Search found 6 matches
- Thu Jul 28, 2016 10:23 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3009472
Re: Game Boy Interface
It's impossible to implement SGB features. No, but I'll add an option to set the sample aspect ratio. Very glad to hear this. I ran into this too (post on page 15). Glad to find out I'm not the only one that noticed. Hopefully there will be LL and ULL versions with the fix. As it stands right now, ...
- Wed Jul 13, 2016 9:15 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3009472
Re: Game Boy Interface
Ignoring visual and audio quality, if I want the games to feel and play as much like the GBA as possible, should I use the ultra low latency version? I play on a CRT TV using s-video. If I recall, LL and ULL cause colorburst to run out of spec and not be recognized, your video will be black and whi...
- Fri Jul 08, 2016 7:51 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3009472
Re: Game Boy Interface
Very glad to hear this. I ran into this too (post on page 15).Extrems wrote:It's impossible to implement SGB features.
No, but I'll add an option to set the sample aspect ratio.FirebrandX wrote:Would you be willing to change the default argument to a perfect square pixel match of the original graphics?
- Tue Mar 22, 2016 2:47 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3009472
Re: Game Boy Interface
Tried GBI out tonight. Used LL in 240p mode with a PVM CRT and Component cables, and to boot a Gamecube-compatible arcade stick :D Loving it! One question, is the output horizontally scaled? I think I saw some signs of non-integer scaling (some text characters had pixels whose widths appeared thinn...
- Sat Feb 27, 2016 3:57 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3009472
Re: Game Boy Interface
Create a file called gbi.dcp with the following line in it:Incinerates wrote:Awesome app. Just want to know how I can force 240p over component using ULL? It defaults to 480p through framemeister.
--scan-mode={non-interlace}
and place in same directory as gbi
- Sun Feb 21, 2016 12:26 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3009472
Re: Game Boy Interface
Tried GBI out tonight. Used LL in 240p mode with a PVM CRT and Component cables, and to boot a Gamecube-compatible arcade stick :D Loving it! One question, is the output horizontally scaled? I think I saw some signs of non-integer scaling (some text characters had pixels whose widths appeared thinne...