Mario Kart 64 - 4 Player VS 30FPS (Actual Wii Capture)
https://youtu.be/7csvaQwTOnI
Search found 16 matches
- Thu Oct 01, 2020 2:30 am
- Forum: Wii64
- Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
- Replies: 16
- Views: 33825
- Sat Sep 26, 2020 7:53 pm
- Forum: Wii64
- Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
- Replies: 16
- Views: 33825
- Fri Sep 25, 2020 8:38 pm
- Forum: Wii64
- Topic: Not64 damages HDD fat32 partition
- Replies: 1
- Views: 11366
Re: Not64 damages HDD fat32 partition
The Not64 doesn't do any damage to hard drives AFAIK, maybe your drive was already bad and by simply using it was what caused to go bad, before you used your hard drive with Not64, did you check its health/status? I recommend you to check it with Victoria and repair bad sectors, if bad sectors can't...
- Fri Sep 25, 2020 5:40 pm
- Forum: Wii64
- Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
- Replies: 16
- Views: 33825
Re: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
Mario Kart 64 - 3 Player 60FPS Choco Mountain (Actual Wii Capture)
https://www.youtube.com/watch?v=FxJ5Ots ... e=youtu.be
https://www.youtube.com/watch?v=FxJ5Ots ... e=youtu.be
- Thu Jul 16, 2020 8:14 pm
- Forum: Wii64
- Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
- Replies: 16
- Views: 33825
Re: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
Update: Wii64 (Rice GFX) 3Player Versus 60FPS performance test LR: Stable 60FPS, worst ~52FPS MMF: Noticeable slowdown, average 45-50FPS, worst ~42FPS KTB: Stable 55FPS, average 53-57FPS, worst 50FPS KD: Noticeable slowdown, average 45-50FPS, worst ~43FPS TT: Slight slowdown, average 53-57FPS, worst...
- Thu Jul 16, 2020 3:49 am
- Forum: Wii64
- Topic: [Not64] Add Gameshark support for 60FPS game hacks / cheats and other improvements
- Replies: 1
- Views: 13609
Re: [Not64] Add support for 60FPS game hacks / cheats and other improvements
Update to this post: Since then I have tried to inject Gamesharks codes into a ROM, then inject the ROM into a WAD to try if it would actually load the game with cheats through WAD VC. Also tried Accio Hacks but to no avail no method works to load Gameshark cheats into the WAD. Through Mario Kart 64...
- Sat Jul 11, 2020 9:58 pm
- Forum: Wii64
- Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
- Replies: 16
- Views: 33825
Re: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
It would seem people don't read: Rice may work faster but the port is missing quite a few things which is potentially why. It's also a lot messier than glN64 to follow (code-wise). I actually read that, but it didn't answer my question. I don't want to sound ungrateful for saying this, but why actu...
- Thu Jul 09, 2020 2:13 pm
- Forum: Wii64
- Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
- Replies: 16
- Views: 33825
Re: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
I was unsure about the FB Textures issue still present on latest Not64 build because it seems the EasyCAP recording device I use to display the Wii signal into the PC gets jittery framerate and I don't have a TV so I had to go outside and test in friend's house, found out the FB textures cutting fra...
- Wed Jul 08, 2020 6:10 pm
- Forum: Wii64
- Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
- Replies: 16
- Views: 33825
Re: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
Rice may work faster but the port is missing quite a few things which is potentially why. It's also a lot messier than glN64 to follow (code-wise). The best plugin to use for compatibility at this point is glN64 in Not64 due to the recent fixes Extrems has pushed. I'll eventually release a Wii64 bu...
- Mon Jul 06, 2020 4:49 am
- Forum: Wii64
- Topic: Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
- Replies: 16
- Views: 33825
Wii64 (Rice) vs Not64 (glN64) 60FPS framerate/performance test with Mario Kart 64
I did a test with FIX94's fork of Wii64 and Extrems Not64, using the Mario Kart 64 60FPS Hack to measure which had better framerate/performance and basically the Wii64 version with the Rice video plugin had far better performance than the glN64 GFX plugin both on Wii64 and Not64. Not only is able to...
- Tue Jun 30, 2020 1:51 am
- Forum: Wii64
- Topic: [Not64] Add Gameshark support for 60FPS game hacks / cheats and other improvements
- Replies: 1
- Views: 13609
[Not64] Add Gameshark support for 60FPS game hacks / cheats and other improvements
There are a few handful of cheats in the form of Lag Fix, no frameskip, Unlock 60FPS and framerate fixes that this emulator could greatly benefit with. The problem is, it can't as there isn't any built-in support for cheats. For example, in abitalive's modded Mario Kart 64, with 4 multiplayer Vs. sp...
- Mon Jan 07, 2019 4:46 am
- Forum: Wii64
- Topic: Not64 Second Edition - an Hybrid Heaven emulator
- Replies: 368
- Views: 801872
Re: Not64 Second Edition - an Hybrid Heaven emulator
Hey guys I have a question, what are the best settings to improve performance on this emulator? is there any? I have tried 240p60 with VideoWidth = 0 (640), all filters and textures off, I think there isn't any improvement on the emulation, or am I wrong and the emulator actually improves (say, fram...
- Sat Aug 13, 2016 2:03 am
- Forum: Wii64
- Topic: Not64 Second Edition - an Hybrid Heaven emulator
- Replies: 368
- Views: 801872
Re: Not64 Second Edition - an Hybrid Heaven emulator
Framerate goes up and down due to many issues, it could be: recompiler running out of space for recompiled code, texture cache filling up, bloated recompiled code causing slowdown, it's not as simple as frameskip. Yeah right but you didn't reply my answer. It can be fixed or not? Do I have to deal ...
- Tue Jul 05, 2016 2:38 am
- Forum: Wii64
- Topic: Not64 Second Edition - an Hybrid Heaven emulator
- Replies: 368
- Views: 801872
Re: Not64 Second Edition - an Hybrid Heaven emulator
I also found that while playing Conker's Bad Fur Day, for the sake of handiness and load the game quick I entered all cheats to play with all characters in Multiplayer, so I make a savestate. The savestate works tho, but it always loads without the audio. Is there any workaround for this? I don't wa...
- Sun Jun 26, 2016 4:01 pm
- Forum: Wii64
- Topic: Not64 Second Edition - an Hybrid Heaven emulator
- Replies: 368
- Views: 801872
Re: Not64 Second Edition - an Hybrid Heaven emulator
Framerate goes up and down due to many issues, it could be: recompiler running out of space for recompiled code, texture cache filling up, bloated recompiled code causing slowdown, it's not as simple as frameskip. Yeah right but you didn't reply my answer. It can be fixed or not? Do I have to deal ...
- Sat Jun 25, 2016 4:36 pm
- Forum: Wii64
- Topic: Not64 Second Edition - an Hybrid Heaven emulator
- Replies: 368
- Views: 801872
Re: Not64 Second Edition - an Hybrid Heaven emulator
Hi guys, I have been playing this emulator recently and noticed that the frame rate suddenly goes up and down in certain games (Particularly Super Smash Bros.). I guess this is due to frameskip for the purpose of keeping smoth framerate but this is counter productive when you are playing fighting ga...