Search found 25 matches

by SuperrSonic
Sun Jan 27, 2019 3:54 am
Forum: Game Hacking
Topic: Zatch Bell! Mamodo Fury (GCN/WIIRD/NTSC-U)
Replies: 0
Views: 1583

Zatch Bell! Mamodo Fury (GCN/WIIRD/NTSC-U)

Zatch Bell! Mamodo Fury [GABEAF] Secret Theme in Park level [Suso] 0619D620 00000005 64662D30 31000000 061A11D0 00000005 64662D30 31000000 Always use alternate costumes (affects P1/P2) [Suso] 2023E338 00000000 066571C0 00000005 735F3270 00000000 E0000000 80008000 2253DD90 00000000 066571C0 00000005 ...
by SuperrSonic
Tue Jan 03, 2017 8:31 am
Forum: Homebrew & Utilities
Topic: GoombaSend - A gba link cable homebrew app
Replies: 20
Views: 10430

Re: GoombaSend - A gba link cable homebrew app

Recompile GoombaSend with the new mb, and make a dummy file to load as a .gb rom, that's what I did for Extrems' GBA as GC controller.
by SuperrSonic
Sun Jul 31, 2016 10:51 am
Forum: Wii
Topic: Help understanding cryptic sentence about the Netflix app
Replies: 3
Views: 2694

Re: Help understanding cryptic sentence about the Netflix app

But they definitely don't work well on WiiMC at 30fps, even with VBV limits the video slows down.
by SuperrSonic
Sun Jul 31, 2016 7:45 am
Forum: Wii
Topic: Help understanding cryptic sentence about the Netflix app
Replies: 3
Views: 2694

Help understanding cryptic sentence about the Netflix app

Previously Netflix used a fixed bitrate and reso ladder for every title, earlier this year they stopped using that for most titles and giving each title their own optimized version of the ladder, this change is slightly noticeable on Wii because now a title can play at say 620kbps 720x480 causing sh...
by SuperrSonic
Sat May 21, 2016 5:23 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 285868

Re: Not64 Second Edition - an Hybrid Heaven emulator

One issue I keep having is my EDTV's showing odd color banding and wavy lines. This happens with anything that's run in 480p and reaches the leftmost part of the screen due to being 720 pixels wide. http://i.imgur.com/LhGzlyC.png http://i.imgur.com/WIuRfiA.png Most Wii stuff never touches that part ...
by SuperrSonic
Fri Mar 04, 2016 12:03 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1403
Views: 644830

Re: Game Boy Interface

Playing with the filters some more, what is the difference between normal2x and normalnx? They both look the same to me. I thought normal2x was strictly just oversampling, at least from what I could gather online.
by SuperrSonic
Tue Feb 16, 2016 10:05 am
Forum: Wii
Topic: Wiimc
Replies: 3
Views: 2845

Re: Wiimc

The site is only used for checking updates at startup and YouTube, but the latter hasn't worked for a long time. WiiMC automatically tells you what you need when you select the DVD section, it will say something like: -AHB_prot is not disabled -DVD playback is not supported If it's the first one mak...
by SuperrSonic
Fri Jan 22, 2016 3:54 am
Forum: GameCube
Topic: Enhanced mGBA
Replies: 130
Views: 78329

Re: Enhanced mGBA

The standard mGBA let's you set stick sensitivity via the config, it doesn't seem to work on Enhanced mGBA.
Will this get added? I just want to make it more snappy.
by SuperrSonic
Sun Jan 03, 2016 7:18 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 130
Views: 78329

Re: Enhanced mGBA

I'm getting a code dump when selecting save/load state. Also wanted to request if you could try fixing the audio in general, it's not very noticeable in most games from what I could tell except in SMA2 it seems that in every background track there's an inconsistent stutter or garbled buzz. It was wo...
by SuperrSonic
Fri Dec 11, 2015 12:06 am
Forum: GameCube
Topic: Enhanced mGBA
Replies: 130
Views: 78329

Re: Enhanced mGBA

Wanted to share my pointer texture, it's ripped from a delisted wiiware title. There is also the overlays I use, see readme for descriptions.
LINK
by SuperrSonic
Wed Nov 25, 2015 3:32 am
Forum: GameCube
Topic: Enhanced mGBA
Replies: 130
Views: 78329

Re: Enhanced mGBA

Thanks, considering I need to use TIFF what TPL program should I be using? None of the tools I've tried support TIFF.
by SuperrSonic
Wed Nov 25, 2015 2:23 am
Forum: GameCube
Topic: Enhanced mGBA
Replies: 130
Views: 78329

Re: Enhanced mGBA

Love being able to customize the pointer, but when I tried to customize overlays I noticed they are darkened but show correctly on TV, and when I made my own overlay it showed up really bright, how do I fix them to look like the provided borders?
by SuperrSonic
Tue Nov 17, 2015 2:31 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 130
Views: 78329

Re: Enhanced mGBA

With and without arguments I get a code dump when exiting, but only if a rom has been loaded. http://i.imgur.com/Tb6U2Ti.jpg I also wanted to ask, what do think about an auto boot option? Like send an argument to the rom's path and also exit directly without going through the file browser first. I a...
by SuperrSonic
Sat Oct 03, 2015 11:48 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1403
Views: 644830

