Search found 6 matches

by mantixero
Sat Feb 03, 2018 7:55 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3498577

Re: Game Boy Interface

Are you pairing an interlaced mode with --format=custom? That's one way to get an error screen.
by mantixero
Fri Jan 19, 2018 6:26 am
Forum: Softmods
Topic: Splinter Cell Game Exploit
Replies: 32
Views: 104181

Re: Splinter Cell Game Exploit

FIX94 wrote: I just pushed up a new version of this exploit that will support NTSC v1.1 discs, maybe you have one of them, give it a shot if you are still interested.
Thank you so much for this update. You made my night.

--guy who uploaded the v1.1 iso tonight
by mantixero
Sun Apr 16, 2017 2:57 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3498577

Re: Game Boy Interface

For those choosing a scan mode with a CLI file instead of selecting GBI boot options in Swiss, here's a chart to reference when choosing common modes. All commands should be given without carrot brackets and preceded by "--scan-mode=" in the CLI file. Thanks to Extrems for providing info i...
by mantixero
Thu Mar 02, 2017 10:24 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3498577

Re: Game Boy Interface

Screenshots aren't altered beyond image doubling, but gAMA and cHRM chunks are present. You can strip those to restore the look you're looking for in PNG viewers supporting color management. Thanks for the info Extrems. I had never heard of PNG chunks, but I tried removing them from some of your sc...
by mantixero
Tue Feb 28, 2017 6:45 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3498577

Re: Game Boy Interface

bobrocks95 wrote:--intent=<saturation>
Thank you kind sir! I will try this when I get home. That argument's description in the first post didn't jump out at me as a possible solution, but it makes more sense now that I know the answer.
by mantixero
Tue Feb 28, 2017 2:35 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3498577

Re: Game Boy Interface

Hi all, I've searched and can't seem to find an answer to this question. Are there input parameters which can be adjusted so the regular version of GBI isn't so excessively bright? I understand it was designed to match a GBA in daylight but when playing on a LCD it's way too much imo. The LL and UL...