Search found 129 matches

by Andross89
Tue Apr 16, 2019 8:23 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 124
Views: 66547

Re: Enhanced mGBA

The Windows version has the lockAspectRatio = 0 option that removes black bars from Gameboy games. Is it possible to implement this function in a future release? Thank you.

Off-topic

TheDimensioner, brasileiro aqui também.
by Andross89
Mon Apr 15, 2019 8:36 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 124
Views: 66547

Re: Enhanced mGBA

Thanks for this latest version. Finally an emulator with cheat support in the GameCube. The codes can not be turned on or off at any time. But the joker command in GBA helps solve this.
by Andross89
Wed Apr 03, 2019 6:41 pm
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 805
Views: 256873

Re: Swiss Nightly Build

I just wanted to post that this problem seems to be fixed as of .4 rev 634. Thanks for the great work guys. Are you using the NTSC version? PAL and NTSC versions have different structures. Ocarina and Majora's in PAL version starts with DOL. The NTSC version starts with the ELF. If you are using th...
by Andross89
Sat Mar 23, 2019 8:58 am
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 805
Views: 256873

Re: Swiss Nightly Build

No point doing such a thing, always go forward. I understand. But new versions seem to be more sensitive to ISO formats. A user was having problems with the Colosseum that was solved with version 431. I tested the version he used and the same game worked. But my ISO has been modified. There must be...
by Andross89
Sat Mar 23, 2019 1:08 am
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 805
Views: 256873

Re: Swiss Nightly Build

I have discovered why Resident Evil Zero does not start correctly on new versions of Swiss. This problem is caused by naming the files for disk swapping to happen. I've always named the files like this: XXX Disc 1 XXX Disc 2 The game only works with different names. Renaming for XXX Disc A / B make...
by Andross89
Wed Mar 13, 2019 8:41 pm
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 805
Views: 256873

Re: Swiss Nightly Build

I have discovered why Resident Evil Zero does not start correctly on new versions of Swiss. This problem is caused by naming the files for disk swapping to happen. I've always named the files like this: XXX Disc 1 XXX Disc 2 The game only works with different names. Renaming for XXX Disc A / B makes...
by Andross89
Thu Feb 21, 2019 9:46 pm
Forum: Swiss
Topic: Pokemon colosseum on swiss
Replies: 3
Views: 487

Re: Pokemon colosseum on swiss

haruhi4 wrote:
Thu Feb 21, 2019 12:15 pm
is there any way to get pokemon colosseum to work on swiss?I have tried usa and europe isos, but when i play them, it says an error has occured with a black screen
I use version 431 of Swiss. The NTSC versions of Colosseum and XD work perfectly.
by Andross89
Mon Feb 18, 2019 9:21 am
Forum: Swiss
Topic: SWISS wont load SSB Melee
Replies: 7
Views: 844

Re: SWISS wont load SSB Melee

...Smash Bros 1.02 is that the Players Choice version?... I do not know if version 1.02 is the Players Choice. What I can assure you that I am using version 431 and I can play normally with 1.02. There was already someone with the same problem and it was solved like this. It is not difficult to fin...
by Andross89
Thu Feb 14, 2019 6:19 pm
Forum: Swiss
Topic: SWISS wont load SSB Melee
Replies: 7
Views: 844

Re: SWISS wont load SSB Melee

sidgallup wrote:
Tue Feb 12, 2019 10:09 pm
After a few tests, the latest version that runs the game is bulild 366, af=ter that the game hangs after pressing start at the character select screen.
When you have compatibility issues, try version 431. And try version 1.02 of Melee. If you are not using ...
by Andross89
Mon Jan 28, 2019 6:00 pm
Forum: Swiss
Topic: N64 games on swiss
Replies: 3
Views: 607

Re: N64 games on swiss

Oh interesting. Since the emulators are noticeable slow, will the games run faster with this method? Could you send a link for more information about this method? Do not have much hope through injection. The number of games is small (maybe 6) and has no support for saving progress. In fact, only St...
by Andross89
Wed Jan 23, 2019 7:57 pm
Forum: GameCube
Topic: Hu-Go! GX unofficial
Replies: 49
Views: 16915

Re: Hu-Go! GX unofficial

I was able to understand Hu-Go! GX and his limitations. I'll explain how to make a BIN that starts faster, reduced size and without the "Load Error" bug when a second game is started. You need to have these 3 programs: Turborip, Daemon Tool Lite and ImgBurn. BIN / CUE, CCD / IMG / SUB ... Mount the ...
by Andross89
Tue Jan 22, 2019 8:38 am
Forum: GameCube
Topic: Hu-Go! GX unofficial
Replies: 49
Views: 16915

Re: Hu-Go! GX unofficial

No, you misunderstood me. The CD games won't run for me, it doesn't matter if i use ISO or BIN, convert them from CCD, or use my own rips (which is my preferred method). The PC Engine Super CD-ROM2 System bios screen says "Load error!" when you press run. Trying to start from a CUE gives me a hard ...
by Andross89
Mon Jan 21, 2019 5:42 pm
Forum: GameCube
Topic: FCE Ultra and Purple Artwork Images
Replies: 3
Views: 636

