Search found 22 matches

by Midori
Tue Feb 25, 2020 10:59 pm
Forum: Game Hacking
Topic: The Legend of Zelda: The Wind Waker (GCN/AR/NTSC-U)
Replies: 37
Views: 59860

Re: The Legend of Zelda: The Wind Waker (GCN/AR/NTSC-U)

To clarify in the UK topic there's I think a code to get his casual clothes on the first playthrough.

But I notice the US game lacks this code.
by Midori
Mon Feb 24, 2020 4:58 pm
Forum: Game Hacking
Topic: The Legend of Zelda: The Wind Waker (GCN/AR/NTSC-U)
Replies: 37
Views: 59860

Re: The Legend of Zelda: The Wind Waker (GCN/AR/NTSC-U)

What's the code for getting the blue clothes for this US version of the game?

1st play through. Thanks
by Midori
Mon Oct 27, 2014 12:58 am
Forum: Support
Topic: 640x528 Gamecube's Internal Resolution?
Replies: 1
Views: 7946

640x528 Gamecube's Internal Resolution?

I recall reading on Dolphin Emulator's forum a bit ago that the internal resolution of Gamecube is 640x528 but the conversation ended up confusing me as I thought it ran things native in whatever region, NTSC 480p etc.

Is the resolution really 640x528 and not 640x480? thanks.
by Midori
Mon Oct 27, 2014 12:56 am
Forum: Support
Topic: NTSC Cube Forcing PAL (576i) via Swiss Question
Replies: 2
Views: 3281

Re: NTSC Cube Forcing PAL (576i) via Swiss Question

Are you using a component cable? Composite or s-video will tell you immediately whether 50hz is working. NTSC systems don't encode PAL color, and will turn black and white at 50hz. (I've tested this on the XRGB framemeister) Yeah, I'm using component cables. I found out that PAL display is 50hz so ...
by Midori
Wed Oct 22, 2014 3:39 pm
Forum: Support
Topic: NTSC Cube Forcing PAL (576i) via Swiss Question
Replies: 2
Views: 3281

NTSC Cube Forcing PAL (576i) via Swiss Question

I'm using an NTSC Gamecube and with it I'm forcing PAL (576i) for a NTSC retail Super Smash Bros. Melee disc via Swiss and it leads me to this question:

Is the Gamecube running in 60hz at this point since its a NTSC game and a NTSC system? or is it running in 50hz?
by Midori
Wed Oct 15, 2014 5:30 am
Forum: Support
Topic: NTSC Disc Drive in a PAL system
Replies: 2
Views: 2974

Re: NTSC Disc Drive in a PAL system

Streetwalker wrote:It'll work without problems.The region lock is in the IPL and the games, which test some hardware on the motherboard. No difference at all between DVD drives though.
Thank you.
by Midori
Wed Oct 15, 2014 4:39 am
Forum: Support
Topic: NTSC Disc Drive in a PAL system
Replies: 2
Views: 2974

NTSC Disc Drive in a PAL system

Will putting in a disc reader from a NTSC system work in a PAL system? or are they different?
by Midori
Sat Oct 11, 2014 2:52 am
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 190000

Re: Goals for Swiss 0.4

It even forces 480p via composite if component is plugged in. They're not independent outputs. Sorry, I probably should have explained that better. :D What I mean is, you can't actually modify Swiss's main menu resolution via Component cables. The reason on a Gamecube that it ends up outputting vid...
by Midori
Sat Oct 11, 2014 2:42 am
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 190000

Re: Goals for Swiss 0.4

This is the logic used by older homebrew: Ah, I see. From what I've used, RetroArch, FCEU, and a homebrew game and some others utilize Swiss's resolution and I utilized the latest versions. I will note that I edited my post above with the actual bug at hand that occurs. It even forces 480p via comp...
by Midori
Sat Oct 11, 2014 2:12 am
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 190000

Re: Goals for Swiss 0.4

Since the resolution cannot be changed of Swiss Menu over Component cables, you cannot run .dol files in 240p. .dol files will be forced to 480p unless the .dol has resolution options within it. That's not up to Swiss, each homebrew has its own video routines. I tested this with a few homebrew game...
by Midori
Sat Oct 11, 2014 1:11 am
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 190000

