https://github.com/niuus/NeoCDRX
https://gbatemp.net/threads/neocd-rx-a-new-fork.627012/
Search found 87 matches
- Fri Apr 07, 2023 2:45 am
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 229978
- Tue Mar 28, 2023 1:54 am
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 229978
Re: NeoCD Redux unofficial
http://www.gc-forever.com/forums/download/file.php?id=1007 Will eventually upload to GitHub after some cleanup and other minor improvements are made.... 06/12/2016: ( Unofficial Version 0.1.52A.3 release by megalomaniac) ----------- - Random Freezing issues should be fixed <<< note: "should&qu...
- Tue Mar 28, 2023 12:57 am
- Forum: Emulators
- Topic: How do I use SNES/NES/SEGA emulators with SD2SP2?
- Replies: 16
- Views: 23314
Re: How do I use SNES/NES/SEGA emulators with SD2SP2?
Long time follow up, but with a different issue. I did get these to work. However, I recently acquires a CRT, and the snes9x and FCEUX emulators do not work on the it. They load with no video. The Genesis GX emulator has no issues. Is this a known display issue? I've never had a component video cab...
- Tue Jun 07, 2022 9:09 pm
- Forum: GameCube
- Topic: NeoCD input.c problem
- Replies: 2
- Views: 6534
NeoCD input.c problem
I noticed that the emulator only recognizes Classic Controller inputs on the menu, while in-game, only the analog stick works (no buttons, no dpad). Curiously enough, Gamecube controller works with both analog/dpad on the cube, but only dpad works on the Wii. When compiling emukidid's fork, I have t...
- Tue May 10, 2022 11:09 pm
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 229978
Re: NeoCD Redux unofficial
Interesting. Where do I find said fixes to apply them to all my games? There is no fix. At least until someone updates this emulator. The modifications I made were cheats like "Invincible", "Infinite Life"... Okey. I was talking about this: I helped a user here and we hacked abo...
- Tue May 10, 2022 8:25 pm
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 229978
Re: NeoCD Redux unofficial
What would you like to know? This emulator has several bugs. In the case of Burning Fighter, if you choose the MVS option, and pay close attention to the screen change, you will notice that the option will change to normal. Something like. You will encounter several bugs on your journey. From the m...
- Tue May 10, 2022 4:16 am
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 229978
Re: NeoCD Redux unofficial
...A quick game to test is Metal Slug 2... Try to delete the file and choose another game to be the first to save. Of course. Did that a dozen times between tests on the Wii and the Gamecube. "A2" and "A3" are which games? Lol. NeoCD Redux unofficial 1.52. A2 / 1.52. A3 I'll try...
- Mon May 09, 2022 9:41 am
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 229978
Re: NeoCD Redux unofficial
...made the Neo Geo Memory Card function actually work. Is the save function not working? With the exception of Over Top, I think all the games on my list are saving correctly. Remember to press L or R before closing the game. Yeah, I did that previously. Not working for me. Tried holding R before ...
- Fri May 06, 2022 11:26 pm
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 229978
Re: NeoCD Redux unofficial
http://www.gc-forever.com/forums/download/file.php?id=1007 NeoCD Redux NEO-CD REDUX, a NeoGeo CD/Z emulator for the Nintendo GameCube console. It owes it's existence to several other emulators, but was initially based on Foster's NeoCD/SDL 0.3.1 and NJ's NeoCDZ emulators Will eventually upload to G...
- Tue Jun 22, 2021 8:02 pm
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 229978
Re: NeoCD Redux unofficial
And does it matter whether it's named "neocd.dol", "neocd-redux.dol" or neocd redux.dol"? This emulator is about the tiniest detail or it won't run... Not correct. All emulators use really simple folder structures, or else you would have game and emulator files spread all o...
- Thu Jul 09, 2020 11:52 pm
- Forum: Wii64
- Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
- Replies: 16
- Views: 33694
Re: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
Rice may work faster but the port is missing quite a few things which is potentially why. It's also a lot messier than glN64 to follow (code-wise). The best plugin to use for compatibility at this point is glN64 in Not64 due to the recent fixes Extrems has pushed. I'll eventually release a Wii64 bu...
- Thu Jul 09, 2020 6:35 am
- Forum: Wii64
- Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
- Replies: 16
- Views: 33694
Re: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
Rice may work faster but the port is missing quite a few things which is potentially why. It's also a lot messier than glN64 to follow (code-wise). The best plugin to use for compatibility at this point is glN64 in Not64 due to the recent fixes Extrems has pushed. I'll eventually release a Wii64 bu...
- Sat Jun 13, 2020 2:40 am
- Forum: Wii64
- Topic: Wii64 creators?
- Replies: 37
- Views: 54420
Re: Wii64 creators?
