Search found 77 matches

by niuus
Thu Jul 09, 2020 11:52 pm
Forum: Wii64
Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
Replies: 10
Views: 335

Re: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64

Rice may work faster but the port is missing quite a few things which is potentially why. It's also a lot messier than glN64 to follow (code-wise). The best plugin to use for compatibility at this point is glN64 in Not64 due to the recent fixes Extrems has pushed. I'll eventually release a Wii64 bu...
by niuus
Thu Jul 09, 2020 6:35 am
Forum: Wii64
Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
Replies: 10
Views: 335

Re: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64

Rice may work faster but the port is missing quite a few things which is potentially why. It's also a lot messier than glN64 to follow (code-wise). The best plugin to use for compatibility at this point is glN64 in Not64 due to the recent fixes Extrems has pushed. I'll eventually release a Wii64 bu...
by niuus
Sat Jun 13, 2020 2:40 am
Forum: Wii64
Topic: Wii64 creators?
Replies: 36
Views: 3176

Re: Wii64 creators?

I ended up fixing the build issues but have run into an issue where something super simple is bringing the PS3 to a crawl (drawing a rect in the GUI). I've commented that out and I'm now working on gfx and bringing in changes from wii64 to it Hi emu_kidid. Is there a beta DOL available to test the ...
by niuus
Sat May 30, 2020 11:07 am
Forum: Wii64
Topic: Wii64 creators?
Replies: 36
Views: 3176

Re: Wii64 creators?

I ended up fixing the build issues but have run into an issue where something super simple is bringing the PS3 to a crawl (drawing a rect in the GUI). I've commented that out and I'm now working on gfx and bringing in changes from wii64 to it Hi emu_kidid. Is there a beta DOL available to test the ...
by niuus
Fri May 08, 2020 12:53 am
Forum: GameCube
Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
Replies: 25
Views: 1331

Re: Running Snes9xGX on a SD CRT (component) is a nightmare

Been looking for a way to have snes9xgx running in 240p or 480i through component but I've had no luck yet. When I load the .dol it automatically launches in 480p (which my standard def CRT can't handle), I can only bypass this by unplugging the component cables from the console before loading the ...
by niuus
Sat May 02, 2020 4:20 am
Forum: GameCube
Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
Replies: 25
Views: 1331

Re: Running Snes9xGX on a SD CRT (component) is a nightmare

Been looking for a way to have snes9xgx running in 240p or 480i through component but I've had no luck yet. When I load the .dol it automatically launches in 480p (which my standard def CRT can't handle), I can only bypass this by unplugging the component cables from the console before loading the ...
by niuus
Fri Apr 24, 2020 3:21 pm
Forum: Wii64
Topic: Wii64 creators?
Replies: 36
Views: 3176

Re: Wii64 creators?

Yep but I said it about the Not64 version, WII64 is the original release by another team. And they made another version with the Rice video plugin that partially supports Cruis'n Exotica, but works however slowly, buggy and with damaged graphic. And instead Cruis'n Exotica is light by Cruis'n World...
by niuus
Wed Apr 22, 2020 7:03 pm
Forum: Wii64
Topic: Wii64 creators?
Replies: 36
Views: 3176

Re: Wii64 creators?

In the official WII64 repo I can't find an updated release download. I don't know then if the updated few days ago files there are improvements for the Cruis'n Exotica video plugin emulation. Do you know that there is a recent OpenGL video plugin compatible with it? Could be added like Rice to WII6...
by niuus
Wed Apr 22, 2020 6:58 pm
Forum: Wii64
Topic: Wii64 creators?
Replies: 36
Views: 3176

Re: Wii64 creators?

Yes, the original team was tehpola, sepp256 and me. Extrems is the author of the unofficial fork known as Not64 and FIX94 made a brief fork for Wii U VC mode, but that has been integrated mostly into the official repo . Just curious, do you intend in the future to restore ZIP support and add the "o...
by niuus
Sat Feb 29, 2020 4:31 pm
Forum: GameCube
Topic: Snes9x RX - A new fork
Replies: 14
Views: 6164

Re: Snes9x RX - A new fork

Andross89 wrote:
Fri Feb 14, 2020 2:31 pm
niuus wrote:
Thu Feb 13, 2020 11:40 pm
I do play it all the time, one of my favorites. Yeah, i know about the message, but it is not a problem in RX.
I like it a lot too. Can you play on the GameCube? If so, which emulator and version?
https://github.com/niuus/snes9xrx/releases
by niuus
Sat Feb 29, 2020 4:26 pm
Forum: GameCube
Topic: Neo Geo CD
Replies: 62
Views: 25802

Re: Neo Geo CD

infact wrote:
Sat Nov 10, 2012 11:43 am
yeah, the old redux build has no sdhc support. btw. the sd/mc question was just a quick insert because i have no memcard in my dev cube ;-)

There will be something big coming with NeoGeo CD in the near future, stay tuned.
2020 maybe? LOL.
by niuus
Thu Feb 13, 2020 11:40 pm
Forum: GameCube
Topic: Snes9x RX - A new fork
Replies: 14
Views: 6164

Re: Snes9x RX - A new fork

Hi, Jikkyou Oshaberi Parodius has never worked well in recent versions of GX. I always wondered if you or dborth were aware of this case. Your version does not show the introduction message that I never understood. If you (or dborth) can try to resolve it, I would be grateful. I do play it all the ...
by niuus
Tue Jan 28, 2020 1:31 pm
Forum: Swiss
Topic: Triforce arcade games with Swiss
Replies: 6
Views: 819

