Search found 1308 matches

by Extrems
Thu Mar 07, 2024 3:29 pm
Forum: GameCube
Topic: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
Replies: 4
Views: 659

Re: The Struggling Emulators (N64, PS1, NEO GEO, MAME)

PS1- There aren't a ton of PS1 games I'm particularly interested in, but for any to be seen, the emulation for it is terrible, like the N64, and the fact that it is barely running even for wii is a defeating sign for the gc, but perhaps work could be done on this in the future to potentially play s...
by Extrems
Sat Feb 24, 2024 1:00 am
Forum: Swiss
Topic: RAM Disk device since Swiss v0.6r1534
Replies: 16
Views: 1645

Re: RAM Disk device since Swiss v0.6r1534

36 pins is few? Well, it's only 8-bit wide instead of 16-bit.
by Extrems
Wed Feb 21, 2024 11:46 pm
Forum: Swiss
Topic: RAM Disk device since Swiss v0.6r1534
Replies: 16
Views: 1645

Re: RAM Disk device since Swiss v0.6r1534

The 2 banks are addressed contiguously no matter their size. The Game Boy Player is 16 MiB of expansion ARAM.
by Extrems
Wed Feb 21, 2024 3:51 pm
Forum: Swiss
Topic: RAM Disk device since Swiss v0.6r1534
Replies: 16
Views: 1645

Re: RAM Disk device since Swiss v0.6r1534

Papy.G wrote:
Wed Feb 21, 2024 8:07 am
So we can go up to 32MB internal and 32MB at the same time?
What is the minimum size needed to support the bigger patches?
32 MiB should cover everything reasonable (i.e. not the factory/service discs) and there isn't really any point going smaller.
by Extrems
Mon Feb 19, 2024 11:43 pm
Forum: Swiss
Topic: RAM Disk device since Swiss v0.6r1534
Replies: 16
Views: 1645

Re: RAM Disk device since Swiss v0.6r1534

Did somebody ever successfully performed such a mod? We haven't yet been successful with the internal mod due to an initialization problem. Does the internal memory mod still allow the use of the GBPlayer? It would. Will it be of any use to get closer to Triforce titles support? No. Would 32MB on t...
by Extrems
Mon Feb 19, 2024 5:17 pm
Forum: Swiss
Topic: RAM Disk device since Swiss v0.6r1534
Replies: 16
Views: 1645

Re: RAM Disk device since Swiss v0.6r1534

ARAM can be expanded by replacing the internal 16 MiB SDR SDRAM chip with a 32 MiB one, or by placing a 2/4/8/16/32 MiB chip on the Hi Speed Port. The RAM disk device creates a exFAT formatted disk on the Hi Speed Port expansion. There is currently no purpose for it, but could be used as a patch dev...
by Extrems
Mon Feb 12, 2024 10:42 pm
Forum: Swiss
Topic: Swiss version 0.6 is released
Replies: 40
Views: 32435

Re: Swiss version 0.6 is released

It's because it can't be reliably detected once initialized. It's already usable for most/all network functions in Swiss and other homebrew.
by Extrems
Sun Feb 11, 2024 3:13 pm
Forum: Swiss
Topic: Swiss version 0.6 is released
Replies: 40
Views: 32435

Re: Swiss version 0.6 is released

The sorting is still by the underlying filename since the metadata is filled-in later.
by Extrems
Sun Feb 11, 2024 1:07 am
Forum: Swiss
Topic: Stages of deflicker filter removal
Replies: 5
Views: 361

Re: Stages of deflicker filter removal

0: 0%, 100%, 0%
1: 18.75%, 62.5%, 18.75%
2: 25%, 50%, 25%

With 240p/288p:
0: 0%, 50%, 50%
1: 50%, 50%, 0%
2: 0%, 100%, 0%
by Extrems
Sat Feb 10, 2024 2:52 pm
Forum: Swiss
Topic: Stages of deflicker filter removal
Replies: 5
Views: 361

Re: Stages of deflicker filter removal

They aren't levels, nor removal. They're different choices of filters, and they differ with 240p/288p.
by Extrems
Thu Feb 08, 2024 12:59 am
Forum: Swiss
Topic: Wondering what vertical offset is and what it should be set at?
Replies: 2
Views: 398

Re: Wondering what vertical offset is and what it should be set at?

