Search found 570 matches

by Extrems
Wed Jun 20, 2018 9:06 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

If you thought digital was harsh, this is even harsher.

This calculator is nice: http://www.earlevel.com/main/2013/10/13 ... ulator-v2/
Enter 2097152 Hz as sample rate.
by Extrems
Wed Jun 20, 2018 1:47 am
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 350
Views: 186602

Re: Not64 Second Edition - an Hybrid Heaven emulator

Zathu wrote:
Wed Jun 20, 2018 1:01 am
Hey dumb question, I'm looking for the added options in the OP like video mode. The only video settings I see are Show FPS, Screen Mode, CPU Framebuffer, 2xSal Textures, and FB Textures. Where are the "added" Not64 options found?
In /not64/settings.cfg
by Extrems
Tue Jun 19, 2018 3:46 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

  • Added analog sound emulation.
  • Fixed some audio bugs.
For standard edition:
  • Changed default sound mode to analog.
I've always felt sound left something to be desired. Now it sounds like the Nintendo DS' headphone out.
by Extrems
Sat Jun 16, 2018 6:35 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

Extrems, I'm curious about something. Do you know if the GC/Wii has a 256x240 video mode, as seen in NES/SNES emulators, or does it simply draw the screen at that resolution and scale it to 320x240? 240p on GC/Wii is typically 720x240. The system is based on ITU-R BT.601 and video timings are defin...
by Extrems
Tue Jun 12, 2018 4:14 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

  • Changed brightness/contrast controls to match BT.1886.
This remove the need to spam "--input-gamma=1. --output-gamma=1.", reducing user confusion.
by Extrems
Mon Jun 11, 2018 4:41 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

I don't know about Drill Dozer, but Mario & Luigi: Superstar Saga is notorious in the speedrunning community for performance issues even with the Game Boy Player Start-up Disc.

I've now documented the enhancements on the wiki, even if this isn't specific to Game Boy Interface.
by Extrems
Mon Jun 11, 2018 4:06 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

Yes, you need to enable Game Boy Player enhancements to use Game Boy Player enhancements...
by Extrems
Mon Jun 11, 2018 2:18 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

Asaki wrote:
Mon Jun 11, 2018 10:07 am
Are you sure? Usually lower gamma = darker picture.
I'm absolutely sure.
Asaki wrote:
Mon Jun 11, 2018 10:07 am
I just copied what was in the example CLI file
The example mimics the Game Boy Player Start-up Disc.
by Extrems
Mon Jun 11, 2018 3:06 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

If the option isn't grayed out in Mario & Luigi: Superstar Saga, they are enabled. Do you have something in the link port?
by Extrems
Sun Jun 10, 2018 2:24 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

I thought there were hotkeys on the first post the last time I visited, but either I imagined it, or they are gone now. They were moved to the wiki. Also, does the pre-compiled GCI version support the LUTs? Or do I have to burn it to disc or get an SD adapter? They can only be loaded from an SD car...
by Extrems
Sat Jun 09, 2018 6:20 pm
Forum: Swiss
Topic: Swiis forced widescreen obscure center
Replies: 2
Views: 86

Re: Swiis forced widescreen obscure center

You can fix it by using the 3D-only option.
by Extrems
Sat Jun 09, 2018 4:55 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

I said to try 720x1080i (--format=hd60 --scan-mode=non-progressive), not 960x720i. Nor did I say to change the scaling filter.

I don't normally use televisions, so I'm going out of my way here.
Standard Edition#High-definition televisions
High-Fidelity Edition#High-definition televisions
by Extrems
Fri Jun 08, 2018 2:20 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

Look at the mapping for the Select button. It's normally on Z.
by Extrems
Fri Jun 08, 2018 2:15 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

Thanks for that, loving this software. It seems some GBA games auto-exec as well. I was able to insert Metroid Fusion to dump, but inserting Metroid Zero Mission triggers execution. Don't hotswap cartridges. Hold Start + Select on the Game Boy logo with the cartridge inserted. Also, not having luck...
by Extrems
Thu Jun 07, 2018 8:48 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 109
Views: 36614

Re: Enhanced mGBA

Again not possible without game-specific patches.
by Extrems
Wed Jun 06, 2018 6:47 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

You can't dump GB/GBC carts. Press X to toggle the on-screen display.
by Extrems
Wed Jun 06, 2018 2:35 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

NIce. High Fidelity with 360p. Thanks Extrems! It doesn't have temporal interpolation though. And since it's exactly 60 Hz, you get worse judder than ever. I'm considering adding a closer matching format, but the parameter space isn't looking too appealing to me. I could not get this version of Spe...
by Extrems
Tue Jun 05, 2018 2:42 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

Added Custom-M video format. Added Custom interlaced video modes. Enabled progressive scan in more cases to prevent display issues. For speedrunning edition: Removed Open Source Scan Converter preset. For high-fidelity edition: Added video options. Added component video DAC oversampling. Added XRGB...
by Extrems
Sun Jun 03, 2018 11:11 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

Extrems, I noticed in the current package download, the Framemeister driver has bad color bleed compared to the beta one you sent me a couple weeks ago. It's not a driver, it's a preset for the speedrunning edition. As such, could you please include that driver you sent me in the download package a...
by Extrems
Fri Jun 01, 2018 3:13 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

You have a pretty strange idea of GBI's features. "all post-processing (like scaling and filters) are gone to minimize input lag" is also bogus. The speedrunning edition is also, by far, the closest to the Game Boy Player Start-up Disc.
by Extrems
Thu May 31, 2018 9:33 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

You shouldn't read too deeply into the output at 27(54) MHz. The required clock and clock select line don't run up to the AVE-DOL.
noodohs wrote:
Thu May 31, 2018 7:18 pm
I didn't realize the DCP has all the accepted values specified, that's really handy.
They're only suggestions.
by Extrems
Thu May 31, 2018 6:20 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

-Polling rate - by default, this is set to "1". Does this mean 1000 Hz? By which we mean that it polls for a controller input 1000x per second. So if I set to 2, it would be 2000 Hz, and 0 would be... it never polls? This is described in the DCP. 0 = VSync (2x), the GameCube's default and most comp...
by Extrems
Thu May 31, 2018 4:57 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

All HD60 modes except 720i are exactly 60Hz.
by Extrems
Thu May 31, 2018 2:54 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

Harrumph wrote:
Thu May 31, 2018 2:50 pm
So it seems the clock is slightly off, evidenced also by the gbi HUD occasionally switching rapidly between 59.99 and 60.01.
Disregard that, that's caused by Game Boy Player interrupts taking too long.
by Extrems
Thu May 31, 2018 2:11 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1134
Views: 452874

Re: Game Boy Interface

I have tried 960x360 with a crappy RGB cable and indeed it does not work. My guess is the Gamecube does not output composite video in 27Mhz mode. If it did, you wouldn't need the component cables for 480p. I'm looking for the absolute best, pixel-perfect quality that I can get. That's not enough in...