Search found 383 matches
- Fri Nov 07, 2025 4:27 pm
- Forum: Other Platforms
- Topic: playstation 2 vs switch sale.
- Replies: 2
- Views: 154
Re: playstation 2 vs switch sale.
It probably wasn't our fault. Unlike the GameCube, I don't remember a single year when it wasn't better to go to Paraguay, import officially or use the black market than to buy the version manufactured here. Most sales are in other countries, both directly and indirectly. The rest of the sales here ...
- Sun Oct 26, 2025 8:33 pm
- Forum: Softmods
- Topic: Is my GC's Serial Port 2 damaged?!
- Replies: 18
- Views: 1571
Re: Is my GC's Serial Port 2 damaged?!
Yes, read-only mode for that specific one, but I have a 64GB that I used for my dumps, and a 4GB from a Nokia E72 that totally died, I think it's because of using them with VirtualBox and not doing things properly when switching from host to virtual machine. I think my EZFlash JR's 2GB card is not ...
- Wed Oct 22, 2025 3:51 pm
- Forum: Softmods
- Topic: Is my GC's Serial Port 2 damaged?!
- Replies: 18
- Views: 1571
Re: Is my GC's Serial Port 2 damaged?!
You meant read-only mode, right? I think it's easier for the camera to stop working than for the card to not be recognized. That's what I expect from my oldest working card in a Nokia C2-00.
- Tue Oct 21, 2025 8:56 am
- Forum: Softmods
- Topic: Is my GC's Serial Port 2 damaged?!
- Replies: 18
- Views: 1571
Re: Is my GC's Serial Port 2 damaged?!
...Now that I've heard 2GB cards aren't ideal anymore I don't feel so bad about losing the card anymore, but I was still amazed it was reading/writing stuff well over a decade later. There's no reason to feel bad about losing a card. They are, by nature, very fragile. For what we're doing here, we ...
- Mon Oct 20, 2025 8:28 am
- Forum: Softmods
- Topic: Is my GC's Serial Port 2 damaged?!
- Replies: 18
- Views: 1571
Re: Is my GC's Serial Port 2 damaged?!
The 2GB SD card issue is real. I thought it was a problem and I'd have to return it. When I used the 200GB one, it worked without any problems. I'm wondering if it's a GameCube issue or the adapter. In any case, 2GB isn't an option these days. And I still had to troubleshoot the bad connection. I th...
- Sat Oct 11, 2025 7:18 pm
- Forum: News
- Topic: Bot traffic, downtime
- Replies: 2
- Views: 1516
Re: Bot traffic, downtime
For personal reasons, I prefer to access websites through Firefox 45.
Thank God, I don't need to add this site to Thorium's list. I hope this stays the case forever.
Thank God, I don't need to add this site to Thorium's list. I hope this stays the case forever.
- Wed Jul 16, 2025 8:16 am
- Forum: Game Hacking
- Topic: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
- Replies: 12
- Views: 15931
Re: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
Ralf can make a code that mute the 1-Up Extra Life jingle sound (example https://www.youtube.com/watch?v=6JZD21ayaWc) because it can get really annoying when using the infinite rings code. Or you can change the value of the rings so you don't get an extra life every time. Maybe 9 rings. If I unders...
- Fri Jul 11, 2025 8:37 am
- Forum: GameCube
- Topic: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
- Replies: 20
- Views: 37857
Re: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
...I am convinced there never was a version that truly ran on gamecube without the audio glitches. And the audio glitches I believe have to do with desync. You're probably right. I've never prioritized audio quality. I just want to be able to finish the game and have all save-related functions work...
- Fri Jul 04, 2025 9:33 am
- Forum: GameCube
- Topic: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
- Replies: 20
- Views: 37857
Re: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
...The Sega CD. Super interesting library of games I never thought I'd be that interested in. Most all of the games however suffer from audio stuttering due to the limitation of cd audio reading from an sdgeck or sd2sp2, etc, or maybe even the hardware itself? I read in an old thread that getting a...
- Sat Jun 21, 2025 11:38 am
- Forum: Support
- Topic: GCN Disc Drive Motor not spinning despite working + Other Issues
- Replies: 4
- Views: 5011
Re: GCN Disc Drive Motor not spinning despite working + Other Issues
Hello, thanks for your reply! First off, sorry if my wording was confusing on the main post. What I meant by swapping, I just tested DOL-001 laser on my DOL-101 motherboard and vice versa, I did not disassemble the lasers itself. (like a normal laser replacement). I also tried to clean the laser as...
- Wed May 28, 2025 8:38 am
- Forum: Game Hacking
- Topic: Megaman X Collection (GCN/ARM/NTSC-U)
- Replies: 5
- Views: 7601
Re: Megaman X Collection (GCN/ARM/NTSC-U)
Yes - using swiss and this code indeed works perfectly :mrgreen: can you also give the similar Invincible OFF(l+r) codes for X2 up to X6 games? thanks! It's not necessary. Did you notice that all these codes have the same structure? Look carefully at the conversion I made and I'm sure you can do it...
