Search found 700 matches

by Extrems
Thu May 23, 2019 5:51 pm
Forum: General Discussion
Topic: dreampi to cubepi?
Replies: 17
Views: 385

Re: dreampi to cubepi?

Jesus fucking Christ. Don't use WEP, or TKIP for that matter.
by Extrems
Tue May 21, 2019 1:50 pm
Forum: General Discussion
Topic: dreampi to cubepi?
Replies: 17
Views: 385

Re: dreampi to cubepi?

I have no problem with my access points and can sustain 8-10 mbps depending on the IOS version.
by Extrems
Tue May 21, 2019 2:28 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1390
Views: 613212

Re: Game Boy Interface

For speedrunning edition:
  • Added GBA ROM checksummer.
  • Added 960i and 1152i video modes.
Additionally, the GBA dumper must now be called with Start + Select.
by Extrems
Fri May 17, 2019 8:54 pm
Forum: Wii
Topic: mGBA on wii 480p fix washed colors
Replies: 2
Views: 136

Re: mGBA on wii 480p fix washed colors

https://wiibrew.org/wiki/Homebrew_Channel#Optional_meta.xml_XML_nodes Example: <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <app version="1"> <name>Enhanced mGBA</name> <author>Extrems</author> <version>2019-05-10</version> <release_date>20190510182012</release_date> <short_description>mG...
by Extrems
Mon May 13, 2019 10:29 pm
Forum: Homebrew & Utilities
Topic: Need help with Game Boy Interface
Replies: 8
Views: 144

Re: Need help with Game Boy Interface

You'll first need a Nintendo GameCube RGB Cable (PAL models only), Nintendo GameCube Component Cable, or EON GCHD Mk-II + Wii Component Cable. Then you might want to consider swapping the XRGB-mini Framemeister for an Open Source Scan Converter.
by Extrems
Mon May 13, 2019 10:17 pm
Forum: Homebrew & Utilities
Topic: Need help with Game Boy Interface
Replies: 8
Views: 144

Re: Need help with Game Boy Interface

You're screwed with that setup.
by Extrems
Sat May 11, 2019 1:41 pm
Forum: GameCube
Topic: Gamecube Digital out lag
Replies: 2
Views: 151

Re: Gamecube Digital out lag

None, and the same interface is used internally to generate what comes out the analog AV out.
by Extrems
Thu May 09, 2019 4:03 pm
Forum: General Discussion
Topic: dreampi to cubepi?
Replies: 17
Views: 385

Re: dreampi to cubepi?

You certainly can use a Wi-Fi bridge with the Broadband Adapter.
by Extrems
Sat May 04, 2019 2:43 pm
Forum: Hardware / Modding
Topic: Codejunkies SD Media Launcher Issues
Replies: 4
Views: 124

Re: Codejunkies SD Media Launcher Issues

I doubt your 4 GB card is SDSC. You must use a SDSC card formatted as FAT16.
by Extrems
Fri May 03, 2019 11:22 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1390
Views: 613212

Re: Game Boy Interface

For standard edition:
  • Added blend, deflicker and accumulate filters.
  • Added prescaling filter setting.
The deflicker filter isn't quite (yet) a perfect replica of the Game Boy Player Start-up Disc's normal screen filter, but it's mostly there.
by Extrems
Fri May 03, 2019 1:43 pm
Forum: GameCube
Topic: Is there emulator of N64 on Gamecube?
Replies: 5
Views: 258

Re: Is there emulator of N64 on Gamecube?

Papy.G wrote:
Fri May 03, 2019 12:09 pm
I can't figure out which is the more advanced or the more capable
It's obviously Not64.
by Extrems
Sun Apr 28, 2019 9:15 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1390
Views: 613212

Re: Game Boy Interface

  • Fixed a power issue.
  • Enabled USB Gecko standard output.
For standard edition:
  • Unified screen space for HD video modes.
  • Fixed some video rendering bugs.
For speedrunning edition:
  • Fixed fade with background color set.
If you had issues with GBA cartridges, this might be fixed now.
by Extrems
Fri Apr 19, 2019 3:07 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1390
Views: 613212

Re: Game Boy Interface

You can also make your own 3D LUTs using DisplayCAL's 3D LUT Maker (export as 32x32x32 PNG and use --lut3d-order=gbr).
by Extrems
Fri Apr 19, 2019 1:41 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1390
Views: 613212

Re: Game Boy Interface

The latter is only one component: color gamut.

Last time I looked, "--matrix=gba --input-gamma=2.7" was a close approximation of the 3D LUT.

I think my settings are most accurate.
by Extrems
Wed Apr 17, 2019 1:40 pm
Forum: Welcome
Topic: Yo.
Replies: 4
Views: 1020

Re: Yo.

1) HD formats don't work properly over HDMI, and most video modes trigger the other chroma shift bug in GCVideo-DVI.

2) This isn't how GBIHF is meant to be used.
by Extrems
Sat Apr 13, 2019 11:43 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 126
Views: 70882

Re: Enhanced mGBA

I messed up audio particularly on GameCube. It should be fixed now.
by Extrems
Sat Apr 13, 2019 11:13 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 126
Views: 70882

Re: Enhanced mGBA

At last, this project has been resynchronized with the latest Game Boy Interface and mGBA.
by Extrems
Wed Apr 10, 2019 2:05 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1390
Views: 613212

Re: Game Boy Interface

In game idle mode in GBA games can not wake up, GBI crashes (Zelda ALTTP/FS). I don't handle sending inputs while the GBA is asleep still. Sending two opposite directions to the GBP when they are pressed at the same time on the d-Pad and the Directionnal stick, testing shows different behavior weth...
by Extrems
Wed Apr 10, 2019 1:48 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1390
Views: 613212

Re: Game Boy Interface

That's not how analog video works.
by Extrems
Wed Apr 10, 2019 1:30 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1390
Views: 613212

Re: Game Boy Interface

Papy.G wrote:
Wed Apr 10, 2019 11:46 am
Aren't pixels supposed to be square on both GB and GBA?
They do, but ITU-R BT.601 doesn't.
by Extrems
Sun Apr 07, 2019 9:17 pm
Forum: Support
Topic: GBI to OSSC output half black space, half game image
Replies: 12
Views: 835

Re: GBI to OSSC output half black space, half game image

Now you need to select YPbPr mode on your OSSC's AV1 input.
by Extrems
Sun Apr 07, 2019 8:18 pm
Forum: Support
Topic: GBI to OSSC output half black space, half game image
Replies: 12
Views: 835

Re: GBI to OSSC output half black space, half game image

Your issue is with GCVideo-DVI's blanking regeneration. You need to select dYUV mode.
by Extrems
Sun Apr 07, 2019 1:39 pm
Forum: Support
Topic: GBI to OSSC output half black space, half game image
Replies: 12
Views: 835

Re: GBI to OSSC output half black space, half game image

Select dYUV mode in the GCHD's menu.
by Extrems
Sun Mar 31, 2019 8:29 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1390
Views: 613212

Re: Game Boy Interface

  • Added Custom non-progressive video modes.
  • Updated color matrices by Pokefan531.
  • Updated 3D LUTs by Pokefan531.
  • Fixed NTSC 50 composite video.
by Extrems
Sun Mar 31, 2019 3:42 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1390
Views: 613212

Re: Game Boy Interface

Yes, but not the gbisr.gci provided by me, as that's named boot.dol.