Search found 51 matches

by q8v08
Tue May 24, 2016 6:59 am
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 296202

Re: Not64 Second Edition - an Hybrid Heaven emulator

Well I just got confirmation via Not64 that my TV supports 240p60 but not 288p50 wierd,
yet it does 480i60-1080p60 fine including 576i/p,
no wonder the NES games in Animal Crossing PAL ngc version wouldn't show up.
Is their any homebrew I can use to see if it supports 288i50?
by q8v08
Sun Jun 07, 2015 7:42 pm
Forum: GameCube
Topic: gamecube light gun? help
Replies: 12
Views: 2493

Re: gamecube light gun? help

There's a pk-7 looking hangun here which looks like the one made for the ps1 by logic3.

http://www.theisozone.com/forum/viewtop ... 40&t=45852
by q8v08
Thu Apr 02, 2015 8:14 pm
Forum: WiiSX
Topic: PSX files larger than 4gb on USB
Replies: 3
Views: 3380

Re: PSX files larger than 4gb on USB

Not sure why you'd want over 650MB on psx games unless you've got multi disc games combined as one single image.
As for what you want, you can use a ntfs partition via samba / smb instead :)
by q8v08
Fri Mar 27, 2015 6:46 am
Forum: News
Topic: Forum upgrade
Replies: 14
Views: 6309

Re: Forum upgrade

The old theme bug, is that the one where you can't select the thread page?
by q8v08
Fri Mar 27, 2015 6:42 am
Forum: Hardware / Modding
Topic: Need help with GC portable battery charging
Replies: 15
Views: 3827

Re: Need help with GC portable battery charging

Sounds ok to me, basically just connecting all the - and + points together to create the two power rails
which also allows you to charge each battery independantly..
by q8v08
Thu Mar 26, 2015 8:26 pm
Forum: Hardware / Modding
Topic: Need help with GC portable battery charging
Replies: 15
Views: 3827

Re: Need help with GC portable battery charging

Correct me if i'm wrong but I don't think it's a good idea to connect them in parallel,
because unless the both sets of the 3 batteries match 100% voltage,
4.5v x2 they'll be fighting eachover to supply the current in the right direction, say 4.4v vs 4.5v
this might only apply to AC though.
by q8v08
Thu Mar 26, 2015 7:30 am
Forum: Hardware / Modding
Topic: Need help with GC portable battery charging
Replies: 15
Views: 3827

Re: Need help with GC portable battery charging

If the batteries are connected in series end to end

-1+,-2+,-3+
+4-,+5-,+6-

then to charge them you only need to supply the power to 3+ and 6- providing -1 and +4
are linked together, what I suspect you've done is

-1+,-2+,-3+
-4+,-5+,-6+
by q8v08
Tue Mar 24, 2015 6:29 pm
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 806
Views: 287993

Re: Swiss Nightly Build

^ Maybe a cached list can be made for small in-game files that are read often to speed things up.
by q8v08
Sat Mar 14, 2015 11:32 pm
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 58869

Re: Goals for Swiss 0.4

Nintendont simply won't work with homebrew because it looks for specific patterns/functions from the gamecube SDK to patch, and homebrew doesn't use them. So it patches libraries used by the official sdk? I guess that explains the pad reset in homebrew and action replay as it doesn't patch pad.c / ...
by q8v08
Thu Mar 12, 2015 2:29 pm
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 58869

Re: Goals for Swiss 0.4

Last 3 revisions or so it started to working with the bios + mc emulation too, no error screen, but it still has the missing texture the same as loadmii. Gonna retry it with a retail apploader instead, if emukidid doesn't mind I can upload the gcm I used for others to test with the homebrew apploade...
by q8v08
Sat Mar 07, 2015 11:43 pm
Forum: GameCube
Topic: Whats this collection worth? I'm selling
Replies: 9
Views: 2294

Re: Whats this collection worth? I'm selling

You can crosscheck the game id printed on the back cover or disc, I use the following sites www.gametdb.com redump.org datomatic.no-intro.org not sure how you'd check for multi-5 etc over than looking for country flags on the cover, some let you select the language in-game overs set it by autodetect...
by q8v08
Thu Mar 05, 2015 3:26 am
Forum: Game Hacking
Topic: RE games (GC) widescreen hack like RE-mastered possible?
Replies: 19
Views: 5905

Re: RE games (GC) widescreen hack like RE-mastered possible?

About what? mednafen_psx_libretro_wii.dol irc core options allows you to set the rendered native resolution, then under settings you can set a multiplier to scale it, so for the Wii you'd set it as 640x480 and then set the custom ratio to H1.1, V1.2 which would give you 704x576 just shy of 16:9 720...
by q8v08
Wed Mar 04, 2015 8:17 pm
Forum: Game Hacking
Topic: RE games (GC) widescreen hack like RE-mastered possible?
Replies: 19
Views: 5905

Re: RE games (GC) widescreen hack like RE-mastered possible?