Just leave it on default. It's mostly for working around issues with certain analog capture cards.
by Extrems
Tue Feb 06, 2024 4:42 am
Forum: Swiss
Topic: Swiss version 0.6 is released
Replies: 40
Views: 32435

Re: Swiss version 0.6 is released

It means 480i/p can now be forced without going through 576i/p first.
by Extrems
Sun Jan 14, 2024 5:33 pm
Forum: Welcome
Topic: I am new here, why do I always get server error 500?
Replies: 4
Views: 1132

Re: I am new here, why do I always get server error 500?

I noticed they've been more frequent lately. emu_kidid would know more.
by Extrems
Thu Jan 11, 2024 11:46 pm
Forum: GameCube
Topic: How to send a .elf with BBA?
Replies: 5
Views: 754

Re: How to send a .elf with BBA?

You can send a .elf to Swiss via wiiload, but I don't think that's going to help you...
by Extrems
Fri Jan 05, 2024 11:45 pm
Forum: Research & Development
Topic: GameCube IPL / GameCube bootROM - ROM map and GameCube IPL XOR decryption
Replies: 1
Views: 1626

Re: GameCube IPL / GameCube bootROM - ROM map and GameCube IPL XOR decryption

Borg Number One wrote:
Fri Jan 05, 2024 10:55 pm
What is the sense of the data from 0x001AEEE9 to 0x001AFEFF and why is it "0x00" in the encrypted ipl.bin file?
It varies with the IPL ROM revision. 1.2 has ciphered padding there.
by Extrems
Tue Dec 19, 2023 3:11 pm
Forum: Swiss
Topic: Swiss version 0.6 is released
Replies: 40
Views: 32435

Re: Swiss version 0.6 is released

We don't currently emulate the Triforce hardware.
by Extrems
Fri Dec 15, 2023 10:48 pm
Forum: Swiss
Topic: Swiss version 0.6 is released
Replies: 40
Views: 32435

Re: Swiss version 0.6 is released

The junk data wasn't regenerated for the new game ID. You can add this line under junkIdSubstitutions to "fix" it.

Code: Select all

    <add key="GKQE010000" value="GKQJ"/>
by Extrems
Fri Dec 08, 2023 3:40 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 2969839

Re: Game Boy Interface

Make sure your SD card isn't formatted as exFAT. That's not supported outside of Swiss.
by Extrems
Thu Oct 26, 2023 6:29 pm
Forum: Wii64
Topic: [Not64] Bug? — only renders at 480p internally even when using different video modes
Replies: 5
Views: 2947

Re: [Not64] Bug? — only renders at 480p internally even when using different video modes

1) That's a bug with the video interface. The framebuffer is really 320x240.
2) UI textures with point sampling look nasty that way. We also can only do up to 640x528 in a single pass.
by Extrems
Thu Oct 26, 2023 3:24 pm
Forum: Wii64
Topic: [Not64] Bug? — only renders at 480p internally even when using different video modes
Replies: 5
Views: 2947

Re: [Not64] Bug? — only renders at 480p internally even when using different video modes

For 576p, this is intentional as many games also stretched vertically from a 320x240 framebuffer on PAL.
For 240p, it's actually 640x240 with 3x MSAA.
by Extrems
Sun Oct 22, 2023 2:31 am
Forum: Wii64
Topic: [Not64] Custom channel forwarder that reads meta.xml to autoboot a game?
Replies: 13
Views: 17950

Re: [Not64] Custom channel forwarder that reads meta.xml to autoboot a game?

It's not encrypted, the whole executable is LZMA2-compressed.
by Extrems
Thu Oct 19, 2023 2:55 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 2969839

Re: Game Boy Interface

Until --crop-auto can do left/right trim, you can use --format=cropped-size=320x576 (or 320:576 if you're using an older build).
by Extrems
Wed Oct 18, 2023 4:01 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 2969839

Re: Game Boy Interface

Depending on which edition you're using I might be able to solve that.
by Extrems
Tue Oct 17, 2023 8:41 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 2969839

Re: Game Boy Interface

You don't have to use those examples. Use the color profiles instead.