Search found 375 matches
- Fri Jul 04, 2025 9:33 am
- Forum: GameCube
- Topic: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
- Replies: 15
- Views: 19948
Re: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
...The Sega CD. Super interesting library of games I never thought I'd be that interested in. Most all of the games however suffer from audio stuttering due to the limitation of cd audio reading from an sdgeck or sd2sp2, etc, or maybe even the hardware itself? I read in an old thread that getting a...
- Sat Jun 21, 2025 11:38 am
- Forum: Support
- Topic: GCN Disc Drive Motor not spinning despite working + Other Issues
- Replies: 4
- Views: 527
Re: GCN Disc Drive Motor not spinning despite working + Other Issues
Hello, thanks for your reply! First off, sorry if my wording was confusing on the main post. What I meant by swapping, I just tested DOL-001 laser on my DOL-101 motherboard and vice versa, I did not disassemble the lasers itself. (like a normal laser replacement). I also tried to clean the laser as...
- Wed May 28, 2025 8:38 am
- Forum: Game Hacking
- Topic: Megaman X Collection (GCN/ARM/NTSC-U)
- Replies: 5
- Views: 6660
Re: Megaman X Collection (GCN/ARM/NTSC-U)
Yes - using swiss and this code indeed works perfectly :mrgreen: can you also give the similar Invincible OFF(l+r) codes for X2 up to X6 games? thanks! It's not necessary. Did you notice that all these codes have the same structure? Look carefully at the conversion I made and I'm sure you can do it...
- Tue May 27, 2025 8:59 am
- Forum: Game Hacking
- Topic: Megaman X Collection (GCN/ARM/NTSC-U)
- Replies: 5
- Views: 6660
Re: Megaman X Collection (GCN/ARM/NTSC-U)
I started playing this game, X1 game. Above invincibility code works but the turning off with left trigger + right trigger doesnt work and its needed to be able to pass first boss who should kill me. Can you test above code? Master code let the gamecube crash Are you using Swiss? If so, please note...
- Sat May 17, 2025 11:08 am
- Forum: Homebrew & Utilities
- Topic: why there s no sm64 native port for GC?
- Replies: 3
- Views: 2109
Re: why there s no sm64 native port for GC?
There has been a version of Super Mario 64 running on the Master Quest emulator with save support for years. I've been playing with it since 2008.
- Fri May 16, 2025 12:24 pm
- Forum: GameCube
- Topic: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
- Replies: 15
- Views: 19948
Re: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
...Klonoa... Unfortunately, it is not possible to finish it. I think that in the last form of the last boss the GameCube will restart. Something quite frustrating considering the time spent playing it. This also happens with the last three Goemon, Kaisoku Tenshi and Digimon Digital Card Battle. Pro...
- Wed May 14, 2025 9:53 am
- Forum: Emulators
- Topic: Not64, Blessed/Cursed 64
- Replies: 3
- Views: 2246
Re: Not64, Blessed/Cursed 64
...Star Fox : Didn't get past start menu, but runs great in injector. Just no save... I wish it just didn't save... It's impossible to finish Zoness. When you deal the first damage to the boss, the game will crash. Always. And it doesn't matter which injector or ROM version. And I think it's hard f...
- Sat Apr 12, 2025 11:20 am
- Forum: GameCube
- Topic: Is there any methods to apply cheats for the retroarch on gamcube?
- Replies: 1
- Views: 12211
Re: Is there any methods to apply cheats for the retroarch on gamcube?
It seems I cannot find cheat option in settings, and how can I apply cheats for retroarch, eg. with FBA core, how to apply cheats? It will take so much effort that it won't be worth it, in my opinion. You will have to decrypt the ROMs, inject the codes into ASM, encrypt them again and hope that no ...
Re: CubeSX
I think you must be forgetting some setting in -"manual"- for me it works in crisis 1 analog. And all the ones I played configure, not in Dpad, but in "analog", right, left etc. and manual menu signing. like that. You're talking about mapping the DPad to the analog stick. But I'...
Re: CubeSX
For rumble to work, the controller type needs to be set to "Analog". I've used rumble on a Wii Remote + Classic Controller Pro just fine in something like Street Fighter Alpha 3 (after enabling it in the game too). Arc the Lad II & III, Countdown Vampires and Dino Crisis are the ones ...
Re: CubeSX
Hello, I have a small problem. Everything works fine, but there is a setting that does not save. I map the controls, and they do not save. The control mapping file cannot be opened by Notepad. I exit the emulator and return to NGC homebrew, but it does not map. Other settings map. last cubeSX Even ...
Re: CubeSX
Once again, it was a controller problem. Well, I think this is normal for something I've been using since 2008.
Rumble and analog stick work perfectly after the repairs. When the game supports these functions, of course.
- Fri Jan 24, 2025 9:47 pm
- Forum: GameCube
- Topic: Enhanced mGBA
- Replies: 193
- Views: 654616
Re: Enhanced mGBA
we should not use decrypted codes with emgba? XXXXXXXX XXXXXXXX ? you cannot share the full working code? It never made sense to me to use encrypted code in an emulator. But there are tools to help you. As I said, the code I improved probably has lines that other hackers have done in the past and I...