I ended up fixing the build issues but have run into an issue where something super simple is bringing the PS3 to a crawl (drawing a rect in the GUI). I've commented that out and I'm now working on gfx and bringing in changes from wii64 to it Hi emu_kidid. Is there a beta DOL available to test the ...
- Sat May 30, 2020 11:07 am
- Forum: Wii64
- Topic: Wii64 creators?
- Replies: 37
- Views: 54420
Re: Wii64 creators?
I ended up fixing the build issues but have run into an issue where something super simple is bringing the PS3 to a crawl (drawing a rect in the GUI). I've commented that out and I'm now working on gfx and bringing in changes from wii64 to it Hi emu_kidid. Is there a beta DOL available to test the ...
- Fri May 08, 2020 12:53 am
- Forum: GameCube
- Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
- Replies: 30
- Views: 44386
Re: Running Snes9xGX on a SD CRT (component) is a nightmare
Been looking for a way to have snes9xgx running in 240p or 480i through component but I've had no luck yet. When I load the .dol it automatically launches in 480p (which my standard def CRT can't handle), I can only bypass this by unplugging the component cables from the console before loading the ...
- Sat May 02, 2020 4:20 am
- Forum: GameCube
- Topic: Running Snes9xGX on a SD CRT (component) is a nightmare
- Replies: 30
- Views: 44386
Re: Running Snes9xGX on a SD CRT (component) is a nightmare
Been looking for a way to have snes9xgx running in 240p or 480i through component but I've had no luck yet. When I load the .dol it automatically launches in 480p (which my standard def CRT can't handle), I can only bypass this by unplugging the component cables from the console before loading the ...
- Fri Apr 24, 2020 3:21 pm
- Forum: Wii64
- Topic: Wii64 creators?
- Replies: 37
- Views: 54420
Re: Wii64 creators?
Yep but I said it about the Not64 version, WII64 is the original release by another team. And they made another version with the Rice video plugin that partially supports Cruis'n Exotica, but works however slowly, buggy and with damaged graphic. And instead Cruis'n Exotica is light by Cruis'n World...
- Wed Apr 22, 2020 7:03 pm
- Forum: Wii64
- Topic: Wii64 creators?
- Replies: 37
- Views: 54420
Re: Wii64 creators?
In the official WII64 repo I can't find an updated release download. I don't know then if the updated few days ago files there are improvements for the Cruis'n Exotica video plugin emulation. Do you know that there is a recent OpenGL video plugin compatible with it? Could be added like Rice to WII6...
- Wed Apr 22, 2020 6:58 pm
- Forum: Wii64
- Topic: Wii64 creators?
- Replies: 37
- Views: 54420
Re: Wii64 creators?
Yes, the original team was tehpola, sepp256 and me. Extrems is the author of the unofficial fork known as Not64 and FIX94 made a brief fork for Wii U VC mode, but that has been integrated mostly into the official repo . Just curious, do you intend in the future to restore ZIP support and add the &q...
- Sat Feb 29, 2020 4:31 pm
- Forum: GameCube
- Topic: Snes9x RX - A new fork
- Replies: 17
- Views: 33965
- Sat Feb 29, 2020 4:26 pm
- Forum: GameCube
- Topic: Neo Geo CD
- Replies: 63
- Views: 114418
- Thu Feb 13, 2020 11:40 pm
- Forum: GameCube
- Topic: Snes9x RX - A new fork
- Replies: 17
- Views: 33965
Re: Snes9x RX - A new fork
Hi, Jikkyou Oshaberi Parodius has never worked well in recent versions of GX. I always wondered if you or dborth were aware of this case. Your version does not show the introduction message that I never understood. If you (or dborth) can try to resolve it, I would be grateful. I do play it all the ...
- Tue Jan 28, 2020 1:31 pm
- Forum: Swiss
- Topic: Triforce arcade games with Swiss
- Replies: 12
- Views: 14757
- Tue Jan 28, 2020 1:23 pm
- Forum: GameCube
- Topic: Hu-Go! GX unofficial
- Replies: 56
- Views: 124183
Re: Hu-Go! GX unofficial
What is the status of Hu-Go GX in 2020? Playable on Gamecube? Functional? Still being developed? EDIT: I have now tried this out for myself. Sorry guys for anybody who worked on this, but I was not impressed. It's nowhere near up to the standard of emulators like SNES 9x Rx, etc. Not really useable...
- Sun Jan 12, 2020 2:52 am
- Forum: GameCube
- Topic: Snes9xGX 4.3.3 GameCube VM
- Replies: 69
- Views: 148350
Re: Snes9xGX 4.3.3 GameCube VM
niuus, my PR is here . I've tested it locally, saving & loading seems fine. You seem to have some other build issues when I tried to build your repo with the latest dkppc/libOGC (that I also addressed). I tip my hat to you, sir. Thanks for your PR! I think i'll branch it so that the performance...