Search found 16 matches
- Sun May 17, 2020 6:48 pm
- Forum: GameCube
- Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
- Replies: 30
- Views: 43873
Re: Running Snes9xGX on a SD CRT (component) is a nightmare
Apparently carby component uses a "custom version" of GCVideo, I'd have to ask insurrection which version they based it on. But nevermind all that, I masked pin 1 on the cable and it worked! No more pesky auto 480p: https://i.imgur.com/dylui1q.jpg Thanks a lot for the help guys :D Now I'll...
- Sun May 17, 2020 4:54 am
- Forum: GameCube
- Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
- Replies: 30
- Views: 43873
Re: Running Snes9xGX on a SD CRT (component) is a nightmare
You can check this way (you'll need to refresh the page): Do you have your Swiss video mode set to auto? I had mine set to 480i but put it on auto to check this out. After disabling 480p on the GCVideo menu it still shows Yes under progressive video for some reason (even after refreshing). Maybe it...
- Fri May 15, 2020 6:04 pm
- Forum: GameCube
- Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
- Replies: 30
- Views: 43873
- Thu May 14, 2020 9:08 pm
- Forum: GameCube
- Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
- Replies: 30
- Views: 43873
Re: Running Snes9xGX on a SD CRT (component) is a nightmare
Thanks for the suggestions guys, getting the feeling it might be possible to work this out :) Edit: seems that the setting for 480i forcing (no 240P available) is only set in game, while the menu is still in 480p. Unless the emu offers this option, you have only two solutions: Get a GCVideo device (...
- Sat May 02, 2020 11:52 pm
- Forum: GameCube
- Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
- Replies: 30
- Views: 43873
Re: Running Snes9xGX on a SD CRT (component) is a nightmare
Try with composite or S-Video… :? I'm afraid running SNE9xGX trough Retroarch will just add to this nightmare. While the more we are to try, the more it will be fixed to properly work. I personally only got Theodore to work OK on the v1.8.5, the default resolution on PAL GCs is a total nonsense to ...
- Sat May 02, 2020 11:43 pm
- Forum: GameCube
- Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
- Replies: 30
- Views: 43873
Re: Running Snes9xGX on a SD CRT (component) is a nightmare
Been looking for a way to have snes9xgx running in 240p or 480i through component but I've had no luck yet. When I load the .dol it automatically launches in 480p (which my standard def CRT can't handle), I can only bypass this by unplugging the component cables from the console before loading the ...
- Thu Apr 30, 2020 8:53 pm
- Forum: General Discussion
- Topic: Metroid Prime 2: Echoes "Ammoless" Mod
- Replies: 1
- Views: 7152
Re: Metroid Prime 2: Echoes "Ammoless" Mod
Thank you so much for this! I haven't fully experienced this game, even though I beat MP1 a few times, and I'm hyped to eventually do a full playthrough with this mod enabled
- Thu Apr 30, 2020 8:34 pm
- Forum: GameCube
- Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
- Replies: 30
- Views: 43873
Re: Running Snes9xGX on a SD CRT (component) is a nightmare
After messing around with the videomode/render values on the .xml and getting the same results I've decided to give up.
Does somebody know about a snes9xgx retroarch core that doesn't crash and runs the games decently?
Does somebody know about a snes9xgx retroarch core that doesn't crash and runs the games decently?
- Tue Apr 28, 2020 4:29 pm
- Forum: Homebrew & Utilities
- Topic: GBI ghosting/motion blur issues (Standard Edition)
- Replies: 4
- Views: 10949
Re: GBI ghosting/motion blur issues (Standard Edition)
Oof, no clue why I missed that. I just instantly assumed the standard would have better compatibility between different types of displays
- Mon Apr 27, 2020 10:23 pm
- Forum: Homebrew & Utilities
- Topic: GBI ghosting/motion blur issues (Standard Edition)
- Replies: 4
- Views: 10949
Re: GBI ghosting/motion blur issues (Standard Edition)
It's kinda tricky to record video with my crt display but basically it feels like GBI's refresh rate is sub 60hz when a character/background is moving. I tried with a few different integer scaling options and it didn't change but I noticed the speedrunning edition was able to zoom and the games look...
- Sun Apr 26, 2020 8:09 pm
- Forum: GameCube
- Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
- Replies: 30
- Views: 43873
Running Snes9xGX on a SD CRT (component) is a nightmare
Been looking for a way to have snes9xgx running in 240p or 480i through component but I've had no luck yet. When I load the .dol it automatically launches in 480p (which my standard def CRT can't handle), I can only bypass this by unplugging the component cables from the console before loading the a...
- Sun Apr 26, 2020 7:41 pm
- Forum: Homebrew & Utilities
- Topic: GBI ghosting/motion blur issues (Standard Edition)
- Replies: 4
- Views: 10949
GBI ghosting/motion blur issues (Standard Edition)
Hey guys, I'm having a weird problem with the standard edition of GBI. As you can see from the title, there's ghosting/blurring in the picture when there's motion and it makes the games look terrible. I've tried the hi-fi edition and games look perfect but I can't run them on full screen (unless the...
- Thu Nov 14, 2019 7:25 pm
- Forum: GameCube
- Topic: Snes9xGX 4.3.3 GameCube VM
- Replies: 69
- Views: 146901
Re: Snes9xGX 4.3.3 GameCube VM
Thank you for your work on this @emu_kidid!
I was wondering what I should change on the settings file to make it run at 240p. I'm using component cables on a CRT and it automatically boots at 480p (which my display doesn't support).
I was wondering what I should change on the settings file to make it run at 240p. I'm using component cables on a CRT and it automatically boots at 480p (which my display doesn't support).
- Mon Mar 09, 2015 2:29 am
- Forum: Hardware / Modding
- Topic: Japanese D-terminal cable + Progressive Scan (480p)?
- Replies: 2
- Views: 3340
Re: Japanese D-terminal cable + Progressive Scan (480p)?
It truly worked! Thanks a lot
- Sun Mar 08, 2015 3:53 pm
- Forum: Hardware / Modding
- Topic: Japanese D-terminal cable + Progressive Scan (480p)?
- Replies: 2
- Views: 3340
Japanese D-terminal cable + Progressive Scan (480p)?
Hi guys ;) I recently bought the somewhat expensive japanese d-terminal gamecube cable and I was wondering if progressive scan is available through it. I've tried some of my games that support progressive scan but they don't give the option to activate it at boot. Is progressive scan automatically o...
- Sun Mar 01, 2015 9:46 pm
- Forum: GameCube
- Topic: Snes9x 1.43 - GX Edition 0.1.1beta
- Replies: 28
- Views: 43894
Re: Snes9x 1.43 - GX Edition 0.1.1beta
^ I second this.
Is there any previous version of Snes9xgx that has the speed of v0.1.1 and an interface similar to the latest release?
Is there any previous version of Snes9xgx that has the speed of v0.1.1 and an interface similar to the latest release?