Re: Goals for Swiss 0.4

When using a Component Cable, no matter how much you edit the settings the resolution is forced 480p. I've edited the setting to 240p, NTSC (480i), and all types of other resolutions but it won't do anything but 480p. I've also utilized the latest nightly build on October 8th just now. Apologize fo...
by Midori
Fri Oct 10, 2014 8:21 am
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 190000

Re: Goals for Swiss 0.4

Midori do you mean force the Swiss menu to start up in say 576p? that would be very nice. Pretty much! Can you elaborate a bit more? When using a Component Cable, no matter how much you edit the settings the resolution is forced 480p. I've edited the setting to 240p, NTSC (480i), and all types of o...
by Midori
Thu Oct 09, 2014 6:42 am
Forum: Swiss
Topic: Swiss's 240p mode
Replies: 2
Views: 4005

Re: Swiss's 240p mode

Extrems wrote:The game renders at its native resolution (typically 640x448 + horizontal scaling) and 2-line averaging in gamma light is applied (free anti-aliasing).
A video line has 720 active pixels.
Oh interesting. So it's essentially downscaling I assume?
by Midori
Thu Oct 09, 2014 1:34 am
Forum: Swiss
Topic: Swiss's 240p mode
Replies: 2
Views: 4005

Swiss's 240p mode

What is the exact resolution it uses? 320x240? 255x240? something else? Thanks!
by Midori
Thu Oct 09, 2014 12:03 am
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 190000

Re: Goals for Swiss 0.4

If possible, I'd like to be able to force the resolution of Swiss via component cables. There are options to, but they stay stuck at 480p no matter what via component cables. :)
by Midori
Mon Oct 06, 2014 9:29 pm
Forum: Modchips
Topic: Modchips and Pot Tweaking
Replies: 5
Views: 13056

Re: Modchips and Pot Tweaking

Really appreciate the informative post! I actually use to have a multimeter, but I haven't seen it since I moved so I did this recent pot tweak manually which ended up working somehow, but I feel I should probably tweak it better and go out and pay for a multimeter. I'm going learn how to solder ver...
by Midori
Mon Oct 06, 2014 7:44 pm
Forum: Modchips
Topic: Modchips and Pot Tweaking
Replies: 5
Views: 13056

Modchips and Pot Tweaking

Is tweaking the pot necessary for mod chips? Mine is already tweaked, although a few years later I had to tweak it again because it must have moved around I suppose so I'll probably invest in a modchip pretty soon. Appreciate the assistance!
by Midori
Wed Oct 01, 2014 11:28 pm
Forum: Support
Topic: Does Burn Speed Matter?
Replies: 4
Views: 5990

Re: Does Burn Speed Matter?

Appreciate it!
by Midori
Wed Oct 01, 2014 11:21 pm
Forum: Support
Topic: Does Burn Speed Matter?
Replies: 4
Views: 5990

Does Burn Speed Matter?

I've heard all kinds of things from burn at 1x speed for safety, or burn at 16x it doesn't matter, or the max you can burn at is 4x for Gamecube games on a Gamecube.
Is there a limit on the burn speed you should be using for Gamecube games for a Gamecube? Thanks.
by Midori
Wed Oct 01, 2014 2:13 am
Forum: Swiss
Topic: Swiss 0.3
Replies: 264
Views: 214357

Re: Swiss 0.3

Wasn't sure where to post this, but wanted to thank all the developers who made Swiss what it is. It took me literally 7 hours to get Wii Gamecube Homebrew Launcher to work with SDPatch and set it all up for my Gamecube since the tutorials on wiibrew were outdated or misleading and I had to do a lot...
by Midori
Wed Aug 06, 2014 7:07 am
Forum: Support
Topic: Need Help Please!
Replies: 4
Views: 3554

Re: Need Help Please!

Thanks for the help! I have one more question.

What exactly does sdpatch do? Is it possible to just upload the files sdpatch makes or is sdpatch literally needed? thanks
by Midori
Tue Aug 05, 2014 3:04 am
Forum: Support
Topic: Need Help Please!
Replies: 4
Views: 3554

Need Help Please!

I have a old-school Action Replay and I have a SD to Gamecube memory adapter. I formated the card to FAT16 quite a bit, its non SDHC, and I put SDLoader.bin on it and when i go to load SDLoad the screen goes black and nothing literally happens. I tried using sdpatch.exe but it only works with Window...