Search found 961 matches

by Extrems
Fri Jul 10, 2020 11:12 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1603
Views: 794031

Re: Game Boy Interface

GBIHF doesn't support that option, and it's not possible for it to display in 4:3 in either 480p60 or 240p120.
by Extrems
Thu Jul 09, 2020 8:23 pm
Forum: Swiss
Topic: Is there anyway to have Swiss not autoboot with the GC Loader? (+is it possible to access Action Replay?)
Replies: 5
Views: 67

Re: Is there anyway to have Swiss not autoboot with the GC Loader? (+is it possible to access Action Replay?)

2D+3D is a failed experiment. It work best with The Legend of Zelda: The Wind Waker and Super Mario Sunshine.
by Extrems
Thu Jul 09, 2020 8:01 pm
Forum: Swiss
Topic: Is there anyway to have Swiss not autoboot with the GC Loader? (+is it possible to access Action Replay?)
Replies: 5
Views: 67

Re: Is there anyway to have Swiss not autoboot with the GC Loader? (+is it possible to access Action Replay?)

You need an SD Card Adapter in tandem with the GC Loader in order for Swiss to work properly.
by Extrems
Thu Jul 09, 2020 6:28 pm
Forum: Swiss
Topic: Is there anyway to have Swiss not autoboot with the GC Loader? (+is it possible to access Action Replay?)
Replies: 5
Views: 67

Re: Is there anyway to have Swiss not autoboot with the GC Loader? (+is it possible to access Action Replay?)

If you enable boot through IPL, you can have the boot animation when booting games.

It's not currently possible to use Action Replay.
by Extrems
Thu Jul 09, 2020 3:00 pm
Forum: Wii64
Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
Replies: 10
Views: 300

Re: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64

FB Textures isn't implemented with the Rice Video plugin.

CPU Framebuffer is currently only for displaying things not drawn by the RDP.
Oh, and it's also not implemented with the Rice Video plugin.
by Extrems
Mon Jul 06, 2020 12:59 am
Forum: GameCube
Topic: Can a sd2sp2 be used as memory card?
Replies: 8
Views: 168

Re: Can a sd2sp2 be used as memory card?

It's in the cards (pun intended), but the real issue is memory constraints.
by Extrems
Sun Jul 05, 2020 6:25 pm
Forum: GameCube
Topic: Can a sd2sp2 be used as memory card?
Replies: 8
Views: 168

Re: Can a sd2sp2 be used as memory card?

...ask again when you have a good grasp of English.
by Extrems
Fri Jul 03, 2020 8:53 pm
Forum: GameCube
Topic: Can a sd2sp2 be used as memory card?
Replies: 8
Views: 168

Re: Can a sd2sp2 be used as memory card?

Why do you think that? They work the same.
by Extrems
Wed Jun 24, 2020 1:30 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1603
Views: 794031

Re: Game Boy Interface

You do not want to do that, because of chroma subsampling, and the Carby Component Cable will eat 3 pixel columns on the right. Ideally you'd want to use 360p, but again, that won't work with the Carby Component Cable. There's a preset specially for this situation: https://www.gc-forever.com/wiki/in...
by Extrems
Tue Jun 23, 2020 2:24 pm
Forum: Wii64
Topic: Wii64 creators?
Replies: 36
Views: 3165

Re: Wii64 creators?

What do you mean it doesn't have this feature by default? You don't have to compile it.
by Extrems
Tue Jun 23, 2020 12:57 am
Forum: Wii64
Topic: Wii64 creators?
Replies: 36
Views: 3165

Re: Wii64 creators?

Not64 have however his limits, without the possibility to set another checksum (with the hacked roms) to recognize the rom and set then the appropriate savetype. I changed how that work specially for you and you won't recognize it? Also if have the inconvenient of the closed source. It's not closed...
by Extrems
Tue Jun 09, 2020 7:57 pm
Forum: Swiss
Topic: Swiss and In-Game-Reset
Replies: 21
Views: 7749

Re: Swiss and In-Game-Reset

The game's music would keep playing as normal.
by Extrems
Mon Jun 08, 2020 10:38 pm
Forum: Hardware / Modding
Topic: SD2SP2 Homebrew support?
Replies: 5
Views: 158

Re: SD2SP2 Homebrew support?

It's not that much slower than SD2SP2, and there's room for optimization.
by Extrems
Fri Jun 05, 2020 6:02 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1603
Views: 794031

Re: Game Boy Interface

You can thank PlayStation controller adapters for that.
by Extrems
Thu Jun 04, 2020 4:40 pm
Forum: Support
Topic: Gamecube corrupts graphics or hangs
Replies: 6
Views: 532

Re: Gamecube corrupts graphics or hangs

Could you give more precise reproduction steps than "playing for a while"? If you could just sit into one spot, that'd be perfect.
by Extrems
Sun May 31, 2020 10:33 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1603
Views: 794031

Re: Game Boy Interface

I've now partially fulfilled your wish with control type E.
by Extrems
Sat May 30, 2020 4:55 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1603
Views: 794031

Re: Game Boy Interface

The console of mpv? It's a command-line application to begin with.
by Extrems
Sat May 30, 2020 3:57 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1603
Views: 794031

Re: Game Boy Interface

You can create a Media Source with "udp://<GC IP>:1234/" as input and "png_pipe" as input format. However, FFmpeg assumes a frame rate of 25 by default, so it'll play slow. I recommend you use mpv like so, and Game Capture it: mpv udp://<GC IP>:1234/ --demuxer-lavf-format=png_pipe --demuxer-lavf-o=...
by Extrems
Sat May 30, 2020 1:22 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1603
Views: 794031

Re: Game Boy Interface

'--format=ntsc' '--scan-mode=progressive' would be 480p.
by Extrems
Sat May 30, 2020 1:13 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1603
Views: 794031

Re: Game Boy Interface

Does picking the options in Swiss override the same options in the .cli file? The arguments list built from DCP options is appended to the arguments list from the CLI, and arguments are parsed in order. Note that parsing ends on '--'. Say I pick NTSC in Swiss but my .cli file says PAL50. What one w...
by Extrems
Fri May 29, 2020 9:38 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1603
Views: 794031

Re: Game Boy Interface

Again, GBI is not responsible for that. It's just accepting command-line arguments from the loader.

When the program path cannot be determined, the default device is, in-order: Serial Port 2, Memory Slot B, Memory Slot A.
by Extrems
Fri May 29, 2020 9:32 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1603
Views: 794031

Re: Game Boy Interface

Wait, don't you also have a SD2SP2? That's the SD Card GBI is using.