Search found 8 matches

by Zephiles
Tue Jan 28, 2020 6:08 pm
Forum: Game Hacking
Topic: [Trainer] Paper Mario: The Thousand Year Door - Practice Codes
Replies: 0
Views: 411

[Trainer] Paper Mario: The Thousand Year Door - Practice Codes

This is a project that I've been working on for a while now, and a lot of people who have had access to it have found it to be extremely useful, so I decided to post it here. This project is as the name suggests: A trainer for Paper Mario: The Thousand Year Door that is intended to be used for pract...
by Zephiles
Fri Nov 15, 2019 7:36 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 263
Views: 132520

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

This is a code that I've had for a while, and simply forgot to post. There's a memory leak with the inventory that occurs every time you start a new file. Basically, the game allocates memory for the inventory at boot, but also does so when starting a new file, and it doesn't check to see if memory...
by Zephiles
Thu Nov 14, 2019 9:43 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/PAL)
Replies: 47
Views: 10623

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/PAL)

This is a code that I've had for a while, and simply forgot to post. There's a memory leak with the inventory that occurs every time you start a new file. Basically, the game allocates memory for the inventory at boot, but also does so when starting a new file, and it doesn't check to see if memory ...
by Zephiles
Thu Nov 14, 2019 9:36 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 263
Views: 132520

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

This is a code that I've had for a while, and simply forgot to post. There's a memory leak with the inventory that occurs every time you start a new file. Basically, the game allocates memory for the inventory at boot, but also does so when starting a new file, and it doesn't check to see if memory ...
by Zephiles
Fri Jan 11, 2019 2:47 am
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 263
Views: 132520

Re: Partners Early

Hey Zephiles, I was wondering if you could make a code for the unused Amazy Dayzee formation that was supposed to appear on the 90's in the Pit of 100 Trials. Jdaster64 recently found this and I wanted a code that makes this a possible formation to appear on floors 91 through 99 or just appear on o...
by Zephiles
Thu Nov 29, 2018 6:34 am
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 263
Views: 132520

Re: Partners Early

Hello? I was looking through all the codes provided by you masterminds and I haven't seen any code that involves obtaining all of Mario's party members early. Does anyone have a code cooked up? I was particulary looking for a Vivian early code, thanks! :lol: I'll provide this code, as well as a cod...
by Zephiles
Mon Sep 03, 2018 6:06 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 263
Views: 132520

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

i believe so I'm using Nintendont, and the WiiRD converter says, No WiiRD CodeType for GCN AR CodeType- 32bit equal bitwise next line. No WiiRD CodeType for GCN AR CodeType- 32bit equal bitwise next line. 2A040004 FF000000 2A040000 FF000000 What else can I do? This code should do what you want. Jus...
by Zephiles
Wed May 30, 2018 7:49 pm
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 263
Views: 132520

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Question, has anyone made a code to play the unused Riverside Station music in the correct place only? If not, would that be possible? This code should work: Play proper Riverside Station music [Zephiles] C21524A4 00000011 90010014 7C6C1B78 3C608026 6063D424 7C6803A6 386D16C8 3C80802C 60840784 38A0...