This one was very difficult to set up, as it has the same issues as NBA Street V3 but worse, so it took a lot of work to get it working.
The repo can be found here, and the gci files can be found here.
Search found 46 matches
- Fri Mar 20, 2026 12:00 am
- Forum: Softmods
- Topic: NBA Street Vol. 2 Save Exploit
- Replies: 1
- Views: 115
- Thu Mar 19, 2026 11:59 pm
- Forum: Softmods
- Topic: NBA Street Save Exploit
- Replies: 1
- Views: 80
- Sun Mar 15, 2026 2:44 am
- Forum: Softmods
- Topic: NBA Street V3 Save Exploit
- Replies: 1
- Views: 92
- Fri Mar 13, 2026 3:40 am
- Forum: Softmods
- Topic: FIFA Street 2 Save Exploit
- Replies: 2
- Views: 141
FIFA Street 2 Save Exploit
This one was pretty ridiculous to set up. It involves having to run assembly from virtual memory, in which only certain parts of the GCI are written to it, so I had to figure out each write so that I could properly format the part of the GCI that ends up in virtual memory. Then, the amout of data wr...
- Wed Mar 11, 2026 2:39 am
- Forum: Softmods
- Topic: NBA Live 2004 Save Exploit
- Replies: 1
- Views: 113
NBA Live 2004 Save Exploit
This one works mostly the same as the NBA Live 2003 exploit, but the major issue is that this one requires dynamic memory to be set up in a certain way in order for it to work. What I recommend doing is avoiding having any other GCI files present for this game (the exploit uses a profile GCI), avoid...
- Wed Mar 04, 2026 10:38 am
- Forum: Softmods
- Topic: NBA Live 06 Save Exploit
- Replies: 1
- Views: 431
- Tue Mar 03, 2026 3:45 am
- Forum: Softmods
- Topic: NBA Live 2005 Save Exploit
- Replies: 1
- Views: 339
- Sat Feb 28, 2026 7:20 pm
- Forum: Softmods
- Topic: FIFA Street Save Exploit
- Replies: 1
- Views: 381
FIFA Street Save Exploit
This exploit was actually made almost 11 months ago, but it was tested via Swiss which resulted in a crash, so it was assumed that the exploit didn't work. It was only recently that it was tested via the disc, which showed that the exploit does in fact work. The repo can be found here , and the gci ...
- Wed Feb 18, 2026 2:40 am
- Forum: Softmods
- Topic: NBA 2K3 Save Exploit
- Replies: 2
- Views: 1019
- Wed Feb 18, 2026 2:24 am
- Forum: Softmods
- Topic: NBA Courtside 2002 Save Exploit
- Replies: 4
- Views: 719
Re: NBA Courtside 2002 Save Exploit
2 boxes of delicious chocolates if you pull of Starfox Adventures :) I've looked into this game several times, but even replacing basically all of the bytes in the gci with 0x33 or whatever doesn't really cause any problems, so I don't think that game has an exploit, unless it's pretty convoluted a...
- Sun Feb 15, 2026 11:10 pm
- Forum: Softmods
- Topic: NBA Courtside 2002 Save Exploit
- Replies: 4
- Views: 719
- Tue Feb 10, 2026 2:32 am
- Forum: Softmods
- Topic: NBA Live 2003 Save Exploit
- Replies: 2
- Views: 929
NBA Live 2003 Save Exploit
This one was very annoying to set up, but was luckily very easy to port to each version once I got it working. Note that getting this exploit to work required overwriting parts of the file that show up when viewing it a memory card editor, such as the icon, comment, name, etc., so in these viewers i...
- Fri Apr 04, 2025 4:26 am
- Forum: Softmods
- Topic: FIFA 2004 Save Exploit
- Replies: 0
- Views: 5161
FIFA 2004 Save Exploit
The North American version of this game is called FIFA Soccer 2004 , and the European versions of this game are called FIFA Football 2004 , so I'm titling this post FIFA 2004 for simplicity. This one works mostly the same as FIFA 06, so setting it up was pretty easy. This game is a bit quirky though...
