Search found 8 matches

by xjsxjs197
Thu Mar 17, 2022 6:11 am
Forum: Wii64
Topic: Which version of devkitPPC and libogc is used to compile wii64?
Replies: 5
Views: 9825

Re: Which version of devkitPPC and libogc is used to compile wii64?

Am i doing something wrong, something's missing, or what's going on? Put the following information into makefile.base, and try again. ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPro") endif ifeq ($(strip $(DEVKITPPC)),) ...
by xjsxjs197
Tue Feb 22, 2022 5:27 am
Forum: Wii64
Topic: Which version of devkitPPC and libogc is used to compile wii64?
Replies: 5
Views: 9825

Re: Which version of devkitPPC and libogc is used to compile wii64?

Sorry, there are a few other problems. 1: Running through dolphin, the Wii64 icon in the upper left corner is gone. 2: It takes a long time to load high-volume games. The version your released also has the same problem, Real wii is also very slow. 3: The system often crashes. I compiled it in the fo...
by xjsxjs197
Wed Feb 16, 2022 12:50 am
Forum: Wii64
Topic: Which version of devkitPPC and libogc is used to compile wii64?
Replies: 5
Views: 9825

Re: Which version of devkitPPC and libogc is used to compile wii64?

emu_kidid wrote:
Tue Feb 15, 2022 2:56 am
I'm using:
powerpc-eabi-gcc (devkitPPC release 39) 11.1.0
with the latest libogc2 git + libfat (https://github.com/extremscorner/libfat)
Thank you very much for your reply.
I used the latest libogc2 git + libfat, It can be compiled normally, and the game can be played!
by xjsxjs197
Mon Feb 14, 2022 9:44 am
Forum: Wii64
Topic: Which version of devkitPPC and libogc is used to compile wii64?
Replies: 5
Views: 9825

Which version of devkitPPC and libogc is used to compile wii64?

Thank you very much, emukidid for your recent Wii64 1.3-20211222.
I want to ask about the version of devkitPPC and libogc for compile.
Although it can be compiled with devkitPPC32 and libOGC2, but no game can run normally.
by xjsxjs197
Tue Aug 22, 2017 8:24 am
Forum: Wii64
Topic: Could someone help me about compile not64 source
Replies: 7
Views: 20856

Re: Could someone help me about compile not64 source

Thank you for your answer .
The latest source requires the latest libogc-rice that must be compiled by devkitRice......
Without devkitRice, Not64 cannot be compiled properly...

I have succeeded compiled wii64 source for support chinese name display.
That is a happy thing.

Thank you very much.
by xjsxjs197
Thu Aug 17, 2017 7:59 am
Forum: Wii64
Topic: How to comile Wii/Not64
Replies: 3
Views: 16209

Re: How to comile Wii/Not64

Append [-DGEKKO] to the [CFLAGS] option can Solve the above problems.

By the way, Where did you find devkitrice?
Would you please send me a copy of devkitRice?
by xjsxjs197
Thu Aug 17, 2017 6:20 am
Forum: Wii64
Topic: Could someone help me about compile not64 source
Replies: 7
Views: 20856

Re: Could someone help me about compile not64 source

You're better off just commenting parts until it compiles with off the shelf devkitPPC/libOGC-rice then submit a PR for your translation efforts. Thank you for your answer . I only use the most original source(https://github.com/Extrems/Not64/archive/20161209.zip) and devkitPPC/libOGC . The undefin...
by xjsxjs197
Thu Aug 17, 2017 12:59 am
Forum: Wii64
Topic: Could someone help me about compile not64 source
Replies: 7
Views: 20856

Could someone help me about compile not64 source

Hello everyone I'm a chinese, Please forgive me for my poor English. Thanks very much for extrems's new version not64 ! I want to compile not64 source for support chinese name display. But there are several compilation problems that I can't solve, I'm looking forward to someone's help. I also sended...