Search found 9 matches

by MR.JOE
Fri Dec 29, 2017 6:44 pm
Forum: Game Hacking
Topic: [REQUEST] Star Wars: Rogue Squadron II: Rogue Leader(GCN/WIIRD/PAL)
Replies: 1
Views: 1591

Re: [REQUEST] Star Wars: Rogue Squadron II: Rogue Leader(GCN/WIIRD/PAL)

Anyone knows if there's currently a way to fix this issue? Thanks!
by MR.JOE
Fri Dec 29, 2017 6:42 pm
Forum: Game Hacking
Topic: Star Wars: Bounty Hunter (GCN/WIIRD/PAL)
Replies: 1
Views: 1633

Re: Star Wars: Bounty Hunter (GCN/WIIRD/PAL)

Is there any cheat to enable progressive mode in this game? Thanks!
by MR.JOE
Thu Jul 07, 2016 10:36 pm
Forum: Hardware / Modding
Topic: N64 Mod - trouble sourcing parts
Replies: 7
Views: 1701

Re: N64 Mod - trouble sourcing parts

Interesting. What about the MX8330? Did you leave it untouched?
by MR.JOE
Wed Jul 06, 2016 1:47 pm
Forum: Hardware / Modding
Topic: N64 Mod - trouble sourcing parts
Replies: 7
Views: 1701

Re: N64 Mod - trouble sourcing parts

Diminuendo wrote:
... and crystals of to make it PAL.

Did you swap both crystals or just the X1? Did you have to rewire anything else?
by MR.JOE
Fri Jun 10, 2016 1:39 pm
Forum: Game Hacking
Topic: [REQUEST] Star Wars: Rogue Squadron II: Rogue Leader(GCN/WIIRD/PAL)
Replies: 1
Views: 1591

[REQUEST] Star Wars: Rogue Squadron II: Rogue Leader(GCN/WIIRD/PAL)

Hi, as you all might know the widescreen patches in SWISS/Nintendont for Star Wars: Rogue Squadron II: Rogue Leader don't work correctly. It's possible to play the game but the fact that small parts to the left and to the right of the picture are not being rendered completely is very distracting. Th...
by MR.JOE
Fri Jun 10, 2016 1:32 pm
Forum: Game Hacking
Topic: Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)
Replies: 7
Views: 5605

Re: Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)

@Ralf@gc-forever Thanks for contributing so much to the scene! I wonder what's the difference between those 2 codes: 16:9 Aspect Ratio (Widescreen) - PTR Version [Ralf] WWQV-KR4R-21DY1 T63Z-N1G5-QFXXD 2K34-VEAK-6Y42Z WN56-AVP6-GV36R 16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf] 3X9B-C20Z-YK9VQ...
by MR.JOE
Fri Jun 10, 2016 1:29 pm
Forum: Swiss
Topic: Submit Compatibility Issues Here
Replies: 90
Views: 40499

Re: Submit Compatibility Issues Here

Thanks emu_kidid that solved the issue! I'd like to post several other issues that were present in earlier builds as well and have not been reportet yet: Game Starwars Bounty Hunter Region PAL Medium disc Swiss version 364 Detailed report of the issue Everytime I force 480p/576p resolution the game ...
by MR.JOE
Fri Jun 10, 2016 10:22 am
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 806
Views: 324904

Re: Swiss Nightly Build

What is the current resolution SWISS uses to render it's games? E.g. for 480i: 720x480 or 640x480? I'm wondering because with Nintendont we got the option to switch between 720 and 640 making it more convenient, especially for widescreen games, to use the full native resolution. E.g. Using 720 scree...
by MR.JOE
Fri Jun 10, 2016 10:11 am
Forum: Swiss
Topic: Submit Compatibility Issues Here
Replies: 90
Views: 40499

Re: Submit Compatibility Issues Here

I'd like to post a major issue, present since the latest nightly (363): Game any disc-based game tested so far Region PAL Medium disc Swiss version 363 Detailed report of the issue Everytime I boot a retail game via SWISS I get an immediate ingame error, stating something like "an error has occured,...