Search found 106 matches

by Ichiyanagi2
Sat Apr 24, 2021 9:57 am
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

I can't find such a limitation in the PAL version of the game, the Charge badge is working fine for values beyond +7. Anyway, the game has only seven attack-up icons for the values from +1 to +7, so all values above +7 are generating +7 attack-up icons. So, it is working like I said? "3 + 10 (...
by Ichiyanagi2
Thu Apr 22, 2021 8:13 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Charge Value

I'm pulling these discoveries out the yin-yang, ain't I? Anyway, did you ever want to make a Charge/Charge P/Hot Sauce/Spicy Pasta/Super Charge/Super Charge P's Charge about as strong as a Hyper Goomba's charge? Well, these, my friend, are the codes for you... Hot Sauce Charge Value [Ichiyanagi2]: ...
by Ichiyanagi2
Fri Nov 15, 2019 4:36 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

This is a code that I've had for a while, and simply forgot to post. There's a memory leak with the inventory that occurs every time you start a new file. Basically, the game allocates memory for the inventory at boot, but also does so when starting a new file, and it doesn't check to see if memory...
by Ichiyanagi2
Sat Jun 01, 2019 3:56 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Detailed Item Base Struct Breakdown

Ralf, feel free to correct me if I'm wrong on this one, but I'm confident that I am right... but, I've decided to construct a little chart for easier access... Item Base Struct Address = [ItemID * 0x28 + 0x803108CC] Item BSA + 0x11 = FP Needed to Use (If Applicable) e.g., Fire Drive [0xFC * 0x28 + ...
by Ichiyanagi2
Sat Aug 25, 2018 5:24 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Found Crystal Star Move Offsets

Holy Moses, it's been a long time since I posted something here, huh? I just wanna tell you that, after a few years or so, I finally figured out where the Crystal Star moves are, so you can do things like slap Status effects on them or beef up their power. I did have some help from Balmz, though. Yo...
by Ichiyanagi2
Thu Jul 05, 2018 4:26 pm
Forum: Game Hacking
Topic: Tales of Symphonia (GCN/WIIRD/PAL/GERMAN)
Replies: 20
Views: 20943

Re: Tales of Symphonia (GCN/WIIRD/PAL/GERMAN)

Just a question, but I've tried using this to unlock the Rheairds for the NTSC-U version of this game, but once I press the "B" button, the game just freezes up if you haven't unlocked them before you can access them in the story: Unlock Rheairds 20C0C958 4B47467D 04C0C950 48000014 E200000...
by Ichiyanagi2
Fri Apr 13, 2018 6:47 pm
Forum: Game Hacking
Topic: SpongeBob: Battle for Bikini Bottom (GCN/WIIRD/PAL)
Replies: 5
Views: 8800

Re: SpongeBob: Battle for Bikini Bottom (GCN/WIIRD/PAL)

Hey, Ralf? Do any of these happen to work for NTSC-U?
by Ichiyanagi2
Mon Jan 15, 2018 4:42 pm
Forum: Game Hacking
Topic: Pokemon XD: Gale of Darkness (GCN/WIIRD/NTSC-U)
Replies: 49
Views: 64279

Re: Pokemon XD: Gale of Darkness (GCN/WIIRD/NTSC-U)

Grip55 wrote:Does anyone else have constant crashes when they use some codes? I wish this game were more stable.
Can you give us some examples? I've never had problems with these codes.
by Ichiyanagi2
Sun Dec 03, 2017 10:10 pm
Forum: Game Hacking
Topic: Pokemon XD: Gale of Darkness (GCN/WIIRD/NTSC-U)
Replies: 49
Views: 64279

Re: Pokemon XD: Gale of Darkness (GCN/WIIRD/NTSC-U)

Ralf@gc-forever wrote:It should be permanent on one Pokemon, but you can use a button combo to make it temporary (1 round).
I see. Hey, you think you can give me the dump for this game, please? I could really use it. Y'know, for GXXE01?
by Ichiyanagi2
Mon Oct 23, 2017 6:31 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Thanks Ralf, I really appreciate it. One more thing, I'd like to have a code to make the Cake item (Item ID: 00A0 ) replenish everything including HP, Partner HP, FP, and Star Power. Like how it functions in the Glitz Pit. Lastly have it cause the Fast Status on Mario and his Partner for 20 turns. ...
by Ichiyanagi2
Fri Oct 20, 2017 3:43 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Hey, Ichiyanagi2? I was looking at your Spiked Goomba has Elite X-Naut's Drop/Hold Formula code, and noticed that the first two lines of the code were the Spiked Goomba's Hold/Drop for it's first slot. Is that correct? Spiked Goomba Item Hold/Drop and Hold/Drop Chance Modifier, Slot 1 [Ichiyanagi2]...
by Ichiyanagi2
Thu Oct 12, 2017 8:33 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Hi again. Could you repost that Shrink Stomp code again? There was apparently a database failure that caused some posts to be removed. Anyway I saw on Jdaster64's video that you found where the targeting system for items/attacks and was wondering how that was going. Imagining having items like the ...
by Ichiyanagi2
Thu Oct 12, 2017 2:54 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Not sure if your talking to me as well, but yes all the codes i've requested work fine. Weakening Multibounce does indeed do -3. Thanks again! Good to hear. But I was kinda talking to DeepSeaBlue... regardless, I'm pleased to hear I'm doin' it right. Hi again. Could you repost that Shrink Stomp cod...
by Ichiyanagi2
Sun Oct 08, 2017 8:49 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

