Search found 60 matches

by carnage
Sat Dec 17, 2022 9:44 am
Forum: Wii64
Topic: A few questions about wii64 1.3
Replies: 16
Views: 34346

Re: A few questions about wii64 1.3

i finally searched this, seems on tiramisu the forwarders to work overclock and whatnot need to be installed on nand and not on usb so if you had it on usb now install it on nand to overclock. Ah great, I'll try that at some point. any chance to update wii64 with the latest extrems not64 improvemen...
by carnage
Tue Nov 22, 2022 9:34 pm
Forum: Wii64
Topic: A few questions about wii64 1.3
Replies: 16
Views: 34346

Re: A few questions about wii64 1.3

i finally searched this, seems on tiramisu the forwarders to work overclock and whatnot need to be installed on nand and not on usb so if you had it on usb now install it on nand to overclock. Ah great, I'll try that at some point. any chance you had some time to get wii64 out with cheat support so...
by carnage
Sat Sep 03, 2022 5:51 am
Forum: WiiSX
Topic: New WIISXRX_2022 Fork
Replies: 0
Views: 15748

New WIISXRX_2022 Fork

For anyone not in the loop a new user by the name of xjsxjs197 has made a new fork of wiisxrx and he greatly improved the compatibility and even added cdda support to anyone willing to follow this project check it out here https://github.com/xjsxjs197/WiiSXRX_2022 the latest release has cdda support.
by carnage
Thu Jul 21, 2022 4:46 pm
Forum: Wii64
Topic: A few questions about wii64 1.3
Replies: 16
Views: 34346

Re: A few questions about wii64 1.3

1. I've reinstated gamehacks.c and added a Pilot Wings shadow fix + Winback square fix under glN64. This didn't seem to fix Top Gear games though. 3. I'm not so sure about this, he tweaked some buffer sizes and wait conditions in gc_audio.c but I'd gated those to only apply on the wiivc builds so t...
by carnage
Sat May 21, 2022 7:52 am
Forum: Wii
Topic: leave wii cpu clock on gc mode
Replies: 3
Views: 6900

Re: leave wii cpu clock on gc mode

hello i know wii is a gamecube 1.5 and when mios is loaded wii lock some memory for match with gamecube and downclock the cpu. its possible leave the normal wii cpu/gpu clock for enhance fps? and use alll memory for enable some feature like savestate? nintendont already does this on wii, you play a...
by carnage
Thu May 12, 2022 4:41 pm
Forum: Wii64
Topic: A few questions about wii64 1.3
Replies: 16
Views: 34346

Re: A few questions about wii64 1.3

I'm tempted to remove all game hacks again after thinking about this some more :P 1. Top Gear games, don't work in dynarec, might as well find the real issue. 2. Knife Edge will soft lock https://github.com/project64/project64/issues/284#issuecomment-1013797144 3. Pokemon Snap has other issues so n...
by carnage
Mon May 09, 2022 4:49 pm
Forum: Wii64
Topic: Not64 performance suggestion/request
Replies: 3
Views: 6661

Re: Not64 performance suggestion/request

The request doesn't make any sense, and it's already doing that in a sense. I've stripped out all game-specific hacks from Not64 and they aren't coming back. there are some games that dont output sound on the regular sound values that most n64 games use like twisted edge i saw muppen made the sound...
by carnage
Sat May 07, 2022 11:05 pm
Forum: Wii64
Topic: A few questions about wii64 1.3
Replies: 16
Views: 34346

Re: A few questions about wii64 1.3

@emu_kidid @carnage Maybe for Pilotwings 64 gamehack you could try including this? https://www.emutalk.net/threads/pilotwings-bad-shadow-fix.10241/ Also please don't forget for see and reinclude gamehacks for the Top Gear games on dynarec on glN64 and also of the missing sound code. :) Thanks. :) e...
by carnage
Thu May 05, 2022 6:01 am
Forum: Wii64
Topic: A few questions about wii64 1.3
Replies: 16
Views: 34346

Re: A few questions about wii64 1.3

Regarding Top Gear Overdrive / Hyper Bike, the dynarec has significantly changed from 1.1 as have other parts of the emulator which deal with accuracy (for the better in most cases) but clearly not in this case. Pokemon Snap requires proper framebuffer emulation. Winback, I can probably port it to ...
by carnage
Wed May 04, 2022 11:00 pm
Forum: Wii64
Topic: A few questions about wii64 1.3
Replies: 16
Views: 34346

Re: A few questions about wii64 1.3

1. I've reinstated gamehacks.c and added a Pilot Wings shadow fix + Winback square fix under glN64. This didn't seem to fix Top Gear games though. 3. I'm not so sure about this, he tweaked some buffer sizes and wait conditions in gc_audio.c but I'd gated those to only apply on the wiivc builds so t...
by carnage
Wed May 04, 2022 9:08 am
Forum: Wii64
Topic: A few questions about wii64 1.3
Replies: 16
Views: 34346

Re: A few questions about wii64 1.3

Btw about point 2 if you can't limit fps inside wii64 itself I found a GameShark for knife edge USA for example since this game is a nightmare to cap speed on most emulators too You need to cheat at this game! Knife Edge - Nose Gunner (U) FPS Fix 811978D0 0000 811978D2 0000 Note: WIP, makes the game...
by carnage
Wed May 04, 2022 8:53 am
Forum: Wii64
Topic: A few questions about wii64 1.3
Replies: 16
Views: 34346

