Search found 22 matches

by noodohs
Wed Dec 26, 2018 6:02 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

Well, control scheme 1 (B) sets the L and R buttons to X and Y. If you just don't specify an option there, it should default to 0 (A) which puts them on L and R. You shouldn't need to specify any control scheme to get L and R on the L and R buttons.
by noodohs
Tue Dec 18, 2018 1:27 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

Okay, I've now even tried not using an autoexec and just booting a standard option from the Action Replay menu, even the standard edition of GBI, and I get nothing. I know this worked before the recent upgrade and I have tested regular GC games to make sure those work, so it is currently just GBI th...
by noodohs
Tue Dec 18, 2018 3:05 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

I'm sure I am just not remembering something, but I've just updated my GCDual to 2.4b and am trying to get the latest GBI up and running as it has been a while. I prefer to use autoexec files to have it boot right up, so I am creating a cli file and combining to make that happen. I am using the HDMI...
by noodohs
Fri Jun 22, 2018 6:25 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

That's just the default though, right? If I'm not mistaken, one could also configure it as a notch or (for some reason) a high pass. Or a shelf or some other options. I may just not be understanding the options, but LPF is what I'm looking for anyway. So that is awesome :)
by noodohs
Fri Jun 22, 2018 6:13 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

If you thought digital was harsh, this is even harsher. This calculator is nice: http://www.earlevel.com/main/2013/10/13/biquad-calculator-v2/ Enter 2097152 Hz as sample rate. Oh, that is neat, thanks! If I'm not mistaken, though, the filter could be configured as a LPF, which would accomplish the ...
by noodohs
Wed Jun 20, 2018 8:43 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

Pretty much.
by noodohs
Wed Jun 20, 2018 8:26 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

Interesting, I always thought that digital sound was better. Or is that not the case here? On a technical level yes, digital is "better" in that it is a more pure representation. But better is subjective and it's not necessarily faithful to how it originally sounded, either. For example, ...
by noodohs
Wed Jun 20, 2018 8:14 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

For analog emulation, if I don't specify parameters (other than analog) am I correct in assuming that it has default values in line with what you consider to be good settings? Been trying to read up on the math behind biquad filters but my brain is mush right now. More of a visual guy when it comes ...
by noodohs
Fri Jun 01, 2018 3:22 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

Well, every time I ask you for help with them you give me very short answers that are either mildly helpful at best or insulting at worst. That's why I put together that very specific list. I've asked here and on Shmups and no one else seems to know what anything does, either. Doing my best to figur...
by noodohs
Fri Jun 01, 2018 2:44 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

Thanks again Extrems. This has been very enlightening. For anyone curious, I've collected all the info and made a fairly detailed list of what each setting does over on my modding wiki: https://www.retromodwiki.com/wiki/Game_Boy_Interface. I realize it's maybe redundant of the GC wiki, but I was hav...
by noodohs
Thu May 31, 2018 7:18 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

Awesome, thanks! I didn't realize the DCP has all the accepted values specified, that's really handy. Looking at it now, it looks like clock2x basically gives double the refresh rate (ie 120 instead of 60), right? And on turbo, it looks like you can set separate values for on vs off, is that right o...
by noodohs
Thu May 31, 2018 5:46 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

I am sure you are pretty sick of my questions by now, but I'm compiling all the options into a list and want to make sure that I understand what the parameters of each can be set to and what they do. I have done searches of this thread to see if I could find answers, but these are still lingering: -...
by noodohs
Wed May 30, 2018 7:25 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

Why does GCHD by EON cannot provide optimal video quality and will experience compatibility issues? Should I get a different GC HDMI adapter? Extrems can probably answer better, but I've been discussing it over on shmups with him and it seems that any mod/adapter based around GCVideo DVI doesn't wo...
by noodohs
Sun May 27, 2018 8:21 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

I hate to sound negative, but there are so many options now that I just have no idea what's what. I know you are working on getting the wiki thing going, which will probably help, but I just wish things were explained in a little more detail. I like to set it to boot automatically when I have the di...
by noodohs
Mon Mar 19, 2018 6:09 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

Is the new high-fidelity version based on the low-latency/speedrunner version? I like the low latency of that version, but I will be using it with component output from a GC video at some point, so just want to know.
by noodohs
Mon Feb 19, 2018 1:41 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

I've been using the new version and it seems the audio glitch is not related to the reduced delay. I still hear it on pause screens. However, with Wario Land 4 specifically I was having a real hard time even playing the game with the lower audio delay. Most times the game would not load at all and o...
by noodohs
Tue Feb 13, 2018 9:09 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

It was the sort of cracks/pops like when I set the buffer size to low on an audio interface. Probably not that far off if I had to guess.
by noodohs
Sun Feb 11, 2018 1:39 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

In quiet sections (like the map and menu screens in Circle of the Moon), there seems to be an occasional audio glitch, like a quiet click, that I don't remember hearing before.
by noodohs
Wed Feb 07, 2018 4:56 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

I'm also using GBI-LL in addition to not using a disc :p. Played for over an hour last night with no tearing or skipping or what have you at all. The 1 frame of input lag is not noticeable at all, so I am very happy with how it's all set up now. Thanks for all your hard work on this, Extrems!
by noodohs
Tue Feb 06, 2018 3:31 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

Making a disc is never worth it, this is alpha-quality software. Don't sell yourself short! Quality is certainly better than alpha, IMO. As a follow-up, did as you suggested and now I've got it booting up automatically with no borders. Will give it a longer test tonight to make sure it's running sm...
by noodohs
Mon Feb 05, 2018 11:37 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

It appears that even if I want to use the GBA as my controller, I still have to have a GC controller connected to navigate the SD Media Launcher menu, but, after that, GBA should work regardless of what port it is in, correct? Correct. I generally like how it is, but I'm not a fan of the default pu...
by noodohs
Mon Feb 05, 2018 11:02 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1801
Views: 3492563

Re: Game Boy Interface

To start, would just like to say thanks for making this. This is my first post here (I created an account just so I could), but I read through all 35 pages of the forum trying to see if my questions were answered so I wouldn't be "that guy." I think I mostly have the answers now, but I wan...