Search found 6 matches
- Sat Feb 03, 2018 7:55 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3498577
Re: Game Boy Interface
Are you pairing an interlaced mode with --format=custom? That's one way to get an error screen.
- Fri Jan 19, 2018 6:26 am
- Forum: Softmods
- Topic: Splinter Cell Game Exploit
- Replies: 32
- Views: 104181
Re: Splinter Cell Game Exploit
Thank you so much for this update. You made my night.FIX94 wrote: I just pushed up a new version of this exploit that will support NTSC v1.1 discs, maybe you have one of them, give it a shot if you are still interested.
--guy who uploaded the v1.1 iso tonight
- Sun Apr 16, 2017 2:57 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3498577
Re: Game Boy Interface
For those choosing a scan mode with a CLI file instead of selecting GBI boot options in Swiss, here's a chart to reference when choosing common modes. All commands should be given without carrot brackets and preceded by "--scan-mode=" in the CLI file. Thanks to Extrems for providing info i...
- Thu Mar 02, 2017 10:24 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3498577
Re: Game Boy Interface
Screenshots aren't altered beyond image doubling, but gAMA and cHRM chunks are present. You can strip those to restore the look you're looking for in PNG viewers supporting color management. Thanks for the info Extrems. I had never heard of PNG chunks, but I tried removing them from some of your sc...
- Tue Feb 28, 2017 6:45 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3498577
Re: Game Boy Interface
Thank you kind sir! I will try this when I get home. That argument's description in the first post didn't jump out at me as a possible solution, but it makes more sense now that I know the answer.bobrocks95 wrote:--intent=<saturation>
- Tue Feb 28, 2017 2:35 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3498577
Re: Game Boy Interface
Hi all, I've searched and can't seem to find an answer to this question. Are there input parameters which can be adjusted so the regular version of GBI isn't so excessively bright? I understand it was designed to match a GBA in daylight but when playing on a LCD it's way too much imo. The LL and UL...