Re: A few questions about wii64 1.3

1. I've reinstated gamehacks.c and added a Pilot Wings shadow fix + Winback square fix under glN64. This didn't seem to fix Top Gear games though. 3. I'm not so sure about this, he tweaked some buffer sizes and wait conditions in gc_audio.c but I'd gated those to only apply on the wiivc builds so t...
by carnage
Wed Apr 13, 2022 5:16 pm
Forum: Wii64
Topic: A few questions about wii64 1.3
Replies: 16
Views: 34346

Re: A few questions about wii64 1.3

1. Where'd you notice they were disabled? 2. Not at this stage, what games? 3. Are you using the WiiVC version on a Wii? That's not supported. If it's on a Wii U, can you detail your setup, are you unlocking the CPU multiplier? 1-you disabled them yourself on this comit here https://github.com/emuk...
by carnage
Tue Mar 22, 2022 9:01 pm
Forum: Wii64
Topic: A few questions about wii64 1.3
Replies: 16
Views: 34346

A few questions about wii64 1.3

1- I saw that there was some game hacks on wii64 1.3 that were disabled and used to work on 1.1 like top gear overdrive and top gear hyper bike, and i noticed if i enable them the compilation of the dol fails is there anyone who knows what needs to be changed for that to compile correctly? did some ...
by carnage
Mon Jul 23, 2018 11:17 pm
Forum: Wii64
Topic: Wii64 Beta 1.2 fork by Fix94
Replies: 28
Views: 64499

Re: Wii64 Beta 1.2 fork by Fix94

any chance when we can on official wii64 get wiiu gamepad support and cpu clock divider like not64 for vwii overclock?
by carnage
Mon Jul 23, 2018 10:41 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793855

Re: Not64 Second Edition - an Hybrid Heaven emulator

The underlying feature isn't currently emulated. shame, this is one of those exclusives that are actualy great games, incase you didnt know this was made by the studio that made GTA series before it wasnt called rockstar but dma design, it was basically their first 3d openworld game before going fo...
by carnage
Mon Jul 23, 2018 10:28 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793855

Re: Not64 Second Edition - an Hybrid Heaven emulator

On all emulators body harvest has an issue where you clip through object from bridges and walls, making the game unplayable on certain levels where you have to go up or cross a bridge recently the reasoning for this was found it has to do with the depth buffer and the culling method basically of the...
by carnage
Thu Oct 26, 2017 11:47 am
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793855

Re: Not64 Second Edition - an Hybrid Heaven emulator

No. You need to modify your forwarder to pass "rompath = \"device:/path/to/file\"" as an argument. any chance like nintendont you make it able to autoboot a z64 rom inside the vc itself? That way we could use the same autoboot code on sd and it would always boot the rom inside t...
by carnage
Tue Oct 17, 2017 10:32 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793855

Re: Not64 Second Edition - an Hybrid Heaven emulator

JayceEllen wrote:Hey can you make Super Mario 64 - Star Road and Super Mario 64 - Last Impact work without slowdowns? The audio for the first is really buzzy and sluggish while Last Impact won't even run with a decent speed :'(
if you have a wiiu get not64 injected into overclocked vwii and solves those slowdowns :P
by carnage
Wed Oct 04, 2017 7:54 am
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793855

Re: Not64 Second Edition - an Hybrid Heaven emulator

thansk for fixing the full screen issues extrems now the game doesnt play 100% full speed but hey its very close and its playable before the screen thing pal version played at 20 DLS now plays at 17dls wich is preety aceptable imo. Also the game has some clipping issues wich i searched ad it was com...
by carnage
Sun Oct 01, 2017 10:00 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793855

Re: Not64 Second Edition - an Hybrid Heaven emulator

So finaly i got a console emulator to run body harvest at full speed with vwii overclock its a shame it only displays the top half of the screen, i mean it isnt cutted or anything but its all squiched into half of the screen is there any fix for games that only display half of the screen extrems? al...
by carnage
Sun Oct 01, 2017 6:16 am
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793855

Re: Not64 Second Edition - an Hybrid Heaven emulator

thansk extrems, hopefully you can do some compatibility fixes someday or add wiiu gamepad since the games run perfectly smoothly and the sound no longers drags its just amazing, i cant beleive how good not64 plays with 1.21ghz :P. Also a question any chance you make an autobbot option? like the way ...
by carnage
Sat Sep 30, 2017 6:27 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793855

Re: Not64 Second Edition - an Hybrid Heaven emulator

I'm using the new 20170925 version. Unfortunately Banjo-Tooie and Conker's Bad Fur Day are experiencing random freezes (I have to turn off the console). I've changed config to test but the freezing persists everytime the game needs to load another place to show something Previous version ( 20161209...
by carnage
Sat Sep 30, 2017 8:30 am
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793855

Re: Not64 Second Edition - an Hybrid Heaven emulator

480p graphics is not the best of everything. gamepad screen is only 480p so yeah if you use the gamepad then there is no diference if your homebrew runned at 1080p xD an using not64 on wiiu is just for the gamepad :P the issue is no one uses gx2 3d modes, people say its very hard and extremely difi...
by carnage
Fri Sep 29, 2017 6:41 am
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 793855

Re: Not64 Second Edition - an Hybrid Heaven emulator

just letting you know you probably already know but thanks to fix94 we can unlock a wii vc inject that uses wii mode into wiiu cpu speed and not64 and wiisx run like dream, not64 can run every n64 game that had speed issues like 0.8 to 0.9 like conker and banjo tooie at perfect 1.0 speed issue i pl...