Search found 127 matches

by WiiPower
Sun Jan 08, 2012 3:47 pm
Forum: Swiss
Topic: Swiss 0.2
Replies: 314
Views: 70044

Re: Swiss 0.2

If i remember correctly, then Wind Waker works for me in 32MHz mode, just with sound glitches. So it could be indeed a sd card problem, but i'm no Swiss expert.
by WiiPower
Sun Jan 08, 2012 12:30 am
Forum: Swiss
Topic: Swiss 0.2
Replies: 314
Views: 70044

Re: Swiss 0.2

Hmm, letting fstfix rebuild a full size .iso might be worth a try, but it sounds like: - A Wii specific problem(unlikely, other people would have had the same) - A corrupt/damaged .iso(does it work in Dolphin or some other method to play the .iso?) - A problem with your sd card It should not matter ...
by WiiPower
Sat Jan 07, 2012 1:13 pm
Forum: Swiss
Topic: Swiss 0.2
Replies: 314
Views: 70044

Re: Swiss 0.2

PLEASE ANY PEOPLE CAN DOIT A HOST DIRECTORY WITH ALREADY SVN COMPILED DOL???? tnx very much!!! @emukidid the command is FSTFIX f??? for rebuild?? is important to a 32k alignment?? If the game has no audio streaming, which means that not even the audio streaming bit is set, then i use fstfix with no...
by WiiPower
Mon Jan 02, 2012 12:16 am
Forum: Swiss
Topic: Swiss 0.2
Replies: 314
Views: 70044

Re: Swiss 0.2

Hi emu_kidid, my updated patch for Wind Waker is reported to work for the japanese version of the game as well: int patch__GXSetVAT(u8 *buf, u32 size) { u32 i; u32 match_count = 0; const u32 old_table[31] = { /*0x8142ce00,*/ 0x39800000, 0x39600000, 0x3ce0cc01, 0x48000070, 0x5589063e, 0x886a04f2, 0x3...
by WiiPower
Thu Dec 29, 2011 2:36 pm
Forum: Swiss
Topic: Swiss 0.2
Replies: 314
Views: 70044

Re: Swiss 0.2

Midway Arcade Treasures 3 still doesn't work in any settings. TimeSplitters: Future Perfect and 007: Agent Under Fire do work well and I am happy for that. Thanks! 007: Agent under Fire does something unusual after the 2nd level, before showing the results for that level. Due the how Swiss' prepatc...
by WiiPower
Tue Dec 27, 2011 9:14 pm
Forum: Swiss
Topic: Swiss 0.2
Replies: 314
Views: 70044

Re: Swiss 0.2

If the memory card emulation is added, it will be one file or one folder on your FAT32 partition next to your .iso files, no need for 2 partitions.
by WiiPower
Tue Dec 27, 2011 5:05 pm
Forum: Swiss
Topic: Swiss 0.2
Replies: 314
Views: 70044

Re: Swiss 0.2

[...] WiiPower,the game does exactly what you said.The game resets and actually boots automatically the GC disk I have in the drive. Also,I tried to start a new game from the beginning and the game froze exactly at the point where the gameplay is about to start.(Remember the painting effect which c...
by WiiPower
Tue Dec 27, 2011 7:01 am
Forum: Swiss
Topic: Swiss 0.2
Replies: 314
Views: 70044

Re: Swiss 0.2

Before something like that is done, it needs to be confirmed that .wbfs files do not break audio streams. If not, this would just create a total mess.
by WiiPower
Mon Dec 26, 2011 11:59 pm
Forum: Swiss
Topic: Swiss 0.2
Replies: 314
Views: 70044

Re: Swiss 0.2

@panmusic:
What happens in Eternal Darkness when you die? The game reloads the main.dol on death, i'm not sure if the prepatcher takes care of that.
by WiiPower
Fri Dec 23, 2011 7:06 am
Forum: Swiss
Topic: Swiss 0.1
Replies: 776
Views: 174766

Re: Swiss 0.1

Are you working on that other thing we were talking about, when we talked about the audio streaming stuff?
by WiiPower
Thu Dec 22, 2011 12:23 am
Forum: Swiss
Topic: Swiss 0.1
Replies: 776
Views: 174766

Re: Swiss 0.1

emu_kidid i just saw your new audio streaming code, and i have to say it looks a bit suspicious to me. Are 4 bytes really enough to identify those functions without error?
by WiiPower
Tue Dec 20, 2011 6:16 pm
Forum: Modchips
Topic: WODE save game problem
Replies: 10
Views: 2611

Re: WODE save game problem

I assume GC bios chips patch the IPL to accept import games and just boot them. All modchips for Wii cheat with their region free support. If you would use the WODE + priiloader region free hacks or WODE + NeoGamma, then the games would not be patched, they would just be booted.
by WiiPower
Thu Dec 15, 2011 6:43 pm
Forum: Swiss
Topic: Swiss 0.1
Replies: 776
Views: 174766

Re: Swiss 0.1

Arrgh. You must not shrink audio streaming games. Well, if you had a shrinker that respects the alignment of audio streams, it would be fine. If the game tries to play an audio stream that is not correctly aligned, it gets an error before the game tells the drive to play the stream. If Swiss patches...
by WiiPower
Wed Dec 14, 2011 3:43 pm
Forum: Swiss
Topic: Swiss 0.1
Replies: 776
Views: 174766