Re: Game Boy Interface

Just curious, what do you call the default zoom filter?
by SuperrSonic
Tue Sep 29, 2015 11:48 am
Forum: General Discussion
Topic: Devolution - Gamecube loader for Wii/Wii U updated to r234
Replies: 189
Views: 61004

Re: Devolution - Gamecube loader for Wii/Wii U updated to r234

If you dim the display with the wiimote and then exit devolution it will remain like that on (possibly) all homebrew, but returns to normal on official software. I wanted to ask since it looks exactly the same as the burn-in reduction level of dim, is it a hardware thing? Is that why it gets stuck? ...
by SuperrSonic
Fri Apr 03, 2015 5:45 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1403
Views: 644830

Re: Game Boy Interface

The Game Boy Player displays games with altered colors doesn't it? Is it just simple brightness being lowered or is it not that simple and is that what the color gamut mapping is for?
by SuperrSonic
Sat Nov 15, 2014 1:34 pm
Forum: General Discussion
Topic: Devolution - Gamecube loader for Wii/Wii U updated to r234
Replies: 189
Views: 61004

Re: Devolution - Gamecube loader for Wii/Wii U updated to r2

I'm getting some rare random disc read errors, in two games so far. Might just be my harddrive, I've included the logs just in case but I haven't been able to get the error while capturing the log. In one game it was straight away after selecting a stage, it just hung there for a few seconds then it...
by SuperrSonic
Thu Oct 23, 2014 11:37 am
Forum: Game Hacking
Topic: Sonic CD: US soundtrack for JPN Sonic Gems Collection
Replies: 1
Views: 933

Re: Sonic CD: US soundtrack for JPN Sonic Gems Collection

The site you linked has all the info you need. I think you could get away with just swapping the entire .cvm file, perhaps the soniccd.dol as well to be on the safe side.

Seeing this gave me an idea, why not just grab the adx tracks and properly loop them? Got to try that sometime.
by SuperrSonic
Fri Sep 26, 2014 11:53 am
Forum: General Discussion
Topic: Devolution - Gamecube loader for Wii/Wii U updated to r234
Replies: 189
Views: 61004

Re: Devolution - Gamecube loader for Wii/Wii U updated to r2

You'll also find the SJIS font in yoshi's cookie is all messed up because the game isn't running on a japanese console. But that's wrong now, is it not? For Devolution I mean. I've got a few Jap games and after r234 the font started working, which means the save stopped working but it's not really ...
by SuperrSonic
Mon Sep 01, 2014 5:36 pm
Forum: General Discussion
Topic: Devolution - Gamecube loader for Wii/Wii U updated to r234
Replies: 189
Views: 61004

Re: Devolution - Gamecube loader for Wii/Wii U updated to r2

Great update, too bad cIOS never added any neat options like screenshots or force vi stretching for 4:3 mode.
by SuperrSonic
Sat Jul 05, 2014 12:36 pm
Forum: Wii-U
Topic: NINTENDONT: WiiU loading Game Cube games
Replies: 31
Views: 16165

Re: NINTENDONT: WiiU loading Game Cube games

I see how some titles like the NFS games have improved framerates but how come games like Zatch Bell Mamodo Fury play incredibly choppy? I can't imagine Devolution having auto frameskip code but that's exactly how it feels like. Nintendont doesn't have this issue and runs the game smoothly. For exam...
by SuperrSonic
Mon May 19, 2014 6:56 am
Forum: General Discussion
Topic: To the author of Devolution, some proof and a log...
Replies: 4
Views: 1636

Re: To the author of Devolution, some proof and a log...

If you need more reasons, my capture card only takes in composite and s-video, my current setup is with component so in short I'd have to hunt for my old cables and rehook everything up. It's not the kind of thing I feel like doing at the moment but if you definitely need to see footage then maybe t...
by SuperrSonic
Mon May 19, 2014 6:14 am
Forum: General Discussion
Topic: To the author of Devolution, some proof and a log...
Replies: 4
Views: 1636

Re: To the author of Devolution, some proof and a log...

The audio distortion should be enough to prove it, as I said before I could fake the desyncing but the distortion is easy to tell it is being produced by devo, though damn I wouldn't go through such lengths to fake it, I'm here because I'd like it fixed. Same with Sonic Heroes and the Zatch Bell gam...
by SuperrSonic
Mon May 19, 2014 5:35 am
Forum: General Discussion
Topic: To the author of Devolution, some proof and a log...
Replies: 4
Views: 1636

To the author of Devolution, some proof and a log...

Proof that there is a desync in Sonic Mega Collection followed by distortion: http://youtu.be/5Bt6jYfurQU And a log: https://www.dropbox.com/s/gjtkemuaaut477m/GSOE.TXT Audio proof only for the distortion, I can't prove the audio desync since I could easily fake that. Skip to 10:20 to get to the poin...
by SuperrSonic
Mon May 12, 2014 8:57 pm
Forum: Game Hacking
Topic: Enable saving on a demo?
Replies: 0
Views: 759

Enable saving on a demo?

There's a GC disc called Interactive multi-game disc ver. 16, in it there's a separate Game Boy Advance emulator for Mario vs. DK, a very similar build was later distributed in a "Naruto Collection" disc to tournament winners or something like that. Both builds are missing save support and 32MB game...