RetroArch for Android lets you set the zoom scaler, maybe it can be brought to GC/Wii version
if it isn't already.
by q8v08
Tue Mar 03, 2015 8:50 pm
Forum: Game Hacking
Topic: RE games (GC) widescreen hack like RE-mastered possible?
Replies: 19
Views: 5905

Re: RE games (GC) widescreen hack like RE-mastered possible?

GC native is 640*528, the closet 16:9 resolution is 640*360 lower than NTSC 4:3 640x480p, PAL 4:3 576p being 540*576, PAL 16:9 is 720*576 and NTSC is 720*480. The only way to gain 16:9 with correct aspect ratio on a gc is to run it letterboxed fake 16:9 like re4 aka 16:6, PAL 720x384 or NTSC 720x32...
by q8v08
Mon Mar 02, 2015 7:59 pm
Forum: Game Hacking
Topic: RE games (GC) widescreen hack like RE-mastered possible?
Replies: 19
Views: 5905

Re: RE games (GC) widescreen hack like RE-mastered possible?

GC native is 640*528, the closet 16:9 resolution is 640*360 lower than NTSC 4:3 640x480p, PAL 4:3 576p being 540*576, PAL 16:9 is 720*576 and NTSC is 720*480. The only way to gain 16:9 with correct aspect ratio on a gc is to run it letterboxed fake 16:9 like re4 aka 16:6, PAL 720x384 or NTSC 720x320...
by q8v08
Mon Mar 02, 2015 7:34 pm
Forum: Swiss
Topic: Goals for Swiss 0.4
Replies: 242
Views: 58869

Re: Goals for Swiss 0.4

I made some progress getting swiss to boot with Nintendont, I remade the gcm with the gamecube sdk so now it doesn't include the extra file systems, it runs without the gc bios + mc emulation but with missing graphics the same as loadmii, using the gc bios + mc emulation it makes it past the purple ...
by q8v08
Fri Feb 27, 2015 4:20 am
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 806
Views: 287993

Re: Swiss Nightly Build

Can you upload gcms made GCRebuilder instead
of ones built with the older tools that included the rock ridge, joliet, e l torito filesystems.
by q8v08
Tue Feb 24, 2015 7:13 pm
Forum: GameCube
Topic: Where to buy 8cm DVD-R/DVD+R GC-compatible discs these days
Replies: 157
Views: 77161

Re: Where to buy 8cm DVD-R/DVD+R GC-compatible discs these d

Possibly I always got dres with these TDKs that I got from Argos.
Image
by q8v08
Mon Feb 23, 2015 8:33 pm
Forum: GameCube
Topic: Where to buy 8cm DVD-R/DVD+R GC-compatible discs these days
Replies: 157
Views: 77161

Re: Where to buy 8cm DVD-R/DVD+R GC-compatible discs these d

You should be able to find these cheap discs at various places in europe,
some have different company text but all have same orange / white design.
Image
by q8v08
Sun Feb 22, 2015 11:41 pm
Forum: Gaming
Topic: Action Replay codes and Wiird Gecko codes WiiWare VC games
Replies: 3
Views: 3496

Re: Action Replay codes and Wiird Gecko codes WiiWare VC ga

No I mean build isos of WiiXplorer with custom game ids / titles for each game, then use cfg usb loader to run them with cheats enabled and then from within WiiXplorer launch your WiiWare / VC game channel game. Alternatively you could try extracting the wad contents and converting them to isos http...
by q8v08
Sun Feb 22, 2015 8:05 pm
Forum: Gaming
Topic: Action Replay codes and Wiird Gecko codes WiiWare VC games
Replies: 3
Views: 3496

Re: Action Replay codes and Wiird Gecko codes WiiWare VC ga

You could try building multiple fake WiiXplorer game isos and running it, it has channel and nand support.
by q8v08
Sat Feb 21, 2015 5:48 am
Forum: Wii
Topic: how far can modding go?
Replies: 8
Views: 2113

Re: how far can modding go?

The bigger the cluster though, the more wasted space if that cluster isn't fully filled.
Image
by q8v08
Fri Feb 20, 2015 8:15 pm
Forum: Wii
Topic: how far can modding go?
Replies: 8
Views: 2113

Re: how far can modding go?

NTFS = 256TB
FAT32 = 2TB
EXT4 = 1EB
by q8v08
Thu Feb 19, 2015 5:13 pm
Forum: Game Hacking
Topic: RE4 GC AR PAL to NTSC/U
Replies: 12
Views: 3041

Re: RE4 GC AR PAL to NTSC/U

Is it not possible to hack code by running the main game .dol through a disassembler / hexeditor
like ps2 .elfs in ps2dis?
by q8v08
Tue Feb 17, 2015 7:52 pm
Forum: Game Hacking
Topic: Animal Crossing (GCN/WIIRD/PAL/ENGLISH)
Replies: 4
Views: 3814

Re: Animal Crossing (GCN/WIIRD/PAL/ENGLISH)

Thanks for the jokered code :-) , guess it's a Wii only problem then, strange because it outputs 480i and 480p fine with the NTSC-U version.
Some of the Wii VC channel games include a component interlace mode via Z+1+A or Z+2+A, I don't how it is any different to regular 576i output though.