Re: Triforce arcade games with Swiss

Extrems wrote:
Sun Jan 26, 2020 2:12 am
It's possible.
My mind was blown. :o
by niuus
Tue Jan 28, 2020 1:23 pm
Forum: GameCube
Topic: Hu-Go! GX unofficial
Replies: 56
Views: 29195

Re: Hu-Go! GX unofficial

What is the status of Hu-Go GX in 2020? Playable on Gamecube? Functional? Still being developed? EDIT: I have now tried this out for myself. Sorry guys for anybody who worked on this, but I was not impressed. It's nowhere near up to the standard of emulators like SNES 9x Rx, etc. Not really useable...
by niuus
Sun Jan 12, 2020 2:52 am
Forum: GameCube
Topic: Snes9xGX 4.3.3 GameCube VM
Replies: 69
Views: 38552

Re: Snes9xGX 4.3.3 GameCube VM

niuus, my PR is here . I've tested it locally, saving & loading seems fine. You seem to have some other build issues when I tried to build your repo with the latest dkppc/libOGC (that I also addressed). I tip my hat to you, sir. Thanks for your PR! I think i'll branch it so that the performance pen...
by niuus
Mon Dec 30, 2019 3:05 am
Forum: GameCube
Topic: Snes9xGX 4.3.3 GameCube VM
Replies: 69
Views: 38552

Re: Snes9xGX 4.3.3 GameCube VM

With the latest version of swiss i have the same result. Its realy weird. I bought the console many years ago with the Wiikey / Wasap Fusion chip in it. At first glance I would say that no special settings have been made. Use the 748 release, there was a supposed fix for a regression with Wiikey Fu...
by niuus
Sun Dec 29, 2019 11:45 pm
Forum: GameCube
Topic: Snes9xGX 4.3.3 GameCube VM
Replies: 69
Views: 38552

Re: Snes9xGX 4.3.3 GameCube VM

emu_kidid wrote:
Thu Nov 07, 2019 10:26 pm
Yeah I can add it in.
I gave it a try with this commit:
https://github.com/dborth/snes9xgx/comm ... ec2c88620f
It errored out with:
Image

I am guessing it won't be possible since the SD2SP2 support comes from the newer devkitPPC itself?
by niuus
Wed Dec 25, 2019 9:23 pm
Forum: GameCube
Topic: Snes9xGX 4.3.3 GameCube VM
Replies: 69
Views: 38552

Re: Snes9xGX 4.3.3 GameCube VM

With the latest version of swiss i have the same result. Its realy weird. I bought the console many years ago with the Wiikey / Wasap Fusion chip in it. At first glance I would say that no special settings have been made. Well, if you start fresh without a swiss.ini config file, you should be safe....
by niuus
Wed Dec 25, 2019 3:50 pm
Forum: GameCube
Topic: Snes9xGX 4.3.3 GameCube VM
Replies: 69
Views: 38552

Re: Snes9xGX 4.3.3 GameCube VM

Hello niuus, with your version I have the same issue. The picture of the black screen you will find in this link: https://www.bilder-upload.eu/bild-a2f3c1-1577285781.jpg.html Weird. I went ahead and gave it a try with the latest Swiss version just in case (743), used the specific Snes9x RX GCN dol,...
by niuus
Tue Dec 24, 2019 10:46 pm
Forum: GameCube
Topic: Snes9xGX 4.3.3 GameCube VM
Replies: 69
Views: 38552

Re: Snes9xGX 4.3.3 GameCube VM

Hello dear gc-forever community, I need your help to run the snes9xgx Emulator on my modded Gamecube. The Gamecube have the Wiikey Fusion Chip with a SD Card reader. From the SD Card I load the swiss software. In swiss I have the option to run any DOL file. In my case I try to load the snes9xgx DOL...
by niuus
Mon Nov 25, 2019 4:00 pm
Forum: GameCube
Topic: Snes9xGX 4.3.3 GameCube VM
Replies: 69
Views: 38552

Re: Snes9xGX 4.3.3 GameCube VM

emu_kidid wrote:
Thu Nov 07, 2019 10:26 pm
Yeah I can add it in.
thanks as always, emu_kidid
by niuus
Thu Nov 07, 2019 5:08 pm
Forum: GameCube
Topic: Snes9xGX 4.3.3 GameCube VM
Replies: 69
Views: 38552

Re: Snes9xGX 4.3.3 GameCube VM

Hi @emu_kidid! Will this be updated to include the reading from the SD2SP2 adapter? I'd love to include it in https://github.com/niuus/Snes9xRX
by niuus
Fri Aug 16, 2019 6:11 pm
Forum: GameCube
Topic: Hu-Go! GX unofficial
Replies: 56
Views: 29195

Re: Hu-Go! GX unofficial

emu_kidid wrote:
Fri Aug 16, 2019 9:49 am
No, but I've added it to my list of things to work on
As always, thanks.
by niuus
Thu Aug 15, 2019 5:03 pm
Forum: Homebrew & Utilities
Topic: Testers wanted (Descent for GC)
Replies: 24
Views: 14633

Re: Testers wanted (Descent for GC)

Fixed, use 576.
by niuus
Thu Aug 15, 2019 1:43 pm
Forum: GameCube
Topic: Snes9x RX - A new fork
Replies: 14
Views: 6164

Re: Snes9x RX - A new fork

Later releases: https://github.com/niuus/Snes9xRX/releases [4.3.0 - August 14, 2019] * Fixed "PowerFest 94 - Super Mario Kart" black screen. * Fixed Kat's Run - Zen-Nihon K-Car Senshuken graphic bg corruption during demo. Phalanx random black screen is fixed too. * Fixed Clayfighter blue clown face ...