Search found 8 matches

by cearp
Fri Nov 20, 2020 8:04 pm
Forum: Hardware / Modding
Topic: Tips for best video output
Replies: 6
Views: 8445

Re: Tips for best video output

You'll always want to force 480p, as long as the games you have can handle that. Don't force to widescreen, unless you are using widescreen patches for games. How widescreen patches work: Hacks the game to draw a wider 16:9 view Resulting image in 4:3 output will look squashed So you will force the ...
by cearp
Fri Nov 20, 2020 7:48 pm
Forum: GameCube
Topic: Controller won't stop rumbling...!
Replies: 1
Views: 4791

Controller won't stop rumbling...!

I've had this controller since launch day, and was working fine up until recently: A few days ago I connected 2 controller extension cables in port 1 and 2, they've been working fine. I tested out some settings in Swiss, I think I turned on 'force widescreen', and 'boot via ipl'. When I started the ...
by cearp
Wed Nov 11, 2020 1:03 pm
Forum: Game Hacking
Topic: [request]: Phantasy Star Online Episode III: C.A.R.D. Revolution NTSC USA
Replies: 9
Views: 7482

Re: [request]: Phantasy Star Online Episode III: C.A.R.D. Revolution NTSC USA

Thank you very much Ralf! I really appreciate it, and will see if I can find that offset :) Wouldn't setting the addresses at the end change them only for the next code? Yes. If you modify the ba/po you should always reset it to its original values at the end of code. Is any part of your code changi...
by cearp
Sat Nov 07, 2020 5:51 pm
Forum: Game Hacking
Topic: [request]: Phantasy Star Online Episode III: C.A.R.D. Revolution NTSC USA
Replies: 9
Views: 7482

Re: [request]: Phantasy Star Online Episode III: C.A.R.D. Revolution NTSC USA

I took a little look at this, thought I'd manage it but I got stuck! I'm confident the addresses I've found are correct, but I'm just having trouble making the branch code. @Ralf - if you don't mind, I would really appreciate a little explanation/help. Here's your EUR code: 16:9 Aspect Ratio (Widesc...
by cearp
Wed Sep 12, 2018 6:40 am
Forum: Game Hacking
Topic: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)
Replies: 120
Views: 136780

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Editing the save file is a lot of extra work if you want to make items. Just run your own server or connect through a proxy and use /item to create anything you want, haha. You don't need to slowly create items one by one with AR codes. I know I can make items by connecting to a server/proxy, but I...
by cearp
Tue Sep 11, 2018 2:21 pm
Forum: Game Hacking
Topic: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)
Replies: 120
Views: 136780

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

My request: Would you be interested in looking at a code that disables the save encryption? IMHO, such code makes no sense (only for testing purposes, maybe), because the game use Sega's custom blowfish algorithm to encrypt/decrypt the guild card and character data. The PSO blowfish algorithm is we...
by cearp
Tue Sep 11, 2018 6:41 am
Forum: Game Hacking
Topic: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)
Replies: 120
Views: 136780

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Hey cearp! The palette codes are inspired by your YouTube video. I shared it with Ralf with the hope that he might be able to overcome the limitation of having to define all the buttons beforehand, and after half a dozen attempts, we got the patch working. :) Thanks for demonstrating that it was po...
by cearp
Mon Sep 10, 2018 4:47 pm
Forum: Game Hacking
Topic: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)
Replies: 120
Views: 136780

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Hi Ralf. First I just want to say that you are very talented, thank you for making so many of these PSO codes, there are so many detailed ones here, it's amazing. I noticed you also made some palette codes - here's my earlier version, a bit different to yours. I'm not sure if I posted it anywhere ap...