Search found 14 matches

by TheDimensioner
Tue May 28, 2019 10:27 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

Hm, then I'll test their release, and if it has the same issue, I'll direct the problem on their forum XD. EDIT: I ended up not testing the main mGBA branch 'cause I got too hooked on Metroid - Zero Mission, that at least had no issues whatsoever XD. But I just confirmed that the latest release of E...
by TheDimensioner
Tue May 28, 2019 9:43 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

Hey Extrems! I caught the new release (May 26th) on a Brazilian website dedicated to Wii stuff, and I am glad this is being updated! But I also found some issues here. The top portion of the screen makes some sprites weird on some games. I was able to take a few pics of Super Mario Advance 2 using m...
by TheDimensioner
Sat Apr 13, 2019 11:44 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

Ok, will download again XD.
by TheDimensioner
Sat Apr 13, 2019 11:27 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

Extrems wrote:
Sat Apr 13, 2019 11:13 pm
At last, this project has been resynchronized with the latest Game Boy Interface and mGBA.
That's great! I'll give it a go later on, and try to finally beat Sword of Mana!
by TheDimensioner
Sun Feb 10, 2019 2:58 am
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

Well, maybe it's just a "placebo" feeling, I don't know XD. Or maybe the correct aspect ratio thing, since I did notice that the pixel perfect mode on VBA GX (playing in 240p) makes the rectangle on the middle of the screen slightly slimmer than on EmGBA, which fills more of the horizontal space of ...
by TheDimensioner
Sun Feb 10, 2019 2:17 am
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

Thanks for answering! It's just that I got the latest version o VBA GX and realized that I didn't like it because I had to give a full press on the triggers of my GC controller for them to register XD. Also input lag, which seems to be higher there. EmGBA just got the small things right in my opinio...
by TheDimensioner
Sun Feb 10, 2019 1:55 am
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

Hello there! Just wondering if there's a possibility of this getting an update on par with the newest version of mGBA? Since the Wii is getting a rainstorm of new emulator releases, maybe my favourite GBA emulator could get some love as well XD. Not sure if the changes on the basis for this were big...
by TheDimensioner
Thu Aug 31, 2017 11:48 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

Could you share your argument? Here you go, the explanations are in portuguese, but my meta.xml is in full there: https://pastebin.com/VkBspBk7 I only forgot to add " < ahb_access/ > " to it, and it's supposed to be there by default, but I had beaten Castlevania: Harmony of Dissonance with Enhanced...
by TheDimensioner
Sat Jul 29, 2017 10:06 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

Wow, now it's absolutely perfect! Sharp 240p image with native scanlines, no thin lines over bright pixels, custom border, and even Wiimote IR cursor XD! Now this is definitely the best GBA emulator for the Wii, and probably Wii U and GameCube. I hope the mGBA team fixes some of the issues regarding...
by TheDimensioner
Sat Jul 29, 2017 9:29 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

It's possible you're seeing rounding errors exaggerated by 8-bit linear RGB. Try --input-gamma=1. --output-gamma=1. --matrix=identity That does fix the issue! But now the border overlay is too dark, and the overall menu is darker as well XD. I was already using "--matrix=identity", since I prefer t...
by TheDimensioner
Sat Jul 29, 2017 8:37 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

Well, the Jnes issue is a "stronger" case of the Enhanced mGBA issue. See the lines above the zeroes on the Mario score; those thin gray lines is what's present over bright pixels on EmGBA, but much thinner, which over the whole image does make it a bit blurrier. I've tried the square pixels with ne...
by TheDimensioner
Sat Jul 29, 2017 8:13 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

0 is 120 Hz, 1 is 1000 Hz. Are you using a third-party controller? Well, I am using a chinese knockoff GC controller, but it's just the feeling, I guess XD. You can use nearest neighbor with square pixels (--aspect=3:2 for 60 Hz or 5:4 for 50 Hz), if you must. Yeah, but I guess that would look like...
by TheDimensioner
Sat Jul 29, 2017 6:37 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

So I only add "--zoom=1.0" (I saw something about "zoom 2.375x = 1.1875" on the GBI thread, so I assumed 2x would be = 1.0, right?) to the meta.xml, and remove the "--scale" argument, since the default is still bilinear? Screen is set to default, but I still need "scan-mode=non-interlace" for 240p. ...
by TheDimensioner
Sat Jul 29, 2017 5:58 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 129
Views: 73830

Re: Enhanced mGBA

Hey there, I've started using Enhanced mGBA recently, and saw how great it was, down to the small features that this have, that the official and other GBA emulators for the Wii don't have. But I'm having small issues setting it up for my 29" CRT TV. I wanted 240p, but the default is 480i, although I...