Search found 98 matches

by happy_bunny
Thu Jan 14, 2016 9:10 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

Can you I use different memory? Please give me a url or Farnell id. if you look at xilinx app951 page 19 table 7 they have a list of flash devices that they recommend (no farnell part numbers though !). how does the Shuriken Video display the interlaced picture? If you have your TV manual around ha...
by happy_bunny
Sun Dec 20, 2015 12:41 am
Forum: Homebrew & Utilities
Topic: Testers wanted (Descent for GC)
Replies: 22
Views: 8442

Re: Testers wanted (Descent for GC)

There's no jagged lines because anti-aliasing is used is that anti-aliasing done in software before its written to the framebuffer? or is that something the wiiu / intensity pro is doing ? I have just written a simple quake model viewer for the gc and then textures on the models look fine but the o...
by happy_bunny
Fri Dec 18, 2015 9:46 pm
Forum: Homebrew & Utilities
Topic: Testers wanted (Descent for GC)
Replies: 22
Views: 8442

Re: Testers wanted (Descent for GC)

Sweet I am in ! where do I get the dol from is it part of the wii download ?

Have had a quick look at the pc source code loads of asm files did you rewrite them into c code for this port ?

Also how did you capture those screen shots they look really clear ?
by happy_bunny
Mon Dec 14, 2015 5:11 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

glad you got it working :-) 'Your own app never modified works 1000 slower on my pc. I am using exactly the same compile as you Dev-C++ 5.9.0.' thats really weird :-( maybe try the newer version http://sourceforge.net/projects/orwelldevcpp/ I need to check which version I have on the xp machine toni...
by happy_bunny
Mon Dec 14, 2015 4:32 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

those sleeps are supposed to be 100ms sleeps, it looks like the compiler using seconds. 'The previous times (with the sleeps) it took about 2 minutes for the same result' 100 seconds / 60 seconds in a minute = 1.40 minutes (approx 2 minutes) reduce the sleep time to sleep(1) ie 1 second sleep it wil...
by happy_bunny
Sun Dec 13, 2015 11:13 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

nightmare just killed another cube :-( all was working fine until I wired up the audio lines 19 to 22 then it died RIP. Somethings wrong with V3 layout :-( need to double check tomorrow. Try with that MISO resistor removed see if that fixes the slow flashing. EDIT: Pin 5: 12V and PIn 19: ALR, are sh...
by happy_bunny
Sun Dec 13, 2015 8:24 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

Lol it don't take more then 30 seconds to erase / program and verify on my system. Will dig out my copy of the *.sys file. So those resistors protect the chip as it's 3.3 volt and pc port runs at 5 volts. In my system I can't get the verify stage to work with the protection resistor in the MISO line...
by happy_bunny
Sat Dec 12, 2015 10:27 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

glad you got it and didnt get confused by my badly written notes :-) weird looks like it failing in start() if you put printf before all the return values in that function that my help track down the error. Do you have

c:\windows\system32\drivers\hwinterface.sys
by happy_bunny
Fri Dec 11, 2015 11:09 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

this is going to be hard to explain the D-TYPE pin numbers and the software reg numbers dont match. D-TYPE pin1 is strobe (#define SPI_POWER) this should be called some better like #define SPI_SET_DATA_DIRECTION (it powers the output lines) maybe this will help or confuse even more :-( 20151211_2256...
by happy_bunny
Thu Dec 10, 2015 10:03 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

oop good catch I forgot to add I use a XP machine so I cant get direct access to IO port so I needed to install port95nt so the program trys to open the port using the not installed IO drives and gets an error and stops. I added this to my webpage (note tested using a XP machine with port95nt driver...
by happy_bunny
Wed Dec 09, 2015 9:53 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

Yes from offset 0. If blank equals 0xff then yes. Try it like that if the fpga don't like what you programmed it will fail the checksum test and not boot.
by happy_bunny
Wed Dec 09, 2015 9:11 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

not sure if this will work but you can try creating a bin file using

http://mh-nexus.de/en/hxd/

of size 512kb and full of 0xff and open up spi_flash.bin in the same program and copy & paste it to your new file save it and try flashing that.
by happy_bunny
Sat Nov 28, 2015 11:10 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

sigh think I just KILLED my cube :-( looks like whilst installing the v3 board I shorted video line D1 to gnd and now when I switch on the fan runs but the yellow LED at the front dont come one. f*ck it just measured between 3.3V anf gnd getting 2 ohms so pissed off at myself :-( dont have another c...
by happy_bunny
Mon Nov 23, 2015 11:17 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

