Search found 3 matches

by koolaid
Thu Feb 05, 2015 11:11 pm
Forum: Game Hacking
Topic: Hacking games to run at 60fps?
Replies: 3
Views: 15811

Re: Hacking games to run at 60fps?

38800001 is byte code for "li r4, 1" if I remember correctly. There's a function in Pikmin 2 that changes the frame rate based on the integer you pass to the function. The patch replaces the original "li r4, 2" instructions that set the function parameter with "li r4, 1"...
by koolaid
Wed Feb 04, 2015 3:42 pm
Forum: Game Hacking
Topic: Hacking games to run at 60fps?
Replies: 3
Views: 15811

Re: Hacking games to run at 60fps?

Small bump, but I managed to get Pikmin 2 working very well with 60fps: The following is a Dolphin memory patch for the NTSC-U version of the game. 0x8014B778:dword:0x38800001 0x8021C674:dword:0x38800001 0x8021CF64:dword:0x38800001 0x8044CD88:dword:0x38800001 There are a few problems with the patch....
by koolaid
Sun Jan 25, 2015 9:31 pm
Forum: Game Hacking
Topic: Hacking games to run at 60fps?
Replies: 3
Views: 15811

Hacking games to run at 60fps?

Hello all! Hopefully this is the right board to post this in... I made a patch for Dolphin for Super Mario Sunshine a few weeks a go that seems to make the game render double the amount of frames. By adjusting the frame limit of Dolphin or by enabling the vbeam hack, you can actually play the game i...