Re: Swiss 0.1

sakamoto wrote:i will compile latest release tomorrow evening (Belgian time) and provide you with feedback. windwaker PAL did not have the dungeon map bug with release 84 afaik.
Do you have a Wii or a gamecube? The issue only happens on a Wii because of the hardware differences of both systems.
by WiiPower
Sun Dec 11, 2011 11:25 pm
Forum: Wii
Topic: USB-Load v2 Does not work. (Froze on "Press A when ready")
Replies: 5
Views: 2046

Re: USB-Load v2 Does not work. (Froze on "Press A when ready

Sorry for the late answer, but isn't this a gamecube program? Which means, you need to execute it as gamecube homebrew. So when you boot it from the HBC directly, it is executed as wii homebrew, this just can't work.

Try to boot with with Wii Swiss Booter.
by WiiPower
Sat Dec 10, 2011 7:23 pm
Forum: Swiss
Topic: Swiss 0.1
Replies: 776
Views: 174766

Re: Swiss 0.1

@emu_kidid: Why??? Seriously, why? 1. http://code.google.com/p/swiss-gc/wiki/Compiling Is step 2 still required? I skipped it and it still worked, so i guess the code is more user friendly now. Step 3, overwrite stuff in my libogc folder, so other stuff gets compiled differently? Is this still requi...
by WiiPower
Fri Nov 18, 2011 7:12 am
Forum: Swiss
Topic: Swiss 0.1
Replies: 776
Views: 174766

Re: Swiss 0.1

WiiPower, you could stick that code anywhere and branch to it, perhaps over a few of the unused video timings, or over some useless UART function/etc. I was going to write my own way to do it but this way just works so I left it as-is. I do need to try a few other games which don't want to force su...
by WiiPower
Thu Nov 17, 2011 5:34 pm
Forum: Swiss
Topic: Swiss 0.1
Replies: 776
Views: 174766

Re: Swiss 0.1

Hi emu_kidid, good to see that you were busy, good work. I'd like to steal the 480p code for NeoGamma, but i can't use it because i only have 20 bytes of memory left. Is there any chance to use the code, but without needing additional memory? I see that the game is patched to jump to the function in...
by WiiPower
Sun Jun 19, 2011 9:58 am
Forum: Swiss
Topic: Swiss Booter Help
Replies: 5
Views: 2106

Re: Swiss Booter Help

Btw, you only need the prepatcher if something doesn't work at all. If the game would crash before it boots or after selecting new game or something, then the prepatcher might help.
by WiiPower
Sat Jun 04, 2011 8:53 pm
Forum: GameCube
Topic: PAL composite connector
Replies: 12
Views: 2878

Re: PAL composite connector

Ah, so it's similar to the everything in red issue on wii with NTSC480i + RGB cables. The reason for that seems to be clear, it's outputting the NTSC s-video signal over the rgb cables and it all ends up on the red channel.

And PAL gamecubes display both without problems?
by WiiPower
Sat Jun 04, 2011 7:23 pm
Forum: GameCube
Topic: PAL composite connector
Replies: 12
Views: 2878

Re: PAL composite connector

I'm trying to get this right:
NTSC GCs can't output PAL video modes? You are NOT trying to get NTSC output from PAL games, because your tv only supports NTSC?
by WiiPower
Tue May 24, 2011 9:00 am
Forum: Swiss
Topic: Swiss 0.1
Replies: 776
Views: 174766

Re: Swiss 0.1

I hope it will be able to use the read code in both places, just asking to be sure. Can you test Starfox Adventures and 007 Agent under Fire with this? Lowering the available memory for these 2 didn't work for me directly, got me an error in the apploader. Which is why i do the memory setup after th...
by WiiPower
Thu May 19, 2011 12:55 pm
Forum: Swiss
Topic: Ocarina
Replies: 38
Views: 8359

Re: Ocarina

Well, when implementing the engine, i hope both (Ocarina only and Ocarina&debugger) code handlers will properly be implemented. At least to give the users the choice which cheat engine to use. Also i thought that Ocarina supports all kinds of AR codes, but AR doesn't support all Ocarina codes.
by WiiPower
Thu May 19, 2011 6:15 am
Forum: Swiss
Topic: Ocarina
Replies: 38
Views: 8359

Re: Ocarina

You could do this after reading the fst, so you would know which codes relate to the fst and which not. If the 2-4 byte are always offsets, you don't need to look at the code tpye. I think it would be best if hackers would port the codes they create in Swiss to the offsets Gecko OS uses.
by WiiPower
Wed May 18, 2011 8:18 am
Forum: Swiss
Topic: Ocarina
Replies: 38
Views: 8359

Re: Ocarina

I was afraid of the same thing, which is why i hesitated to activate Ocarina on backups in NeoGamma, but apparently it works well. At least codes that relate to the fst will be messed up, but shouldn't be a problem for hackers to port. NeoGamma takes 16KB from Arena1Hi btw. when loading backups with...