Search found 952 matches

by Ashen
Thu Jun 04, 2015 3:51 pm
Forum: Hardware / Modding
Topic: How I learned that megalomaniac is a fucking asshole!
Replies: 7
Views: 1429

Re: How I learned that megalomaniac is a fucking asshole!

This thread makes me smile. Solved. Locked.
by Ashen
Wed Dec 24, 2014 5:56 am
Forum: Hardware / Modding
Topic: Ashen's Wii Laptop
Replies: 17
Views: 2454

Re: Ashen's Wii Laptop

Thanks so much guys! Sorry for my late reply. Things have been crazy around here trying to get ready for Christmas. Updating first post with some specs. Cause, you know, I forgot to do that the first time. Emu, I swear to god I'm working on that thing . Its just slow going atm as its gone through ma...
by Ashen
Thu Dec 18, 2014 5:42 pm
Forum: Hardware / Modding
Topic: Ashen's Wii Laptop
Replies: 17
Views: 2454

Ashen's Wii Laptop

So, I built a Wii Laptop. :D http://i628.photobucket.com/albums/uu4/Ashen12345/IMG_0358_zpsdf2146bd.jpg http://i628.photobucket.com/albums/uu4/Ashen12345/IMG_0356_zps54eba3c2.jpg http://i628.photobucket.com/albums/uu4/Ashen12345/IMG_0352_zps376cd3a7.jpg http://i628.photobucket.com/albums/uu4/Ashen12...
by Ashen
Thu Dec 18, 2014 3:07 pm
Forum: Hardware / Modding
Topic: 2nd attempt GCP
Replies: 13
Views: 1250

Re: 2nd attempt GCP

Looks great man! Is it comfortable to hold?
by Ashen
Thu Dec 11, 2014 7:48 pm
Forum: Hardware / Modding
Topic: Wavebird receiver DIY?
Replies: 6
Views: 5170

Re: Wavebird receiver DIY?

I know this is not exactly what you have in mind here. But I'm fairly certain that this little project could be adapted for GC use pretty easily: http://hackaday.com/2012/02/13/wireless-controllers-for-all-your-retro-systems/ http://nfggames.com/forum2/index.php?topic=4393.0 I've actually thought ve...
by Ashen
Fri Nov 21, 2014 5:53 am
Forum: Hardware / Modding
Topic: Cloning the GameCube component cable
Replies: 707
Views: 106826

Re: Cloning the GameCube component cable

Oh my god. I want to rub them all over my body.
by Ashen
Fri Nov 21, 2014 5:53 am
Forum: Welcome
Topic: I'm back!
Replies: 4
Views: 560

Re: I'm back!

Hey there bud. Welcome back!
by Ashen
Sat Nov 15, 2014 1:31 am
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 688
Views: 122133

Re: Swiss Nightly Build

Why are you using the PAL iso? Is it a verified good dump? Check the md5 on redump.org
by Ashen
Fri Nov 14, 2014 6:47 pm
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 688
Views: 122133

Re: Swiss Nightly Build

You need to be a little more specific. What device exactly are you trying to boot from? SD gecko? Settings, etc?
by Ashen
Thu Nov 13, 2014 2:26 pm
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 688
Views: 122133

Re: Swiss Nightly Build

emu_kidid wrote:metaradil is Extrems :)


I figured it was either one or the other. My mistake. :D
by Ashen
Wed Nov 12, 2014 6:42 pm
Forum: Swiss
Topic: Swiss Nightly Build
Replies: 688
Views: 122133

Re: Swiss Nightly Build

Is metaradil you on the SVN page Magalomaniac?

- Add 480/576i forcing.


This finally makes Luigi's mansion PAL playable via WKF without the need for a component cable. I think I love you.

Thanks once again to all involved for keeping this great little piece of homebrew updated. :D
by Ashen
Sat Nov 01, 2014 4:19 am
Forum: Hardware / Modding
Topic: first portable gamecube
Replies: 10
Views: 1392

Re: first portable gamecube

Looks great man. Some of the cuts could have been a bit cleaner, but for a first its great work. Nice job man! Love the vent holes.
by Ashen
Fri Oct 24, 2014 1:11 pm
Forum: News
Topic: Newest Forum Moderator: Ralf
Replies: 12
Views: 2063

Re: Newest Forum Moderator: Ralf

You already do a fantastic job. :D
by Ashen
Sat Oct 11, 2014 4:11 pm
Forum: Hardware / Modding
Topic: GameCube Fusion, rev 4. (worklog)
Replies: 58
Views: 8546

Re: GameCube Fusion, rev 4. (worklog)

Image

I'll just leave this here for now.
by Ashen
Thu Oct 02, 2014 1:32 pm
Forum: Wii
Topic: Wii component quality across console revisions
Replies: 6
Views: 1445

