Search found 5 matches
- Mon Oct 31, 2016 11:30 am
- Forum: GameCube
- Topic: Needing help hacking The Thousand-Year Door
- Replies: 7
- Views: 9520
Re: Needing help hacking The Thousand-Year Door
Far as I know, all his custom-fork currently supports is .dsp, .csmp, .fsb, .strm, .ras, .bcwav, .gcub, and .rsf besides the .stm format. You could always email him, though, and ask if he could.
- Sun Oct 30, 2016 5:30 am
- Forum: GameCube
- Topic: Needing help hacking The Thousand-Year Door
- Replies: 7
- Views: 9520
Re: Needing help hacking The Thousand-Year Door
Update: It's been fixed. Got in contact with the guy who maintains the Audacity fork and it was a bug with the stm export encoding, which is now fixed in his fork. As a result, I have these done: http://wiki.origami64.net/ttyd:soundfolder (documentation for the sound folder in the game's iso root st...
- Wed Oct 26, 2016 8:16 am
- Forum: GameCube
- Topic: Needing help hacking The Thousand-Year Door
- Replies: 7
- Views: 9520
Re: Needing help hacking The Thousand-Year Door
Yes, I take a fresh ISO copy of the game, extract the root to a folder and then I use the root and my modified files to rebuild a custom rom. I'm not sure how to instruct the new music to not loop, though. It's just as simple as deleting the label that tells it to loop? Someone else provided a copy ...
- Wed Oct 26, 2016 6:16 am
- Forum: GameCube
- Topic: Needing help hacking The Thousand-Year Door
- Replies: 7
- Views: 9520
Re: Needing help hacking The Thousand-Year Door
I've tried that, was able to load and run the iso using files smaller than the original .stms. I know they can't be bigger as gcrebuilder refuses to import .stms bigger than the original. Even tried to have a .stm the same size as the original (as for example, the normal battle music .stm is 1.30 Mb...
- Wed Oct 26, 2016 3:12 am
- Forum: GameCube
- Topic: Needing help hacking The Thousand-Year Door
- Replies: 7
- Views: 9520
Needing help hacking The Thousand-Year Door
I've been screwing around with hacking The Thousand-Year Door and so I've been using gcrebuilder along with jackoalan's custom-build of Audacity to modify the .stm files for the game's BGMs. I'm rebuilding from a root folder exported from a fresh ISO and I always repack/rebuild the root folder to a ...