- Thu Apr 03, 2025 1:57 am
- Forum: Softmods
- Topic: FIFA 2002 Save Exploit
- Replies: 4
- Views: 7034
FIFA 2002 Save Exploit
This one is a bit finicky, as the exploit involves a buffer overflow that ends up reading/writing far out-of-bounds of the buffer and ends up reading from dynamic memory to overwrite the saved LR on the stack. Both the US and JP versions were tested on console, and there was one instance where the U...
- Wed Apr 02, 2025 11:15 pm
- Forum: Softmods
- Topic: FIFA 2005 Save Exploit
- Replies: 9
- Views: 14087
Re: FIFA 2005 Save Exploit
For the US version all you have to do is press A once to select a language at boot, so it's like 10 seconds or so for the exploit to trigger.beetlejuice wrote: ↑Wed Apr 02, 2025 6:37 pm How many seconds and button presses does it take to enter Swiss after running the game?
- Fri Mar 28, 2025 3:44 am
- Forum: Softmods
- Topic: FIFA 2005 Save Exploit
- Replies: 9
- Views: 14087
FIFA 2005 Save Exploit
The North American version of this game is called FIFA Soccer 2005 , and the European versions of this game are called FIFA Football 2005 , so I'm titling this post FIFA 2005 for simplicity. This one was a lot simpler due to not having to run assembly from the stack, but I still had to dig through t...
- Fri Mar 21, 2025 3:19 am
- Forum: Softmods
- Topic: FIFA World Cup: Germany 2006 Save Exploit
- Replies: 2
- Views: 9560
- Fri Mar 14, 2025 4:30 am
- Forum: Softmods
- Topic: FIFA 07 Save Exploit
- Replies: 0
- Views: 12627
- Sun Mar 09, 2025 6:59 pm
- Forum: Softmods
- Topic: FIFA 06 Save Exploit
- Replies: 3
- Views: 16141
Re: FIFA 06 Save Exploit
Update: Just added support and the gci for the Latin American version.
- Sun Mar 09, 2025 6:13 pm
- Forum: Softmods
- Topic: FIFA 06 Save Exploit
- Replies: 3
- Views: 16141
- Tue Jul 16, 2024 3:40 am
- Forum: Softmods
- Topic: True Crime: Streets of LA Save Exploit
- Replies: 1
- Views: 14268
- Fri Jan 19, 2024 3:56 am
- Forum: Softmods
- Topic: SoftMod - New Action Reply Disc
- Replies: 6
- Views: 25408
Re: SoftMod - New Action Reply Disc
The newer version of the Action Replay discs will automatically boot into the SD Media Launcher menu if an SD Gecko is detected in either of the memory card slots, and the GC2SD should function as an SD Gecko, so you just need an older standard SD card (size of 2GB or less; the Action Replay discs d...
- Fri Dec 16, 2022 6:37 am
- Forum: Softmods
- Topic: Frogger Beyond Save Exploit
- Replies: 3
- Views: 31596
Frogger Beyond Save Exploit
I found this exploit several days ago, and it took a lot of work to get it working. I credited the people who helped me with this in the repo's readme. Due to the game allowing you to select which memory card to load a file from, this exploit will also check both memory card slots for boot.dol , sta...
- Sun Apr 11, 2021 3:47 am
- Forum: Softmods
- Topic: Paper Mario: The Thousand-Year Door Save Exploit
- Replies: 1
- Views: 42826
Paper Mario: The Thousand-Year Door Save Exploit
I finally got around to making this hack, as the exploit itself has been around for a while now. It should be noted that this exploit is only applied to one of the four files in the gci, so the other three can still be used for standard gameplay. There are 2 options for retrieving this hack: 1. Down...
- Thu Dec 31, 2020 9:43 pm
- Forum: Game Hacking
- Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
- Replies: 514
- Views: 970041
Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
-audience giving items more frequently / higher rate or chance audience will throw items? I had to ask Jdaster64 for help with this code, as I'm not very familiar with the battle system: $Set Audience Item Throw Rate [Zephiles] 041A5F24 3B80xxxx 041A5F28 48000058 xxxx = Throw Rate To clarify, this ...
