Search found 2 matches

by Lyren
Fri Oct 26, 2018 12:47 am
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 600026

Re: Detailed Item Base Struct Breakdown

Ralf, feel free to correct me if I'm wrong on this one, but I'm confident that I am right... but, I've decided to construct a little chart for easier access... Item Base Struct Address = [ItemID * 0x28 + 0x803108CC] Item BSA + 0x11 = FP Needed to Use (If Applicable) e.g., Fire Drive [0xFC * 0x28 + ...
by Lyren
Sat Oct 20, 2018 4:06 am
Forum: Game Hacking
Topic: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)
Replies: 501
Views: 600026

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

I've recently been interested in writing Gecko/(Whatever it should be called) codes to modify Paper Mario TTYD, i've truly been at a loss on where to start however, is there any kind of information Source to look through? I'm mostly looking to change Attack Elements and what Status is Applied. and p...