Re: Wii component quality across console revisions

I remember a while back reading about the PS2 slim having improved composite quality compared to its phatty brother, this was apparently because they changed some component(s) in a revision of the new slim consoles. I guess its possible here also.
by Ashen
Wed Sep 24, 2014 4:01 pm
Forum: Hardware / Modding
Topic: Cloning the GameCube component cable
Replies: 707
Views: 106826

Re: Cloning the GameCube component cable

This is so exciting. Zen that looks awesome man.
by Ashen
Tue Sep 23, 2014 4:19 am
Forum: Hardware / Modding
Topic: Cloning the GameCube component cable
Replies: 707
Views: 106826

Re: Cloning the GameCube component cable

I love that you use tape just like i do to secure things for testing. I also love all that wire porn you hate so much.
by Ashen
Fri Sep 05, 2014 12:27 am
Forum: Hardware / Modding
Topic: GameCube Fusion, rev 4. (worklog)
Replies: 58
Views: 8546

Re: GameCube Fusion, rev 4. (worklog)

Looks really clean ;) I'm glad you like it. The 2nd unit is yours. Seems veroboard would have been a better choice than perfboard? Yea. Veroboard would have been my first choice. But i'm fresh out, and not really low enough on supplies to warrant an order from Tayda yet. I still have a bunch of per...
by Ashen
Thu Sep 04, 2014 3:34 pm
Forum: Hardware / Modding
Topic: GameCube Fusion, rev 4. (worklog)
Replies: 58
Views: 8546

Re: GameCube Fusion, rev 4. (worklog)

The idea with the heat sink is that with the fins bent like they are the fan blows on them and hits the edges of the fins. Effectively cooling more efficiently. Or something. wind tunnel test to prove it or else its a myth http://i628.photobucket.com/albums/uu4/Ashen12345/A2WindTunnelTestSection_zp...
by Ashen
Wed Sep 03, 2014 4:35 am
Forum: Hardware / Modding
Topic: GameCube Fusion, rev 4. (worklog)
Replies: 58
Views: 8546

Re: GameCube Fusion, rev 4. (worklog)

I actually got the baby powder tip from here: http://www.myfluxcapacitor.com/plastic- ... ting-guide

The idea with the heat sink is that with the fins bent like they are the fan blows on them and hits the edges of the fins. Effectively cooling more efficiently. Or something.
by Ashen
Tue Sep 02, 2014 5:20 pm
Forum: Hardware / Modding
Topic: GameCube Fusion, rev 4. (worklog)
Replies: 58
Views: 8546

Re: GameCube Fusion, rev 4. (worklog)

So as I said, I finally found a technique that helps aid in the filling of the cases when casting. Its such a silly thing that it almost makes me want to cry, as I went through a hell of a lot of dicking around trying to get these things to fill right, and even more frustration trying to paint the c...
by Ashen
Sun Aug 31, 2014 3:00 pm
Forum: Hardware / Modding
Topic: Cloning the GameCube component cable
Replies: 707
Views: 106826

Re: Cloning the GameCube component cable

Holy shit.... This sounds fantastic. Welcome to the forums. :D
by Ashen
Thu Aug 28, 2014 5:35 pm
Forum: General Discussion
Topic: Devolution - Gamecube loader for Wii/Wii U updated to r234
Replies: 177
Views: 23501

Re: Devolution - Gamecube loader for Wii/Wii U updated to r2

Listen to tueidj. He is right. On the newer "family" Wii's it was possible to modify the drive so that GC games could still be read by the DVD drive. On the WiiU there is a chip that has been removed from the drive board that is used to read GC games. The images are gone now. but here is t...
by Ashen
Wed Aug 27, 2014 4:50 pm
Forum: Hardware / Modding
Topic: GameCube Fusion, rev 4. (worklog)
Replies: 58
Views: 8546

Re: GameCube Fusion, rev 4. (worklog)

RISE FROM THE DEAD! Yup, so 'ol Ashen has found some free time now that the kiddo's are back in school. I also found some magic pixie dust that makes these cast cases turn out pretty much perfect when cast. So no need to fiddle with painting and other silly nonsense. Expect progress. Soon. http://i...
by Ashen
Tue Aug 26, 2014 4:32 am
Forum: General Discussion
Topic: Devolution - Gamecube loader for Wii/Wii U updated to r234
Replies: 177
Views: 23501

Re: Devolution - Gamecube loader for Wii/Wii U updated to r2

Yep, now that was an amazing find. How the hell did I miss that back when it happened? It seems like all that RAM is used converting large textures to a smaller size. I wonder if we dumped the textures and resized them beforehand if we could avoid the RAM overload/crashing. I might have to tinker a ...

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