. As such, I was wondering if anyone could sort of help me log (and possibly acquire) these discs. As a fan of early game footage (for analysis, ...
by StarkNebula
Fri Jun 20, 2014 12:51 am
Forum: General Discussion
Topic: Pokemon Box; is its connectivity region free?
Replies: 4
Views: 3184

Pokemon Box; is its connectivity region free?

Wondering if Pokemon Box (NTSC-J) is compatible with any version of Ruby/Sapphire/Emerald. Looking to get it if it is. Couldn't find an answer so maybe someone here knows.
by StarkNebula
Mon May 19, 2014 11:40 pm
Forum: Software
Topic: TPL Filetype Breakdown
Replies: 0
Views: 1550

TPL Filetype Breakdown

Related Threads ARC (U8) Filetype Breakdown GMA Filetype Breakdown --------------------------------------------------------------------------------- TPLs are quite simple. I don't really have much to add as all the info should clear enough on the image. Garbage Data : Simply put, it is irrelevent. ...
by StarkNebula
Mon May 19, 2014 11:05 pm
Forum: Software
Topic: GMA Filetype Breakdown
Replies: 11
Views: 8805

Re: GMA Filetype Breakdown

Well, TPLs are done, so I can make that one any time. GMAs, while almost all done, could use a little updating. COLI files are hard. I've found some things, but my PC (hrm-iMac) isn't powerful enough to emulate GX at a sufficient pace to test out anything in a reasonable amount of time. So as for th...