Search found 1155 matches

by Extrems
Thu Oct 21, 2021 5:25 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 167
Views: 228315

Re: Enhanced mGBA

I can't provide you any support for running my software in Dolphin. It's only made for real hardware.
by Extrems
Thu Oct 21, 2021 5:16 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 167
Views: 228315

Re: Enhanced mGBA

Neither Not64 nor emGBA can run in Dolphin. They fail the Wii application heuristic.

The GameCube versions hang due to an emulation inaccuracy.
by Extrems
Thu Oct 21, 2021 5:09 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 167
Views: 228315

Re: Enhanced mGBA

I can't reproduce it.
by Extrems
Thu Oct 21, 2021 3:45 am
Forum: Wii
Topic: cleanrip fails with "failed to create file" ripping GC NR Reader disk
Replies: 4
Views: 105

Re: cleanrip fails with "failed to create file" ripping GC NR Reader disk

Do you have a RVT-R Reader? You can't dump NR discs otherwise.
by Extrems
Wed Oct 20, 2021 7:49 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 167
Views: 228315

Re: Enhanced mGBA

All you need to do is extract the archive to the root directory.
by Extrems
Fri Oct 08, 2021 2:35 pm
Forum: Welcome
Topic: Devkit learner and fanboy's cube from France
Replies: 6
Views: 5181

Re: Devkit learner and fanboy's cube from France

It's only because someone was kind enough to share a IPL dump. Please share more versions if you can.
by Extrems
Thu Oct 07, 2021 3:46 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1729
Views: 1293056

Re: Game Boy Interface

Well, basically, everything? Note that GBIHF has limited use cases and yours isn't one of them.

In GBISR, it does mean a frame of latency.
by Extrems
Wed Oct 06, 2021 10:06 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1729
Views: 1293056

Re: Game Boy Interface

VegaVegas wrote:
Wed Oct 06, 2021 9:26 pm
This plays almost perfectly the way it is, however there is still 1 frame of buffer delay so it's not as perfect as a real Gameboy.
Double buffered in GBIHF doesn't actually mean a frame of latency. When the clock phase allows, the buffer is filled just ahead of the scanout.
by Extrems
Tue Oct 05, 2021 2:13 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1729
Views: 1293056

Re: Game Boy Interface

If by $10 you mean $40 + shipping, sure. I'd need to order connectors and 75Ω coaxial cable stock to build one. I'd also need to design and order PCBs since I can't have those passives flapping in the breeze. I also still need to add a fume extractor to my setup.
by Extrems
Tue Oct 05, 2021 3:43 am
Forum: General Discussion
Topic: GC Loader crashing after firmware update
Replies: 1
Views: 259

Re: GC Loader crashing after firmware update

Either give the 2.0.0 beta a try, or downgrade to 1.1.0 I guess.
by Extrems
Tue Oct 05, 2021 1:34 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1729
Views: 1293056

Re: Game Boy Interface

Unfortunately I still lack a SCART RGB cable to test with. Hopefully I can fit one in my budget next year (currently trying to save for a Rigol DS1054Z).
by Extrems
Sat Oct 02, 2021 10:25 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1729
Views: 1293056

Re: Game Boy Interface

The video encoder doesn't generate a correct NTSC colorburst with the video timings used by the custom video format.

Tearing is to be expected with single buffering, and is a long documented issue with GBI ULL. GBIHF with default settings is close enough to zero latency.
by Extrems
Mon Sep 27, 2021 2:52 am
Forum: Swiss
Topic: Memory cards not working in latest build
Replies: 3
Views: 423

Re: Memory cards not working in latest build

I couldn't reproduce this issue using Super Smash Bros. Melee (USA) (En,Ja) (Rev 2).
by Extrems
Sun Sep 26, 2021 7:52 pm
Forum: Support
Topic: Gc loader cutscene issue
Replies: 2
Views: 360

Re: Gc loader cutscene issue

This is not an issue with the GC Loader.
https://github.com/ikorb/gcvideo/issues/46
by Extrems
Sat Sep 18, 2021 4:52 pm
Forum: Swiss
Topic: 1080i60 on 60Hz titles?
Replies: 16
Views: 7459

Re: 1080i60 on 60Hz titles?

It's a limitation imposed by the AVE-RVL.
by Extrems
Thu Sep 16, 2021 8:52 pm
Forum: Support
Topic: Sd2sp2 won’t boot or be seen by Swiss.
Replies: 5
Views: 753

Re: Sd2sp2 won’t boot or be seen by Swiss.

I'm afraid you'll need to burn a new disc.
by Extrems
Wed Sep 15, 2021 12:59 am
Forum: General Discussion
Topic: NINTENDO GAMECUBE TWENTY Years ago
Replies: 6
Views: 984

Re: NINTENDO GAMECUBE TWENTY Years ago

It's currently September 15 in Japan.
by Extrems
Tue Sep 14, 2021 1:47 am
Forum: Swiss
Topic: 1080i60 on 60Hz titles?
Replies: 16
Views: 7459

Re: 1080i60 on 60Hz titles?

You cannot use 1080i on a Wii.
by Extrems
Mon Sep 13, 2021 5:35 am
Forum: Swiss
Topic: Virtual Memory card per game?
Replies: 1
Views: 290

Re: Virtual Memory card per game?

This is planned, but first preformatting should be implemented, but before that we should implement the proper unlock sequence, but before that we need to make more space for code...
by Extrems
Thu Sep 09, 2021 11:42 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1729
Views: 1293056

Re: Game Boy Interface

emGBA hasn't been updated yet. So far, only GBI, Not64 and Swiss have support.
by Extrems
Thu Sep 09, 2021 1:53 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1729
Views: 1293056

Re: Game Boy Interface

If that were possible, it would've been done long ago.
by Extrems
Thu Sep 09, 2021 12:56 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1729
Views: 1293056

Re: Game Boy Interface

Are backup Roms able to be loaded from the gcloader sd card that is also running swiss(assuming it’s fat32 formatted)? No. Only multiboot images can be loaded. Also wondering if the write support for the GCLoader will allow GBI to write back to the gcloader as well? (Assuming the gcloader sd card i...
by Extrems
Sat Sep 04, 2021 1:26 pm
Forum: Wii64
Topic: [Not64] GameCube controller analog sticks are too sensitive
Replies: 11
Views: 2239

Re: [Not64] GameCube controller analog sticks are too sensitive

Nah, floating-point multiplications are much faster here, but not fast enough to make up the other costs in this case.