Search found 322 matches

by Extrems
Wed May 24, 2017 11:34 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

I figured a video would be the easiest way so here is a nice little walkthrough on how to change the button mapping https://youtu.be/MbRbFY0MQNY The default scheme you're describing was carried over from the Start-up Disc's settings and is Type B. Setting 240p60 is pointless as it is the default, a...
by Extrems
Tue May 23, 2017 11:12 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

I don't know, it should be working.
by Extrems
Tue May 23, 2017 9:37 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

The easiest way is using Swiss with the .dcp file present.
by Extrems
Tue May 02, 2017 3:40 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 266
Views: 125717

Re: Not64 Second Edition - an Hybrid Heaven emulator

Maybe you missed the writing on the wall, but it turns out the Game Boy Player is more interesting and valuable.

There was an update in the works, I don't know when I'll finish it.
by Extrems
Sun Apr 30, 2017 4:22 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

I wanted to say thanks for adding my GBA color matrix profiles from libretro. Is the gbi using shaders or texture mapping? I plan to update my shaders since I use a lot of tools for color profile a little bit after my release from December. It would be around May. Shaders, I made a point to (ab)use...
by Extrems
Mon Apr 10, 2017 4:26 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

⋅ Added component video DAC oversampling. ⋅ Added experimental 960i and 1152i video modes. For low latency version: ⋅ Added component video DAC oversampling. ⋅ Added reset fade effect. ⋅ Added TPL overlay. For ultra-low latency version: ⋅ ...
by Extrems
Fri Apr 07, 2017 7:02 pm
Forum: Welcome
Topic: I'm new, hello! What did SWIM buy?
Replies: 11
Views: 438

Re: I'm new, hello! What did SWIM buy?

NTSC-J switch is obsolete with Swiss.
by Extrems
Sun Apr 02, 2017 1:15 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 84
Views: 20465

Re: Enhanced mGBA

The input remapping always resets when I try to save the configuration on Gamecube. So it seems that it does not work properly for Gamecube version. Works for me. And it seems slower than previous version, especially early versions. The emulation has changed in a year's time, audio emulation is par...
by Extrems
Sat Apr 01, 2017 12:00 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

You're not, it changed for the color matrix option.
by Extrems
Wed Mar 29, 2017 11:59 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 84
Views: 20465

Re: Enhanced mGBA

  • Added input remapping.
  • Changed 3DS Controller support for ctroller.
For Wii port:
  • Added power button handling.
  • Added Extenmote native support.
  • Added Wii U Pro Controller support.
by Extrems
Sun Mar 26, 2017 11:50 pm
Forum: Welcome
Topic: I'm new, hello! What did SWIM buy?
Replies: 11
Views: 438

Re: I'm new, hello! What did SWIM buy?

I don't know, I'd be pissed if my Serial Port 1 was left unusable like that.
by Extrems
Tue Mar 21, 2017 11:07 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

Your problem likely stem from using an SDHC card. These aren't compatible with the Action Replay/SD Media Launcher software.
by Extrems
Sun Mar 19, 2017 9:11 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

⋅ Added temporal/spatial dithering. ⋅ Added color matrices by Pokefan531. ⋅ Added TPL overlay support to wiiload server. ⋅ Changed default color matrix to Pokefan531's. ⋅ Changed default gamma to 2.2. ⋅ Optimized NormalNx filter. For low l...
by Extrems
Fri Mar 03, 2017 1:56 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

Thanks for the info Extrems. I had never heard of PNG chunks, but I tried removing them from some of your screenshots ( http://www.gc-forever.com/forums/viewtopic.php?f=37&t=2782&start=25#p29959 ) using PNGGauntlet (a GUI for PNGOUT and others), but comparing the input with the output back ...
by Extrems
Wed Mar 01, 2017 12:13 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

I'd like to use GBI's PNG-capturing capabilities, but it's a shame I can't use them to capture the fantastic look of LL/ULL. Screenshots aren't altered beyond image doubling, but gAMA and cHRM chunks are present. You can strip those to restore the look you're looking for in PNG viewers supporting c...
by Extrems
Sun Feb 19, 2017 6:32 am
Forum: Hardware / Modding
Topic: GC Video 240P ?
Replies: 2
Views: 616

Re: GC Video 240P ?

1. Yes.
2. Yes.
3. Yes, but GBI does "line doubling" anyway. Swiss can also fix the Start-up Disc with force 480p.
by Extrems
Wed Feb 15, 2017 6:53 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

I'm not too keen on it, and it sure as hell won't sound like a DS Lite.
by Extrems
Sun Feb 12, 2017 12:10 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

  • Added volume control.
  • Added per-channel settings where possible.
  • Changed volume to 75% to mitigate clipping with AVE-DOL.
  • Fixed framebuffer clearing for 576i.
by Extrems
Fri Jan 13, 2017 10:36 am
Forum: Hardware / Modding
Topic: Would like to disable 480p on DOL-001...
Replies: 18
Views: 1007

Re: Would like to disable 480p on DOL-001...

OttoBaus wrote:I also had assumed that it was pin 2 that I would need to find a way to bypass.

That'd only result in no video.
by Extrems
Fri Jan 13, 2017 6:06 am
Forum: Hardware / Modding
Topic: Would like to disable 480p on DOL-001...
Replies: 18
Views: 1007

Re: Would like to disable 480p on DOL-001...

If you look at http://gamesx.com/wiki/doku.php?id=av:nintendodigitalav, you just need to disable pin 1 in some way.

Alternatively, you can momentarily disconnect the cable when using software with this behavior.
by Extrems
Thu Jan 12, 2017 6:53 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

I might add Lua scripting for that.
by Extrems
Tue Jan 03, 2017 4:27 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 647
Views: 339519

Re: Game Boy Interface

The EverDrive menu.
by Extrems
Wed Dec 14, 2016 10:35 pm
Forum: Support
Topic: Modding GCN color encoding between NTSC/PAL
Replies: 24
Views: 1064

Re: Correcting PAL mode on NTSC systems

No, PAL consoles have a different encoder that only output PAL.
by Extrems
Tue Dec 13, 2016 9:25 pm
Forum: Support
Topic: Modding GCN color encoding between NTSC/PAL
Replies: 24
Views: 1064

Re: Correcting PAL mode on NTSC systems

The choice is either NTSC 50 Hz or PAL-M 50 Hz.

theclaw wrote:I don't know what 50hz games do on a brazilian gamecube.

The same thing as on an American one.
by Extrems
Mon Dec 12, 2016 10:42 pm
Forum: Modchips
Topic: xeno gc still giving red light, may hav fkd up
Replies: 12
Views: 867

Re: xeno gc still giving red light, may hav fkd up

Not only will the output be black and white on composite in 50hz mode with an ntsc console, but if your tv doesn't support 50hz signaling, it won't show anything. There's also the possibility that it's a poorly made clone that doesn't upload multiboot menu when you hold start. Shouldn't be a proble...

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