Search found 16 matches

by hypermuffin
Sun May 17, 2020 6:48 pm
Forum: GameCube
Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
Replies: 30
Views: 43861

Re: Running Snes9xGX on a SD CRT (component) is a nightmare

Apparently carby component uses a "custom version" of GCVideo, I'd have to ask insurrection which version they based it on. But nevermind all that, I masked pin 1 on the cable and it worked! No more pesky auto 480p: https://i.imgur.com/dylui1q.jpg Thanks a lot for the help guys :D Now I'll...
by hypermuffin
Sun May 17, 2020 4:54 am
Forum: GameCube
Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
Replies: 30
Views: 43861

Re: Running Snes9xGX on a SD CRT (component) is a nightmare

You can check this way (you'll need to refresh the page): Do you have your Swiss video mode set to auto? I had mine set to 480i but put it on auto to check this out. After disabling 480p on the GCVideo menu it still shows Yes under progressive video for some reason (even after refreshing). Maybe it...
by hypermuffin
Fri May 15, 2020 6:04 pm
Forum: GameCube
Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
Replies: 30
Views: 43861

Re: Running Snes9xGX on a SD CRT (component) is a nightmare

Extrems wrote:
Thu May 14, 2020 9:52 pm
You don't need to worry about the pin. The GCVideo menu setting controls it.
Got into the menu today and confirmed disabling 480p doesn't apply to homebrew :?
I might have to seek the individual pin and cover it with tape
by hypermuffin
Thu May 14, 2020 9:08 pm
Forum: GameCube
Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
Replies: 30
Views: 43861

Re: Running Snes9xGX on a SD CRT (component) is a nightmare

Thanks for the suggestions guys, getting the feeling it might be possible to work this out :) Edit: seems that the setting for 480i forcing (no 240P available) is only set in game, while the menu is still in 480p. Unless the emu offers this option, you have only two solutions: Get a GCVideo device (...
by hypermuffin
Sat May 02, 2020 11:52 pm
Forum: GameCube
Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
Replies: 30
Views: 43861

Re: Running Snes9xGX on a SD CRT (component) is a nightmare

Try with composite or S-Video… :? I'm afraid running SNE9xGX trough Retroarch will just add to this nightmare. While the more we are to try, the more it will be fixed to properly work. I personally only got Theodore to work OK on the v1.8.5, the default resolution on PAL GCs is a total nonsense to ...
by hypermuffin
Sat May 02, 2020 11:43 pm
Forum: GameCube
Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
Replies: 30
Views: 43861

Re: Running Snes9xGX on a SD CRT (component) is a nightmare

Been looking for a way to have snes9xgx running in 240p or 480i through component but I've had no luck yet. When I load the .dol it automatically launches in 480p (which my standard def CRT can't handle), I can only bypass this by unplugging the component cables from the console before loading the ...
by hypermuffin
Thu Apr 30, 2020 8:53 pm
Forum: General Discussion
Topic: Metroid Prime 2: Echoes "Ammoless" Mod
Replies: 1
Views: 7151

Re: Metroid Prime 2: Echoes "Ammoless" Mod

Thank you so much for this! I haven't fully experienced this game, even though I beat MP1 a few times, and I'm hyped to eventually do a full playthrough with this mod enabled :D
by hypermuffin
Thu Apr 30, 2020 8:34 pm
Forum: GameCube
Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
Replies: 30
Views: 43861

Re: Running Snes9xGX on a SD CRT (component) is a nightmare

After messing around with the videomode/render values on the .xml and getting the same results I've decided to give up.

Does somebody know about a snes9xgx retroarch core that doesn't crash and runs the games decently?
by hypermuffin
Tue Apr 28, 2020 4:29 pm
Forum: Homebrew & Utilities
Topic: GBI ghosting/motion blur issues (Standard Edition)
Replies: 4
Views: 10947

Re: GBI ghosting/motion blur issues (Standard Edition)

Oof, no clue why I missed that. I just instantly assumed the standard would have better compatibility between different types of displays
by hypermuffin
Mon Apr 27, 2020 10:23 pm
Forum: Homebrew & Utilities
Topic: GBI ghosting/motion blur issues (Standard Edition)
Replies: 4
Views: 10947

Re: GBI ghosting/motion blur issues (Standard Edition)

It's kinda tricky to record video with my crt display but basically it feels like GBI's refresh rate is sub 60hz when a character/background is moving. I tried with a few different integer scaling options and it didn't change but I noticed the speedrunning edition was able to zoom and the games look...
by hypermuffin
Sun Apr 26, 2020 8:09 pm
Forum: GameCube
Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
Replies: 30
Views: 43861

Running Snes9xGX on a SD CRT (component) is a nightmare

Been looking for a way to have snes9xgx running in 240p or 480i through component but I've had no luck yet. When I load the .dol it automatically launches in 480p (which my standard def CRT can't handle), I can only bypass this by unplugging the component cables from the console before loading the a...
by hypermuffin
Sun Apr 26, 2020 7:41 pm
Forum: Homebrew & Utilities
Topic: GBI ghosting/motion blur issues (Standard Edition)
Replies: 4
Views: 10947

GBI ghosting/motion blur issues (Standard Edition)

Hey guys, I'm having a weird problem with the standard edition of GBI. As you can see from the title, there's ghosting/blurring in the picture when there's motion and it makes the games look terrible. I've tried the hi-fi edition and games look perfect but I can't run them on full screen (unless the...
by hypermuffin
Thu Nov 14, 2019 7:25 pm
Forum: GameCube
Topic: Snes9xGX 4.3.3 GameCube VM
Replies: 69
Views: 146882

Re: Snes9xGX 4.3.3 GameCube VM

Thank you for your work on this @emu_kidid!

I was wondering what I should change on the settings file to make it run at 240p. I'm using component cables on a CRT and it automatically boots at 480p (which my display doesn't support).
by hypermuffin
Sun Mar 08, 2015 3:53 pm
Forum: Hardware / Modding
Topic: Japanese D-terminal cable + Progressive Scan (480p)?
Replies: 2
Views: 3340

Japanese D-terminal cable + Progressive Scan (480p)?

Hi guys ;) I recently bought the somewhat expensive japanese d-terminal gamecube cable and I was wondering if progressive scan is available through it. I've tried some of my games that support progressive scan but they don't give the option to activate it at boot. Is progressive scan automatically o...
by hypermuffin
Sun Mar 01, 2015 9:46 pm
Forum: GameCube
Topic: Snes9x 1.43 - GX Edition 0.1.1beta
Replies: 28
Views: 43891

Re: Snes9x 1.43 - GX Edition 0.1.1beta

^ I second this.

Is there any previous version of Snes9xgx that has the speed of v0.1.1 and an interface similar to the latest release?