Re: FCE Ultra and Purple Artwork Images

Sowden1 wrote:
Mon Jan 21, 2019 5:20 pm
...Should someone make a issue on their github?
I tried and I gave up. You can check Github and try asking to resolve this issue. Maybe they make it as simple as the Genesis Plus GX.
by Andross89
Mon Jan 21, 2019 8:29 am
Forum: GameCube
Topic: Hu-Go! GX unofficial
Replies: 49
Views: 16915

Re: Hu-Go! GX unofficial

Games do not run for me in ISO nor BIN format, so i really wasn't aware. BIN is easy. There is a website that the games are on CCD / IMG / SUB. Just mount with Virtual Clone Drive, for example. Then just convert the virtual disk with AnyBurn to BIN / CUE. It should be easy to mount with other types...
by Andross89
Sat Jan 19, 2019 9:23 am
Forum: GameCube
Topic: Hu-Go! GX unofficial
Replies: 49
Views: 16915

Re: Hu-Go! GX unofficial

Has anyone managed to make the ISOs work? Converting to BIN solves the problem but the size generated is not worth it. And I can not modify the game through BIN.
by Andross89
Tue Jan 15, 2019 8:54 pm
Forum: GameCube
Topic: FCE Ultra and Purple Artwork Images
Replies: 3
Views: 636

Re: FCE Ultra and Purple Artwork Images

Hey guys. I think I have a slight bug when working with Artwork/Covers/Screenshots. I figured out that the program works with png files and that the image size has to be small in order to work. But when I pull up a ROM, let's say Darkwing Duck.nes for example, I get a strange glitchy purple image o...
by Andross89
Tue Jan 15, 2019 8:30 am
Forum: GameCube
Topic: Hu-Go! GX unofficial
Replies: 49
Views: 16915

Re: Hu-Go! GX unofficial

niuus wrote:
Tue Jan 15, 2019 4:49 am
Both games work perfect for me in HuGo GX.
Thank you. I decided to make the modifications in the version NO INTRO and I was able to finish the games. Dead Moon also had this problem.
by Andross89
Sun Jan 13, 2019 8:15 pm
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 805
Views: 256873

Re: Swiss Nightly Build

Resident Evil 0 loads just fine for me with Swiss 563. Indeed I can't get audio to work with Super Mario Sunshine. Do you use the PAL version of Zero? I had to change because that version always freezes in the video after defeating the last boss. I thought you had black screen problems as another u...
by Andross89
Sun Jan 13, 2019 9:30 am
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 805
Views: 256873

Re: Swiss Nightly Build

Streetwalker wrote:
Sun Jan 13, 2019 7:03 am
Andross89 wrote:
Sat Jan 12, 2019 7:09 pm
Thank you.
I just checked again, video patches shouldn't be enabled by default in 563. Do post your results though.
I tried various combinations without success. A user is having problems with Super Mario Sunshine with this version. I'll wait for updates.
by Andross89
Sat Jan 12, 2019 7:09 pm
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 805
Views: 256873

Re: Swiss Nightly Build

Streetwalker wrote:
Sat Jan 12, 2019 6:34 pm
If disabling video patches doesn't help, then it's not that commit.
Streetwalker, always fast on Saturdays. Thank you.
by Andross89
Sat Jan 12, 2019 6:43 pm
Forum: GameCube
Topic: Hu-Go! GX unofficial
Replies: 49
Views: 16915

Re: Hu-Go! GX unofficial

Has anyone managed to finish Shockman and Super Star Soldier with this version? In the old version, Soldier restarted my GameCube randomly and Shockman in the last boss. This version freezes the games. I always thought the cause was the modifications I made to ROMs. This year I discovered Mednafen a...
by Andross89
Sat Jan 12, 2019 6:32 pm
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 805
Views: 256873

Re: Swiss Nightly Build

I tested version 563 and Resident Evil Zero continues to freeze on the warning screen. I just wondered if "Remove exceptions for Metroid Prime 2: Echoes, Resident Evil Zero" would be the solution or not...
by Andross89
Wed Jan 02, 2019 6:04 pm
Forum: GameCube
Topic: Is anyone still working on FCE Ultra GX?
Replies: 9
Views: 1012

Re: Is anyone still working on FCE Ultra GX?

https://github.com/dborth

You can suggest to this and other emulators.
by Andross89
Mon Dec 17, 2018 6:28 pm
Forum: Game Hacking
Topic: Rayman 3 - Hoodlum Havoc (GCN/RAW/NTSC-U)
Replies: 0
Views: 920

Rayman 3 - Hoodlum Havoc (GCN/RAW/NTSC-U)

If someone has already made some code with my name, the administrator can edit or delete the topic if necessary. M (parasyte) C40C6B80 0000FF00 Infinite Health (andross89) 00C75BA1 000000FF 00C8E2FB 000000FF Multi Jump(a/l+a) (codejunkies & andross89) 1 0A42F5C8 00000100 04BF0CDC 41000000 0A42F5C8 0...
by Andross89
Thu Dec 13, 2018 5:56 pm
Forum: Game Hacking
Topic: Virtua Quest (GCN/RAW/NTSC-U)
Replies: 0
Views: 897

Virtua Quest (GCN/RAW/NTSC-U)

If someone has already made some code with my name, the administrator can edit or delete the topic if necessary. M (codejunkies) C41C8C24 0000FF00 Infinite Health (codejunkies) 1 04345EFC 03E703E7 Infinite Special (codejunkies) 2 02345F8C 000003E7 02345F90 000003E7 Infinite Money (codejunkies) 04345...