There are many reports of problems involving the PS2/Games/Memory Card. No tool will work miracles on this.
In this specific case, the GameCube is in a different league.
Search found 391 matches
- Sun Feb 01, 2026 11:23 am
- Forum: Swiss
- Topic: Swiss version 0.6 is released
- Replies: 108
- Views: 152645
- Sat Jan 24, 2026 12:09 pm
- Forum: GameCube
- Topic: SNES9XGX vs. SNES9XRX
- Replies: 4
- Views: 2214
- Tue Jan 13, 2026 12:00 pm
- Forum: Game Hacking
- Topic: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
- Replies: 124
- Views: 219208
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Seems to crash my game Assuming you did the conversion correctly, it should work. I used this code for years. But I had to stop using it because of Swiss. Some pointers and ASM may stop working depending on the version. If that's your case, the only thing left to do is ask the author of this topic ...
- Tue Jan 13, 2026 8:47 am
- Forum: Game Hacking
- Topic: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
- Replies: 124
- Views: 219208
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
thats for the wii version Yes, I hadn't noticed. But almost all the code from the link above already exists for the GameCube version. Anyway, I found what you need: https://www.kodewerx.org/forum/viewtopic.php?f=18&t=439&sid=355cfe1edb3fdaf2d51e5c8f33b5ace8&start=60 You just need to dec...
- Mon Jan 12, 2026 9:32 am
- Forum: Game Hacking
- Topic: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
- Replies: 124
- Views: 219208
- Mon Dec 22, 2025 8:59 am
- Forum: GameCube
- Topic: SNES9XGX vs. SNES9XRX
- Replies: 4
- Views: 2214
Re: SNES9XGX vs. SNES9XRX
I think it's been 2 years since I last tried to find the best version of this emulator. If there haven't been any changes, SNES9XTX remains the best.
- Sat Nov 29, 2025 11:22 am
- Forum: Softmods
- Topic: FIFA 2005 Save Exploit
- Replies: 9
- Views: 13407
Re: FIFA 2005 Save Exploit
I wonder why the FIFA accepted such naming, knowing that no letter stands for soccer in F.I.F.A. that's a huge nonsense. It's a naming pattern EA used back then. To make it similar to "John Madden Football". I always considered it redundant. But there are thousands of cases... It's just a...
- Sat Nov 22, 2025 11:50 am
- Forum: Hardware / Modding
- Topic: Beginner questions
- Replies: 1
- Views: 1726
Re: Beginner questions
Hello everyone I'm new to the scene here so I just have some questions I have a GC loader that I got from Black dog tech and that's all installed with its new shell but I'm wondering if I need to get an sd2sp2 to go along with it? I have a 128 GB micro SD card that I had initially assumed would jus...
- Fri Nov 07, 2025 4:27 pm
- Forum: Other Platforms
- Topic: playstation 2 vs switch sale.
- Replies: 2
- Views: 3345
Re: playstation 2 vs switch sale.
It probably wasn't our fault. Unlike the GameCube, I don't remember a single year when it wasn't better to go to Paraguay, import officially or use the black market than to buy the version manufactured here. Most sales are in other countries, both directly and indirectly. The rest of the sales here ...
- Sun Oct 26, 2025 8:33 pm
- Forum: Softmods
- Topic: Is my GC's Serial Port 2 damaged?!
- Replies: 18
- Views: 6629
Re: Is my GC's Serial Port 2 damaged?!
Yes, read-only mode for that specific one, but I have a 64GB that I used for my dumps, and a 4GB from a Nokia E72 that totally died, I think it's because of using them with VirtualBox and not doing things properly when switching from host to virtual machine. I think my EZFlash JR's 2GB card is not ...
- Wed Oct 22, 2025 3:51 pm
- Forum: Softmods
- Topic: Is my GC's Serial Port 2 damaged?!
- Replies: 18
- Views: 6629
Re: Is my GC's Serial Port 2 damaged?!
You meant read-only mode, right? I think it's easier for the camera to stop working than for the card to not be recognized. That's what I expect from my oldest working card in a Nokia C2-00.
- Tue Oct 21, 2025 8:56 am
- Forum: Softmods
- Topic: Is my GC's Serial Port 2 damaged?!
- Replies: 18
- Views: 6629
Re: Is my GC's Serial Port 2 damaged?!
...Now that I've heard 2GB cards aren't ideal anymore I don't feel so bad about losing the card anymore, but I was still amazed it was reading/writing stuff well over a decade later. There's no reason to feel bad about losing a card. They are, by nature, very fragile. For what we're doing here, we ...
- Mon Oct 20, 2025 8:28 am
- Forum: Softmods
- Topic: Is my GC's Serial Port 2 damaged?!
- Replies: 18
- Views: 6629
Re: Is my GC's Serial Port 2 damaged?!
The 2GB SD card issue is real. I thought it was a problem and I'd have to return it. When I used the 200GB one, it worked without any problems. I'm wondering if it's a GameCube issue or the adapter. In any case, 2GB isn't an option these days. And I still had to troubleshoot the bad connection. I th...