@marcus9199 Not had that issue with the HDMI connectors but I would say thats the hardest part to solder though, maybe check that the 5v line going to the HDMI connector is good. @TALANTO Yer the serial flash connector was in the way so I didnt use pin62 will ask unseen to move the pin for v3 once I...
by happy_bunny
Thu Nov 19, 2015 9:42 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

@TALANTO may buy that cheap programmer see if it works :-) @marcus9199 you sure you had the input cap the right way round, 10V should have been enough having said that I think the ones I have are 16 volt. got the v3 boards today have not got a clue if they work need to check at the weekend but heres...
by happy_bunny
Wed Nov 11, 2015 10:00 pm
Forum: Software
Topic: Cannot compile Gecko dotNET (Visual Studio 2013)
Replies: 2
Views: 1489

Re: Cannot compile Gecko dotNET (Visual Studio 2013)

this works with c# 2010

https://mega.nz/#!F0QxhDpQ!EgbPDgfmre_B ... 7IyuSdLFKk

i hacked about with it for the first usb gecko clone, I think I only changed one source file USBGecko.cs, hope that saves you some time re-compiling the code.
by happy_bunny
Mon Nov 09, 2015 9:14 pm
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

if you want to flash the chips before you put them on the pcb you will need something like this program_flash_without_power.jpg however if you are programming them after they have been placed on the pcb you dont need to supply power program_flash_on_pcb.jpg nice to meet someone that still has a para...
by happy_bunny
Mon Nov 02, 2015 12:42 am
Forum: GameCube
Topic: Shuriken Video
Replies: 187
Views: 36784

Re: Shuriken Video

ordered v3 boards managed to cut 10mm of the length not as much as I wanted, will see how it fits into the cube hopefully no hacking of the case this time round.
video_v3.png
(110.38 KiB) Not downloaded yet
by happy_bunny
Sun Nov 01, 2015 9:57 pm
Forum: Hardware / Modding
Topic: Yet another USB Gecko clone
Replies: 54
Views: 23819

Re: Yet another USB Gecko clone

1.6mm is a standard thickness, change the thickness and the aspect ratio changes a good overview is stated below

http://www.polarinstruments.com/support ... AP521.html
by happy_bunny
Fri Oct 30, 2015 11:18 pm
Forum: Hardware / Modding
Topic: Shuriken video v2 build with xc3s200a
Replies: 74
Views: 12297

Re: Shuriken video v2 build with xc3s200a

what value are C7 and C8 ? it looks like 100nF, this is from my website

Note: C7 should be 4.7uF and C8 should be 1uF both tantalum type caps to reduce noise.

I would really recommend you use those values as they are stated in the datasheet for that vreg (1206 size should fit 16V will do).
by happy_bunny
Fri Oct 09, 2015 11:50 am
Forum: Hardware / Modding
Topic: Shuriken video v2 build with xc3s200a
Replies: 74
Views: 12297

Re: Shuriken video v2 build with xc3s200a

thanks guys as you can probably tell I have had f*ck all time to play with anything at the moment sigh. Really only intending my video board to be a reference design as I didnt like over paying for the pluto baord plus having to wait a month for the slow boat from china to turn up :-(
by happy_bunny
Mon Oct 05, 2015 12:13 pm
Forum: Hardware / Modding
Topic: Yet another USB Gecko clone
Replies: 54
Views: 23819

Re: Yet another USB Gecko clone

love the title made me laugh :-)
by happy_bunny
Tue Sep 22, 2015 9:57 pm
Forum: Homebrew & Utilities
Topic: STC (Simple tetris clone) testing required
Replies: 3
Views: 1393

STC (Simple tetris clone) testing required

Hi guys I have been playing around with my own tool chain / build system (based off gnu & devkitpro) before I release the source to it all, can someone check a game I ported with it please (to sanity check the build output). I ported STC (simple tetris clone) to the gc heres the dol http://www.staff...
by happy_bunny
Tue Sep 15, 2015 10:47 pm
Forum: Hardware / Modding
Topic: Cloning the GameCube component cable
Replies: 723
Views: 186749

Re: Cloning the GameCube component cable

great scott! (said in your best McFly accent) they completely removed the digital port footprint someone at nintendo needs a slap :-( nice link though cheers.
by happy_bunny
Tue Sep 15, 2015 9:27 pm
Forum: Hardware / Modding
Topic: Cloning the GameCube component cable
Replies: 723
Views: 186749

Re: Cloning the GameCube component cable

Only works on DOL-001 Gamecubes, which are the ones that still have the digital video port. It may or may not be possible to adapt the project to DOL-101 systems with some changes in the source code, but as I do not have access to such a Gamecube I cannot provide help with that at this time. Can yo...