Search found 15 matches

by MR.JOE
Sat Sep 02, 2023 6:47 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3031622

Re: Game Boy Interface

Hi I'm looking at setting up GBIHF 360p through an RT5X and noted the following line in the firmware update: The RGB approach seems to have some image quality issues, though, so we'd recommend a solution that uses the GC's digital AV port. Is anyone able to explain what kind of quality issues in la...
by MR.JOE
Sun Aug 29, 2021 8:00 pm
Forum: Game Hacking
Topic: P.N.03 (GCN/WIIRD/PAL)
Replies: 5
Views: 5048

Re: P.N.03 (GCN/WIIRD/PAL)

Thanks for your awesome work!

Would it be possible to create a code for continuing laser shots as long as the firing button is held? Button mashing in this game is kind of tiresome.
by MR.JOE
Fri Jun 05, 2020 5:42 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3031622

Re: Game Boy Interface

Thank you so much, works very very well. I also like the mapping of X/A on the SNES controller as A/B. That's also enabled in control type E now by coincidence.
by MR.JOE
Sat May 30, 2020 3:58 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3031622

Re: Game Boy Interface

First of all thanks for this amazing piece of software. I know the topic of SNES controller adapters has been raised a couple of times. Although I've comfortably tried using Y/B as A/B in the Type C control scheme, it feels somehow awkward to my button memory when playing on a SNES controller. Woul...
by MR.JOE
Mon May 25, 2020 5:20 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3031622

Re: Game Boy Interface

I saw there has been a new version released. Any noticable changes?

@Extrems
Is there a chance you could implement another control scheme mapping X/Y as A/B as mentioned earlier? Would be really helpful for people with larger hands. Thanks.
by MR.JOE
Tue Apr 28, 2020 6:46 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3031622

Re: Game Boy Interface

First of all thanks for this amazing piece of software. I know the topic of SNES controller adapters has been raised a couple of times. Although I've comfortably tried using Y/B as A/B in the Type C control scheme, it feels somehow awkward to my button memory when playing on a SNES controller. Would...
by MR.JOE
Fri Dec 29, 2017 6:44 pm
Forum: Game Hacking
Topic: [REQUEST] Star Wars: Rogue Squadron II: Rogue Leader(GCN/WIIRD/PAL)
Replies: 1
Views: 3959

Re: [REQUEST] Star Wars: Rogue Squadron II: Rogue Leader(GCN/WIIRD/PAL)

Anyone knows if there's currently a way to fix this issue? Thanks!
by MR.JOE
Fri Dec 29, 2017 6:42 pm
Forum: Game Hacking
Topic: Star Wars: Bounty Hunter (GCN/WIIRD/PAL)
Replies: 1
Views: 3912

Re: Star Wars: Bounty Hunter (GCN/WIIRD/PAL)

Is there any cheat to enable progressive mode in this game? Thanks!
by MR.JOE
Thu Jul 07, 2016 10:36 pm
Forum: Hardware / Modding
Topic: N64 Mod - trouble sourcing parts
Replies: 7
Views: 5340

Re: N64 Mod - trouble sourcing parts

Interesting. What about the MX8330? Did you leave it untouched?
by MR.JOE
Wed Jul 06, 2016 1:47 pm
Forum: Hardware / Modding
Topic: N64 Mod - trouble sourcing parts
Replies: 7
Views: 5340

Re: N64 Mod - trouble sourcing parts

Diminuendo wrote:
... and crystals of to make it PAL.

Did you swap both crystals or just the X1? Did you have to rewire anything else?
by MR.JOE
Fri Jun 10, 2016 1:39 pm
Forum: Game Hacking
Topic: [REQUEST] Star Wars: Rogue Squadron II: Rogue Leader(GCN/WIIRD/PAL)
Replies: 1
Views: 3959

[REQUEST] Star Wars: Rogue Squadron II: Rogue Leader(GCN/WIIRD/PAL)

Hi, as you all might know the widescreen patches in SWISS/Nintendont for Star Wars: Rogue Squadron II: Rogue Leader don't work correctly. It's possible to play the game but the fact that small parts to the left and to the right of the picture are not being rendered completely is very distracting. Th...
by MR.JOE
Fri Jun 10, 2016 1:32 pm
Forum: Game Hacking
Topic: Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)
Replies: 8
Views: 15088

Re: Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)

@Ralf@gc-forever Thanks for contributing so much to the scene! I wonder what's the difference between those 2 codes: 16:9 Aspect Ratio (Widescreen) - PTR Version [Ralf] WWQV-KR4R-21DY1 T63Z-N1G5-QFXXD 2K34-VEAK-6Y42Z WN56-AVP6-GV36R 16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf] 3X9B-C20Z-YK9VQ...
by MR.JOE
Fri Jun 10, 2016 1:29 pm
Forum: Swiss
Topic: Submit Compatibility Issues Here
Replies: 209
Views: 397317

Re: Submit Compatibility Issues Here

Thanks emu_kidid that solved the issue! I'd like to post several other issues that were present in earlier builds as well and have not been reportet yet: Game Starwars Bounty Hunter Region PAL Medium disc Swiss version 364 Detailed report of the issue Everytime I force 480p/576p resolution the game ...
by MR.JOE
Fri Jun 10, 2016 10:22 am
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 822
Views: 919951

Re: Swiss Nightly Build

What is the current resolution SWISS uses to render it's games? E.g. for 480i: 720x480 or 640x480? I'm wondering because with Nintendont we got the option to switch between 720 and 640 making it more convenient, especially for widescreen games, to use the full native resolution. E.g. Using 720 scree...
by MR.JOE
Fri Jun 10, 2016 10:11 am
Forum: Swiss
Topic: Submit Compatibility Issues Here
Replies: 209
Views: 397317

Re: Submit Compatibility Issues Here

I'd like to post a major issue, present since the latest nightly (363): Game any disc-based game tested so far Region PAL Medium disc Swiss version 363 Detailed report of the issue Everytime I boot a retail game via SWISS I get an immediate ingame error, stating something like "an error has occ...