DarkRosalina wrote:Not sure if your talking to me as well, but yes all the codes i've requested work fine. Weakening Multibounce does indeed do -3. Thanks again!
Good to hear. But I was kinda talking to DeepSeaBlue... regardless, I'm pleased to hear I'm doin' it right.
by Ichiyanagi2
Sun Oct 08, 2017 8:28 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

I now realize I forgot to ask for All or Nothing/All or Nothing P Half Off as well, oops. (I'm pretty sure All or Nothing P is an unused badge but I'm playing with a randomizer code so I have like 5) Okay... All or Nothing/AoN P Half Off: 00313204 00000002 0031322C 00000002 Lucky Day/Lucky Day P Ha...
by Ichiyanagi2
Sun Oct 08, 2017 8:54 am
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

DeepSeaBlue wrote:Thanks. Also, from what I'm seeing, the 2nd of the 8 character strings in each line is the cost, so they could be easily adjusted by changing the numbers a bit. Is this true? (of course, these are hex, so 99 (base 10) = 00000063 in the actual code.)
Correct.
by Ichiyanagi2
Sat Oct 07, 2017 10:30 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

I was wondering, any chance someone could make a few badge repricings for me? I've been using the Power/Defend Plus/Plus P Half off codes and it makes a few badges less useful/useless :/ Damage Dodge -> 1 BP PUp-DDown, PUp-DDown P, DUp-PDown, and DUp-PDown P -> 0 BP Jumpman and Hammerman -> 1 BP al...
by Ichiyanagi2
Wed Sep 13, 2017 9:00 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Lastly could you make one for the unused Attack Down Status? Make it so it lowers attack power by 3 like in the video. And could you put it over Multibounce, so It can be inflicted on multiple enemies? I really appreciate it. I promise this is the last code I'll ask for. Okay. I don't know how to g...
by Ichiyanagi2
Wed Sep 13, 2017 12:25 am
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Hi again. Could you help make another code? A jump ability that inflicts the same effect as Showstopper. Sorry for bothering you, but after whatching a video by jdaster64 showing what Status Ailments Feeling Fine protects against I got really interested in certain Status Ailments... https://www.you...
by Ichiyanagi2
Tue Sep 12, 2017 1:11 am
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

I read the instructions and I'm still very confused, but it doesn't matter since you made the ones I wanted, so it's fine. I appreciate you making the codes for me. I'm glad that I wasn't being a bother, your codes are very awesome and I can't wait to try them! Btw you made sure these codes were NT...
by Ichiyanagi2
Tue Sep 05, 2017 10:03 am
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Not sure where you posted the instructions. I don't know how to make codes, and really wouldn't know where to start. Thank you for your time for replying and making the code. I have one last request and you can choose to ignore, but could you make an Allergic Stomp? I don't even know if the Allergi...
by Ichiyanagi2
Mon Sep 04, 2017 1:46 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Would it be possible if you could make a Slow Stomp? So Mario can inflict the Slow Status Ailment on an enemy. Sure. But, I did leave instructions so I wouldn't have to make the code. Now then, this code has been tested and works for me. Slow Power Jump, 100% Chance, 5 Turns, Half FP Cost 00354339 ...
by Ichiyanagi2
Sun Sep 03, 2017 7:11 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 603816

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

In the game, Mario can't cause Poison to any enemy, right? Well, here's a code that'll rock your world; with another new discovery in the DUMP file, I've found a way to do just that. I've finally figured out where the Status Ailments are. The Poisoning is set to last for 5 turns. "Venom Stomp&...
by Ichiyanagi2
Tue Jul 04, 2017 12:29 am
Forum: Game Hacking
Topic: Sonic Gems Collection (GCN/ARM/NTSC-U)
Replies: 8
Views: 9313

Re: Sonic Gems Collection (GCN/RAW/NTSC-U)

Thing is, I'm using a Wii instead of a GameCube, and that might be the reason why they're not working. I suspect you're using a GameCube?
by Ichiyanagi2
Mon Jul 03, 2017 6:19 pm
Forum: Game Hacking
Topic: Sonic Gems Collection (GCN/ARM/NTSC-U)
Replies: 8
Views: 9313

Re: Sonic Gems Collection (GCN/RAW/NTSC-U)

Sorry, Andross, still not working. You having any luck trying to get Metal Sonic as playable, 'cause I'm not.