Re: CubeSX
boy, I downloaded the new version of Cubesx, and the emulator has really evolved a lot. I tested Final Fantasy 8 and 9. Boy! ran smooth! metal gear in PT-BR, translated that it stopped before, now it runs wonderfully. Did you manage to get the rumble to work? The analog control? I found it strange ...
- Sun Jan 19, 2025 11:17 am
- Forum: GameCube
- Topic: Enhanced mGBA
- Replies: 193
- Views: 654616
Re: Enhanced mGBA
Playing Zelda Minish Cap with infinite health cheat. At some stages health should be low to unlock things. Do you know the raw joker command to turn off/on a cheat with combination select+start ? Sorry for the delay. I didn't receive the email about your question and I only logged in today after mo...
- Wed Oct 02, 2024 2:36 pm
- Forum: Game Hacking
- Topic: Resident Evil (GCN/WIIRD/NTSC-U)
- Replies: 10
- Views: 5213
Re: Resident Evil (GCN/WIIRD/NTSC-U)
I was playing the game on my Wii and it's an NTSC-U. The code provided from your link doesn't do anything on my end. So that is why I tried to improvised and by translate the code from the PAL version. Got it. Sometimes this type of ASM needs to be modified because the area is already being used de...
- Wed Oct 02, 2024 12:20 pm
- Forum: Game Hacking
- Topic: Resident Evil (GCN/WIIRD/NTSC-U)
- Replies: 10
- Views: 5213
Re: Resident Evil (GCN/WIIRD/NTSC-U)
Thanks for the reply. I've managed to figure it out on my own and it is 100% working as compared to your referred post. Check my edited comment within this post and try it for yourself, you won't be disappointed. Sorry if I misunderstood your words. But did you say that the code I posted doesn't wo...
- Wed Oct 02, 2024 8:57 am
- Forum: Game Hacking
- Topic: Resident Evil (GCN/WIIRD/NTSC-U)
- Replies: 10
- Views: 5213
- Mon Sep 16, 2024 8:09 pm
- Forum: Game Hacking
- Topic: James Bond 007 - Agent Under Fire (GCN/WIIRD/NTSC-U)
- Replies: 4
- Views: 3889
Re: James Bond 007 - Agent Under Fire (GCN/WIIRD/NTSC-U)
this complicates a bit the cheating as I first need to pass chapter 9 with gold scoring :mrgreen: can you make a "unlock gold armor" cheat or at least a "max score" cheat so I can get gold award on level 9 on lowest difficulty :D I suck at gaming :mrgreen: It was easier than I t...
- Mon Sep 16, 2024 9:27 am
- Forum: Game Hacking
- Topic: James Bond 007 - Agent Under Fire (GCN/WIIRD/NTSC-U)
- Replies: 4
- Views: 3889
Re: James Bond 007 - Agent Under Fire (GCN/WIIRD/NTSC-U)
this complicates a bit the cheating as I first need to pass chapter 9 with gold scoring :mrgreen: can you make a "unlock gold armor" cheat or at least a "max score" cheat so I can get gold award on level 9 on lowest difficulty :D I suck at gaming :mrgreen: I didn't do "Unlo...
- Sun Sep 08, 2024 11:14 am
- Forum: General Discussion
- Topic: Wii stuffed into a Gamecube case conjecture
- Replies: 10
- Views: 9293
Re: Wii stuffed into a Gamecube case conjecture
I always thought this kind of modification was unnecessary. Until I wanted to play the last two GBA Yu-Gi-Oh! games on the GC recently.
It's always a matter of time...
- Thu Aug 15, 2024 1:29 pm
- Forum: Game Hacking
- Topic: GT Cube (GCN/WIIRD/NTSC-J)
- Replies: 13
- Views: 9233
Re: GT Cube (GCN/WIIRD/NTSC-J)
Unfortunately, I won't be able to do it.
I remember that with "Infinite Time" you can score as much as you want without pressure.
But I might be confusing it with another game...
- Tue Aug 13, 2024 9:45 am
- Forum: Research & Development
- Topic: Why does Nintendo use the term "Button" for the controller's R and L?
- Replies: 3
- Views: 7008
Re: Why does Nintendo use the term "Button" for the controller's R and L?
L & R have two modes. One is a traditional digital button.
So... it's a button.
Keeping the names is common. Sony didn't change it when it introduced pressure-sensing buttons on the PS2.
So... it's a button.
Keeping the names is common. Sony didn't change it when it introduced pressure-sensing buttons on the PS2.
- Mon Aug 05, 2024 9:44 pm
- Forum: Game Hacking
- Topic: GT Cube (GCN/WIIRD/NTSC-J)
- Replies: 13
- Views: 9233
Re: GT Cube (GCN/WIIRD/NTSC-J)
Codes added.DeepClubRemix97 wrote: ↑Fri Aug 02, 2024 9:20 pmyou can download the rom and make the cheats in emulator
- Fri Aug 02, 2024 8:12 pm
- Forum: Game Hacking
- Topic: GT Cube (GCN/WIIRD/NTSC-J)
- Replies: 13
- Views: 9233
Re: GT Cube (GCN/WIIRD/NTSC-J)
I haven't found a second version of this game.DeepClubRemix97 wrote: ↑Fri Aug 02, 2024 12:14 amplease can you make this cheats for Rev 1 version? i would appreciate you