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Search found 1310 matches
- Wed Mar 27, 2024 3:20 pm
- Forum: Homebrew & Utilities
- Topic: libogc2 networking functionality
- Replies: 4
- Views: 796
- Mon Mar 25, 2024 3:51 am
- Forum: Hardware / Modding
- Topic: PAL Gamecube with GCLoader on NTSC CRT
- Replies: 2
- Views: 192
Re: PAL Gamecube with GCLoader on NTSC CRT
The built-in video encoder is incapable of outputting NTSC, so component is your only option.
- Thu Mar 07, 2024 3:29 pm
- Forum: GameCube
- Topic: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
- Replies: 4
- Views: 1115
Re: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
PS1- There aren't a ton of PS1 games I'm particularly interested in, but for any to be seen, the emulation for it is terrible, like the N64, and the fact that it is barely running even for wii is a defeating sign for the gc, but perhaps work could be done on this in the future to potentially play s...
- Sat Feb 24, 2024 1:00 am
- Forum: Swiss
- Topic: RAM Disk device since Swiss v0.6r1534
- Replies: 16
- Views: 2911
Re: RAM Disk device since Swiss v0.6r1534
36 pins is few? Well, it's only 8-bit wide instead of 16-bit.
- Wed Feb 21, 2024 11:46 pm
- Forum: Swiss
- Topic: RAM Disk device since Swiss v0.6r1534
- Replies: 16
- Views: 2911
Re: RAM Disk device since Swiss v0.6r1534
The 2 banks are addressed contiguously no matter their size. The Game Boy Player is 16 MiB of expansion ARAM.
- Wed Feb 21, 2024 3:51 pm
- Forum: Swiss
- Topic: RAM Disk device since Swiss v0.6r1534
- Replies: 16
- Views: 2911
- Mon Feb 19, 2024 11:43 pm
- Forum: Swiss
- Topic: RAM Disk device since Swiss v0.6r1534
- Replies: 16
- Views: 2911
Re: RAM Disk device since Swiss v0.6r1534
Did somebody ever successfully performed such a mod? We haven't yet been successful with the internal mod due to an initialization problem. Does the internal memory mod still allow the use of the GBPlayer? It would. Will it be of any use to get closer to Triforce titles support? No. Would 32MB on t...
- Mon Feb 19, 2024 5:17 pm
- Forum: Swiss
- Topic: RAM Disk device since Swiss v0.6r1534
- Replies: 16
- Views: 2911
Re: RAM Disk device since Swiss v0.6r1534
ARAM can be expanded by replacing the internal 16 MiB SDR SDRAM chip with a 32 MiB one, or by placing a 2/4/8/16/32 MiB chip on the Hi Speed Port. The RAM disk device creates a exFAT formatted disk on the Hi Speed Port expansion. There is currently no purpose for it, but could be used as a patch dev...
- Mon Feb 12, 2024 10:42 pm
- Forum: Swiss
- Topic: Swiss version 0.6 is released
- Replies: 40
- Views: 33659
Re: Swiss version 0.6 is released
It's because it can't be reliably detected once initialized. It's already usable for most/all network functions in Swiss and other homebrew.
- Sun Feb 11, 2024 3:13 pm
- Forum: Swiss
- Topic: Swiss version 0.6 is released
- Replies: 40
- Views: 33659
Re: Swiss version 0.6 is released
The sorting is still by the underlying filename since the metadata is filled-in later.
- Sun Feb 11, 2024 1:07 am
- Forum: Swiss
- Topic: Stages of deflicker filter removal
- Replies: 5
- Views: 537
Re: Stages of deflicker filter removal
0: 0%, 100%, 0%
1: 18.75%, 62.5%, 18.75%
2: 25%, 50%, 25%
With 240p/288p:
0: 0%, 50%, 50%
1: 50%, 50%, 0%
2: 0%, 100%, 0%
1: 18.75%, 62.5%, 18.75%
2: 25%, 50%, 25%
With 240p/288p:
0: 0%, 50%, 50%
1: 50%, 50%, 0%
2: 0%, 100%, 0%
- Sat Feb 10, 2024 2:52 pm
- Forum: Swiss
- Topic: Stages of deflicker filter removal
- Replies: 5
- Views: 537
Re: Stages of deflicker filter removal
They aren't levels, nor removal. They're different choices of filters, and they differ with 240p/288p.
