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by Extrems
Fri Apr 20, 2018 4:23 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

For memory card boot disc:
  • Added SD card support.
  • Fixed compatibility with CLI append hack.
I intended to give the same update to Home Bros., but something is going wrong with the PAL version.
by Extrems
Wed Apr 18, 2018 10:30 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

It refers to the CPU cycle count.
by Extrems
Wed Apr 18, 2018 5:00 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

It's complicated. For GB/GBC, you need to extract input timestamps out of an emulator, and use this conversion formula: (cycles + 35112 * 14 - 228 * 90 - 512) / 512 For GBA, incrementing cycles by 280896 per-frame is sufficient. (cycles - 83776 - 4096) / 4096 For GBPP-verified movies, use this formu...
by Extrems
Sun Apr 15, 2018 5:11 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

For GBA-as-GC controller:
  • Improved implementation.
  • Fixed compatibility with Mayflash GameCube Controller Adapter.
by Extrems
Sun Apr 15, 2018 4:06 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

It can be "--zoom=2.375", but it's "--zoom=2.375:2.375" to answer your question.
by Extrems
Fri Apr 13, 2018 2:31 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 101
Views: 32107

Re: Enhanced mGBA

Yes, with a memory-mapped file.
by Extrems
Sun Apr 08, 2018 1:51 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

All 3 chroma locations are valid for the official component cables, but presumably not when modified for RGBHV, or using a PAL GameCube's RGBcvS.
by Extrems
Sun Apr 08, 2018 1:45 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

That's weird considering what I made you test is equivalent to the default settings.

The high-fidelity edition doesn't have the features of the speedrunning edition, and someone might want to use the speedrunning edition with an OSSC.
by Extrems
Sun Apr 08, 2018 1:27 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

You're confused. The high-fidelity edition was made to rectify this. You're looking at the OSSC preset for the speedrunning edition.
by Extrems
Fri Apr 06, 2018 3:10 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

  • Added movie recording.
For standard edition:
  • Added movie playback.
The second reason for making Game Boy Interface has finally been realized.
Thanks to gifvex (Game Boy) and endrift (Game Boy Advance) for making this possible!
by Extrems
Thu Apr 05, 2018 2:25 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

--poll=0 might make it work.
by Extrems
Tue Apr 03, 2018 10:56 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

Look for GameCube/Wii TPL tools.
by Extrems
Tue Apr 03, 2018 5:13 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

When they're enabled, Super Mario Advance 4: Super Mario Bros. 3 has a palette matching SNES and Mario & Luigi: Superstar Saga gets darker.
by Extrems
Mon Apr 02, 2018 4:54 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

You can create a Media Source with "udp://<GC IP>:1234/" as input and "png_pipe" as input format. However, FFmpeg assumes a frame rate of 25 by default, so it'll play slow. I recommend you use mpv like so, and Game Capture it: mpv udp://<GC IP>:1234/ --demuxer-lavf-format=png_pip...
by Extrems
Mon Apr 02, 2018 12:39 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

I have GBI working and i was wondering with the 720x576i50 and 720x487i59.xxxxx does the speed of gameboy still being correct or is there any difrents ? The GameCube's video refresh rate has no effect on the Game Boy Player. other question i see that there is ip thing in the left bottom corner. wha...
by Extrems
Fri Mar 30, 2018 6:23 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

Here are some pictures taken with the official component cables and a Datapath VisionRGB-E1, using the new RGsB hack. https://files.extremscorner.org/gamecube/screenshots/gbirgbsonic.png https://files.extremscorner.org/gamecube/screenshots/gbirgbzelda.png https://files.extremscorner.org/gamecube/scr...
by Extrems
Fri Mar 30, 2018 5:45 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

⋅ Improved multiboot implementation. ⋅ Attempted fix for SD card compatibility. For speedrunning edition: ⋅ Improved per-field filtering in single-buffered mode. For high-fidelity edition: ⋅ Added RGB Sync-on-Green support. ⋅ Added xvYCC/BT.2020 sup...
by Extrems
Thu Mar 29, 2018 5:31 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

Hold Start + Select on the Game Boy logo with the cartridge inserted.
by Extrems
Thu Mar 29, 2018 4:41 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

If the cartridge's built-in rumble isn't working, then the detection is working just fine.
by Extrems
Thu Mar 29, 2018 2:32 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

But what I don't understand is what you mean by GBA BIOS/ROM/Save dumper? I know what a dumper is of course (either hardware or software), but what kind of application are we talking about here? A GC dol application? A bios file for the GBA that contain the multiboot function? And how is it suppose...
by Extrems
Thu Mar 29, 2018 2:15 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

You can disable Game Boy Player enhancements to prevent the frame drops.
by Extrems
Wed Mar 28, 2018 9:45 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

I have no idea what's going on. I don't even have the game.
by Extrems
Wed Mar 28, 2018 2:25 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

http://problemkaputt.de/gbatek.htm#bios ... glegamepak

This would be the GBA BIOS/ROM/Save dumper, if you haven't replaced or misplaced it.
by Extrems
Wed Mar 28, 2018 3:39 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

When I would play a rumble-enabled game, such as Drill Dozer, the rumble would not function, and the frame-rate would get sluggish. Everything would function perfrctly with the standard Gameboy Player disc. Would it fix anything having to do with this? If you have an SD card adapter and a default m...
by Extrems
Wed Mar 28, 2018 2:52 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1030
Views: 421512

Re: Game Boy Interface

It might? You'll have to find out if this were your issue.

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