- Sat Oct 11, 2025 7:18 pm
- Forum: News
- Topic: Bot traffic, downtime
- Replies: 4
- Views: 5338
Re: Bot traffic, downtime
For personal reasons, I prefer to access websites through Firefox 45.
Thank God, I don't need to add this site to Thorium's list. I hope this stays the case forever.
Thank God, I don't need to add this site to Thorium's list. I hope this stays the case forever.
- Wed Jul 16, 2025 8:16 am
- Forum: Game Hacking
- Topic: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
- Replies: 12
- Views: 16637
Re: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
Ralf can make a code that mute the 1-Up Extra Life jingle sound (example https://www.youtube.com/watch?v=6JZD21ayaWc) because it can get really annoying when using the infinite rings code. Or you can change the value of the rings so you don't get an extra life every time. Maybe 9 rings. If I unders...
- Fri Jul 11, 2025 8:37 am
- Forum: GameCube
- Topic: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
- Replies: 20
- Views: 46774
Re: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
...I am convinced there never was a version that truly ran on gamecube without the audio glitches. And the audio glitches I believe have to do with desync. You're probably right. I've never prioritized audio quality. I just want to be able to finish the game and have all save-related functions work...
- Fri Jul 04, 2025 9:33 am
- Forum: GameCube
- Topic: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
- Replies: 20
- Views: 46774
Re: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
...The Sega CD. Super interesting library of games I never thought I'd be that interested in. Most all of the games however suffer from audio stuttering due to the limitation of cd audio reading from an sdgeck or sd2sp2, etc, or maybe even the hardware itself? I read in an old thread that getting a...
- Sat Jun 21, 2025 11:38 am
- Forum: Support
- Topic: GCN Disc Drive Motor not spinning despite working + Other Issues
- Replies: 4
- Views: 7506
Re: GCN Disc Drive Motor not spinning despite working + Other Issues
Hello, thanks for your reply! First off, sorry if my wording was confusing on the main post. What I meant by swapping, I just tested DOL-001 laser on my DOL-101 motherboard and vice versa, I did not disassemble the lasers itself. (like a normal laser replacement). I also tried to clean the laser as...
- Wed May 28, 2025 8:38 am
- Forum: Game Hacking
- Topic: Megaman X Collection (GCN/ARM/NTSC-U)
- Replies: 5
- Views: 8454
Re: Megaman X Collection (GCN/ARM/NTSC-U)
Yes - using swiss and this code indeed works perfectly :mrgreen: can you also give the similar Invincible OFF(l+r) codes for X2 up to X6 games? thanks! It's not necessary. Did you notice that all these codes have the same structure? Look carefully at the conversion I made and I'm sure you can do it...
- Tue May 27, 2025 8:59 am
- Forum: Game Hacking
- Topic: Megaman X Collection (GCN/ARM/NTSC-U)
- Replies: 5
- Views: 8454
Re: Megaman X Collection (GCN/ARM/NTSC-U)
I started playing this game, X1 game. Above invincibility code works but the turning off with left trigger + right trigger doesnt work and its needed to be able to pass first boss who should kill me. Can you test above code? Master code let the gamecube crash Are you using Swiss? If so, please note...
- Sat May 17, 2025 11:08 am
- Forum: Homebrew & Utilities
- Topic: why there s no sm64 native port for GC?
- Replies: 3
- Views: 6966
Re: why there s no sm64 native port for GC?
There has been a version of Super Mario 64 running on the Master Quest emulator with save support for years. I've been playing with it since 2008.
- Fri May 16, 2025 12:24 pm
- Forum: GameCube
- Topic: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
- Replies: 20
- Views: 46774
Re: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
...Klonoa... Unfortunately, it is not possible to finish it. I think that in the last form of the last boss the GameCube will restart. Something quite frustrating considering the time spent playing it. This also happens with the last three Goemon, Kaisoku Tenshi and Digimon Digital Card Battle. Pro...
- Wed May 14, 2025 9:53 am
- Forum: Emulators
- Topic: Not64, Blessed/Cursed 64
- Replies: 3
- Views: 11384
Re: Not64, Blessed/Cursed 64
...Star Fox : Didn't get past start menu, but runs great in injector. Just no save... I wish it just didn't save... It's impossible to finish Zoness. When you deal the first damage to the boss, the game will crash. Always. And it doesn't matter which injector or ROM version. And I think it's hard f...
- Sat Apr 12, 2025 11:20 am
- Forum: GameCube
- Topic: Is there any methods to apply cheats for the retroarch on gamcube?
- Replies: 1
- Views: 25351
Re: Is there any methods to apply cheats for the retroarch on gamcube?
It seems I cannot find cheat option in settings, and how can I apply cheats for retroarch, eg. with FBA core, how to apply cheats? It will take so much effort that it won't be worth it, in my opinion. You will have to decrypt the ROMs, inject the codes into ASM, encrypt them again and hope that no ...
Re: CubeSX
I think you must be forgetting some setting in -"manual"- for me it works in crisis 1 analog. And all the ones I played configure, not in Dpad, but in "analog", right, left etc. and manual menu signing. like that. You're talking about mapping the DPad to the analog stick. But I'...