- Thu Feb 08, 2024 12:59 am
- Forum: Swiss
- Topic: Wondering what vertical offset is and what it should be set at?
- Replies: 2
- Views: 535
Re: Wondering what vertical offset is and what it should be set at?
Just leave it on default. It's mostly for working around issues with certain analog capture cards.
- Tue Feb 06, 2024 4:42 am
- Forum: Swiss
- Topic: Swiss version 0.6 is released
- Replies: 40
- Views: 33659
Re: Swiss version 0.6 is released
It means 480i/p can now be forced without going through 576i/p first.
- Sun Jan 14, 2024 5:33 pm
- Forum: Welcome
- Topic: I am new here, why do I always get server error 500?
- Replies: 4
- Views: 1270
Re: I am new here, why do I always get server error 500?
I noticed they've been more frequent lately. emu_kidid would know more.
- Thu Jan 11, 2024 11:46 pm
- Forum: GameCube
- Topic: How to send a .elf with BBA?
- Replies: 5
- Views: 923
Re: How to send a .elf with BBA?
You can send a .elf to Swiss via wiiload, but I don't think that's going to help you...
- Fri Jan 05, 2024 11:45 pm
- Forum: Research & Development
- Topic: GameCube IPL / GameCube bootROM - ROM map and GameCube IPL XOR decryption
- Replies: 1
- Views: 1787
Re: GameCube IPL / GameCube bootROM - ROM map and GameCube IPL XOR decryption
It varies with the IPL ROM revision. 1.2 has ciphered padding there.Borg Number One wrote: ↑Fri Jan 05, 2024 10:55 pmWhat is the sense of the data from 0x001AEEE9 to 0x001AFEFF and why is it "0x00" in the encrypted ipl.bin file?
- Tue Dec 19, 2023 3:11 pm
- Forum: Swiss
- Topic: Swiss version 0.6 is released
- Replies: 40
- Views: 33659
Re: Swiss version 0.6 is released
We don't currently emulate the Triforce hardware.
- Fri Dec 15, 2023 10:48 pm
- Forum: Swiss
- Topic: Swiss version 0.6 is released
- Replies: 40
- Views: 33659
Re: Swiss version 0.6 is released
The junk data wasn't regenerated for the new game ID. You can add this line under junkIdSubstitutions to "fix" it.
Code: Select all
<add key="GKQE010000" value="GKQJ"/>
- Fri Dec 08, 2023 3:40 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3498403
Re: Game Boy Interface
Make sure your SD card isn't formatted as exFAT. That's not supported outside of Swiss.
- Mon Nov 13, 2023 3:12 pm
- Forum: Hardware / Modding
- Topic: Any decent knock off component cables?
- Replies: 5
- Views: 1949
- Thu Oct 26, 2023 6:29 pm
- Forum: Wii64
- Topic: [Not64] Bug? — only renders at 480p internally even when using different video modes
- Replies: 5
- Views: 3380
Re: [Not64] Bug? — only renders at 480p internally even when using different video modes
1) That's a bug with the video interface. The framebuffer is really 320x240.
2) UI textures with point sampling look nasty that way. We also can only do up to 640x528 in a single pass.
2) UI textures with point sampling look nasty that way. We also can only do up to 640x528 in a single pass.
- Thu Oct 26, 2023 3:24 pm
- Forum: Wii64
- Topic: [Not64] Bug? — only renders at 480p internally even when using different video modes
- Replies: 5
- Views: 3380
Re: [Not64] Bug? — only renders at 480p internally even when using different video modes
For 576p, this is intentional as many games also stretched vertically from a 320x240 framebuffer on PAL.
For 240p, it's actually 640x240 with 3x MSAA.
For 240p, it's actually 640x240 with 3x MSAA.
- Sun Oct 22, 2023 2:31 am
- Forum: Wii64
- Topic: [Not64] Custom channel forwarder that reads meta.xml to autoboot a game?
- Replies: 13
- Views: 18566
Re: [Not64] Custom channel forwarder that reads meta.xml to autoboot a game?
It's not encrypted, the whole executable is LZMA2-compressed.
- Thu Oct 19, 2023 2:55 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3498403
Re: Game Boy Interface
Until --crop-auto can do left/right trim, you can use --format=cropped-size=320x576 (or 320:576 if you're using an older build).