Search found 6 matches

by DanAdamKOF
Thu Jul 28, 2016 10:23 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3009472

Re: Game Boy Interface

It's impossible to implement SGB features. No, but I'll add an option to set the sample aspect ratio. Very glad to hear this. I ran into this too (post on page 15). Glad to find out I'm not the only one that noticed. Hopefully there will be LL and ULL versions with the fix. As it stands right now, ...
by DanAdamKOF
Wed Jul 13, 2016 9:15 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3009472

Re: Game Boy Interface

Ignoring visual and audio quality, if I want the games to feel and play as much like the GBA as possible, should I use the ultra low latency version? I play on a CRT TV using s-video. If I recall, LL and ULL cause colorburst to run out of spec and not be recognized, your video will be black and whi...
by DanAdamKOF
Fri Jul 08, 2016 7:51 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3009472

Re: Game Boy Interface

Extrems wrote:It's impossible to implement SGB features.
FirebrandX wrote:Would you be willing to change the default argument to a perfect square pixel match of the original graphics?
No, but I'll add an option to set the sample aspect ratio.
Very glad to hear this. I ran into this too (post on page 15).
by DanAdamKOF
Tue Mar 22, 2016 2:47 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3009472

Re: Game Boy Interface

Tried GBI out tonight. Used LL in 240p mode with a PVM CRT and Component cables, and to boot a Gamecube-compatible arcade stick :D Loving it! One question, is the output horizontally scaled? I think I saw some signs of non-integer scaling (some text characters had pixels whose widths appeared thinn...
by DanAdamKOF
Sat Feb 27, 2016 3:57 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3009472

Re: Game Boy Interface

Incinerates wrote:Awesome app. Just want to know how I can force 240p over component using ULL? It defaults to 480p through framemeister.
Create a file called gbi.dcp with the following line in it:
--scan-mode={non-interlace}
and place in same directory as gbi
by DanAdamKOF
Sun Feb 21, 2016 12:26 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3009472

Re: Game Boy Interface

Tried GBI out tonight. Used LL in 240p mode with a PVM CRT and Component cables, and to boot a Gamecube-compatible arcade stick :D Loving it! One question, is the output horizontally scaled? I think I saw some signs of non-integer scaling (some text characters had pixels whose widths appeared thinne...