Search found 47 matches
- Sun Mar 28, 2021 4:57 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
Have a look at the Wiki, commands usage is well explained I guess, as I never dive into HF version tinkering. Stupid question but how do I set GBI to 480p? Is it a certain command that I append to the DOL? It depends how you load GBI, and what version you use. Typically, you set the options by hand...
- Thu Mar 25, 2021 2:58 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
Stupid question but how do I set GBI to 480p? Is it a certain command that I append to the DOL?
- Mon Mar 22, 2021 9:31 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
Hey everybody, I just had GC Dual with GC Video put into my GCN. For some reason, I start up GBI and my TV gives me a message asking me to change the source resolution. Any ideas why? Thanks!!
- Mon Nov 23, 2020 4:24 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
Hey everyone, I’m looking for some help on this. I have a Gamecube that I exclusively use for GBI, and I’m looking to simplify the internals, and basically create a GBA Consolizer with my GameCube + Game Boy Player. I have removed the optical drive to save a lot of space, and now I’m wanting to shor...
- Tue Jun 26, 2018 6:24 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
480p is a necessary "evil" because of GCVideo DVI. Disable progressive scan if you don't want it. 360p is arguably better than 240p for the OSSC. Hey there Extrems, irrelevant question to this subject, but about Swiss. Can I uses Swiss to backup GC saves from memory cards, and then dump t...
- Mon Jun 11, 2018 4:30 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
Yes, you need to enable Game Boy Player enhancements to use Game Boy Player enhancements... Well that's just as obvious to me as it is to you, you kind, responsive developer, you lol. However my question about that to you was, is rumble a GBP Enhancement? I'm assuming by that response that it is. W...
- Mon Jun 11, 2018 3:37 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
The options for me are grayed out, and I don't have anything in the link port. I do have GBP Enhancements turned off though. Could that be what's causing it?
- Mon Jun 11, 2018 2:52 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
So the rumble in standard GBI either still does not work properly (tested with both Drill Dozer and Mario & Luigi Super Star Saga), or do I have to have Game Boy Player Enhancements enabled? Or am I missing something else by chance?
- Sat Jun 09, 2018 4:41 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
So, just tell me what info you need to suggest the best settings for me to add to the DOL for the best video quality through standard GBI. I have tried putting together a few different things (the HD60, interlace, clock 2x, size2x, scaler=nearest) and it has just turned out a little weird. I want th...
- Thu May 31, 2018 1:51 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
Could someone tell me what the best preset settings for the best quality are for GBI on a 1080p NTSC flatscreen with official component cables? Thanks, just want to know what I should set everything to without having to figure it all out and waste discs. I'm looking for the absolute best, pixel-perf...
- Sun Apr 15, 2018 6:57 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
It can be "--zoom=2.375", but it's "--zoom=2.375:2.375" to answer your question. Also, I've noticed something new with the rumble issue. When using a rumble enabled game, the rumble works through the cartridge on GBI, unless if the cartridge does not have built in rumble, the ru...
- Sun Apr 15, 2018 4:41 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
And when setting the offset and inputting negative integers, do I type it as "--offset=-2:-3", for example?Extrems wrote:It can be "--zoom=2.375", but it's "--zoom=2.375:2.375" to answer your question.
- Sun Apr 15, 2018 4:26 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
Thanks! And I don't need those < > symbols?Extrems wrote:It can be "--zoom=2.375", but it's "--zoom=2.375:2.375" to answer your question.
- Sun Apr 15, 2018 3:54 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
All 3 chroma locations are valid for the official component cables, but presumably not when modified for RGBHV, or using a PAL GameCube's RGBcvS. Unrelated question, but if I want to add the zoom argument to have it set to 2.375X, do I input it as "--zoom=<2.375:0>"? I don't know what I'm...
- Wed Apr 04, 2018 3:45 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
Exactly what they said. And it would be great to be able to see in the OSD when the rumble is enabled in GBI.Stremon wrote:Any chances of seeing a rumble function debug/fix?
Thanks
- Tue Apr 03, 2018 5:05 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
If I disabled Game Boy Player enhancements, what effects would that have on the quality of my gameplay?Extrems wrote:You can disable Game Boy Player enhancements to prevent the frame drops.
- Thu Mar 29, 2018 2:11 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
Do you have any suggestions for what to do to fix the issue?Extrems wrote:I have no idea what's going on. I don't even have the game.
- Wed Mar 28, 2018 9:29 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
http://problemkaputt.de/gbatek.htm#biosmultibootsinglegamepak This would be the GBA BIOS/ROM/Save dumper, if you haven't replaced or misplaced it. Let me add an additional question to that lol. Is there any way you could fix this no rumble/framerate drop for users of burning GBI alone to a disc? I ...
- Wed Mar 28, 2018 3:28 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
It might? You'll have to find out if this were your issue. When I would play a rumble-enabled game, such as Drill Dozer, the rumble would not function, and the frame-rate would get sluggish. Everything would function perfrctly with the standard Gameboy Player disc. Would it fix anything having to d...
- Wed Mar 28, 2018 2:36 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
Fixed multiboot to rumble protocol transition. For standard edition: Changed default color matrix to GBI's original. For speedrunning edition: Added controls swapping for SNES controllers. Added framebuffer size/offset setting. Replaced sample aspect ratio with scaled size. Disabled default multibo...
- Wed Mar 21, 2018 10:51 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
Could anyone explain to me why I am having no rumble with standard GBI? I'm playing Drill Dozer, and the framerate is also dropping for some reason. The rumble works perfectly with the regular Gameboy Player disc. I'm booting GBI directly from a disc, however. I'm not going through Swiss. The only f...
- Thu Feb 15, 2018 6:08 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
I got it to work, thanks so much!Extrems wrote:The ASCII line feed is 0A in hexadecimal.
Is there any advice or info you could give on what to try, possibly, to fix the display chain resycn issue? I'm using original component cables on my Cube, if that tells you anything.
- Thu Feb 15, 2018 2:42 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
So exactly what do I put after "--no-osd"?Extrems wrote:You're missing a line feed after --no-osdclaywilson95 wrote:Did I do this correctly? I added the command to the end of the DOL, then added the 1024 null bytes.
- Thu Feb 15, 2018 2:07 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
Did I do this correctly? I added the command to the end of the DOL, then added the 1024 null bytes.Streetwalker wrote:A CLI file is just a regular text file, you put one argument on each line. Then pad that file to be 1024 bytes long and append it to the DOL, still using your hex editor.
- Wed Feb 14, 2018 1:45 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 2969850
Re: Game Boy Interface
Could you give a brief explanation on how to pass "--no-osd"? Make a CLI file and append it to the DOL (before the padding). So, I need to make a CLI file and add it to the DOL, and then add 1024 null bytes to the DOL, or would that no longer be necessary? That's what I took from you sayi...