- Tue May 27, 2025 8:59 am
- Forum: Game Hacking
- Topic: Megaman X Collection (GCN/ARM/NTSC-U)
- Replies: 5
- Views: 7601
Re: Megaman X Collection (GCN/ARM/NTSC-U)
I started playing this game, X1 game. Above invincibility code works but the turning off with left trigger + right trigger doesnt work and its needed to be able to pass first boss who should kill me. Can you test above code? Master code let the gamecube crash Are you using Swiss? If so, please note...
- Sat May 17, 2025 11:08 am
- Forum: Homebrew & Utilities
- Topic: why there s no sm64 native port for GC?
- Replies: 3
- Views: 4482
Re: why there s no sm64 native port for GC?
There has been a version of Super Mario 64 running on the Master Quest emulator with save support for years. I've been playing with it since 2008.
- Fri May 16, 2025 12:24 pm
- Forum: GameCube
- Topic: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
- Replies: 20
- Views: 37857
Re: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
...Klonoa... Unfortunately, it is not possible to finish it. I think that in the last form of the last boss the GameCube will restart. Something quite frustrating considering the time spent playing it. This also happens with the last three Goemon, Kaisoku Tenshi and Digimon Digital Card Battle. Pro...
- Wed May 14, 2025 9:53 am
- Forum: Emulators
- Topic: Not64, Blessed/Cursed 64
- Replies: 3
- Views: 8542
Re: Not64, Blessed/Cursed 64
...Star Fox : Didn't get past start menu, but runs great in injector. Just no save... I wish it just didn't save... It's impossible to finish Zoness. When you deal the first damage to the boss, the game will crash. Always. And it doesn't matter which injector or ROM version. And I think it's hard f...
- Sat Apr 12, 2025 11:20 am
- Forum: GameCube
- Topic: Is there any methods to apply cheats for the retroarch on gamcube?
- Replies: 1
- Views: 23250
Re: Is there any methods to apply cheats for the retroarch on gamcube?
It seems I cannot find cheat option in settings, and how can I apply cheats for retroarch, eg. with FBA core, how to apply cheats? It will take so much effort that it won't be worth it, in my opinion. You will have to decrypt the ROMs, inject the codes into ASM, encrypt them again and hope that no ...
Re: CubeSX
I think you must be forgetting some setting in -"manual"- for me it works in crisis 1 analog. And all the ones I played configure, not in Dpad, but in "analog", right, left etc. and manual menu signing. like that. You're talking about mapping the DPad to the analog stick. But I'...
Re: CubeSX
For rumble to work, the controller type needs to be set to "Analog". I've used rumble on a Wii Remote + Classic Controller Pro just fine in something like Street Fighter Alpha 3 (after enabling it in the game too). Arc the Lad II & III, Countdown Vampires and Dino Crisis are the ones ...
Re: CubeSX
Hello, I have a small problem. Everything works fine, but there is a setting that does not save. I map the controls, and they do not save. The control mapping file cannot be opened by Notepad. I exit the emulator and return to NGC homebrew, but it does not map. Other settings map. last cubeSX Even ...
Re: CubeSX
Once again, it was a controller problem. Well, I think this is normal for something I've been using since 2008.
Rumble and analog stick work perfectly after the repairs. When the game supports these functions, of course.
- Fri Jan 24, 2025 9:47 pm
- Forum: GameCube
- Topic: Enhanced mGBA
- Replies: 193
- Views: 699589
Re: Enhanced mGBA
we should not use decrypted codes with emgba? XXXXXXXX XXXXXXXX ? you cannot share the full working code? It never made sense to me to use encrypted code in an emulator. But there are tools to help you. As I said, the code I improved probably has lines that other hackers have done in the past and I...
Re: CubeSX
boy, I downloaded the new version of Cubesx, and the emulator has really evolved a lot. I tested Final Fantasy 8 and 9. Boy! ran smooth! metal gear in PT-BR, translated that it stopped before, now it runs wonderfully. Did you manage to get the rumble to work? The analog control? I found it strange ...
- Sun Jan 19, 2025 11:17 am
- Forum: GameCube
- Topic: Enhanced mGBA
- Replies: 193
- Views: 699589
Re: Enhanced mGBA
Playing Zelda Minish Cap with infinite health cheat. At some stages health should be low to unlock things. Do you know the raw joker command to turn off/on a cheat with combination select+start ? Sorry for the delay. I didn't receive the email about your question and I only logged in today after mo...
- Wed Oct 02, 2024 2:36 pm
- Forum: Game Hacking
- Topic: Resident Evil (GCN/WIIRD/NTSC-U)
- Replies: 10
- Views: 8010
Re: Resident Evil (GCN/WIIRD/NTSC-U)
I was playing the game on my Wii and it's an NTSC-U. The code provided from your link doesn't do anything on my end. So that is why I tried to improvised and by translate the code from the PAL version. Got it. Sometimes this type of ASM needs to be modified because the area is already being used de...
- Wed Oct 02, 2024 12:20 pm
- Forum: Game Hacking
- Topic: Resident Evil (GCN/WIIRD/NTSC-U)
- Replies: 10
- Views: 8010
Re: Resident Evil (GCN/WIIRD/NTSC-U)
Thanks for the reply. I've managed to figure it out on my own and it is 100% working as compared to your referred post. Check my edited comment within this post and try it for yourself, you won't be disappointed. Sorry if I misunderstood your words. But did you say that the code I posted doesn't wo...
