Search found 151 matches

by bearteam
Wed Jan 10, 2018 12:51 pm
Forum: Wii
Topic: Large NeoGeo games support and CPS3 tests
Replies: 1
Views: 15943

Large NeoGeo games support and CPS3 tests

Wiimpathy has implemented in Final Burn Alpha and Gxgeo the Virtual Memory manager (by tueidj) and a cache sytem to play all the latest NeoGeo games. Here's a little howto, but he advises you to consult the README you'll find in the archives. Neogeo ----------- - First, you need to convert your game...
by bearteam
Sun Apr 02, 2017 3:08 am
Forum: GameCube
Topic: Enhanced mGBA
Replies: 187
Views: 488719

Re: Enhanced mGBA

Added input remapping. Changed 3DS Controller support for ctroller. For Wii port: Added power button handling. Added Extenmote native support. Added Wii U Pro Controller support. The input remapping always resets when I try to save the configuration on Gamecube. So it seems that it does not work pr...
by bearteam
Tue Nov 29, 2016 12:38 pm
Forum: GameCube
Topic: Enhanced mGBA
Replies: 187
Views: 488719

Re: Enhanced mGBA

Extrems, do you have a plan to update it?
by bearteam
Sat Jun 25, 2016 11:20 am
Forum: GameCube
Topic: NeoCD Redux unofficial
Replies: 112
Views: 227161

Re: NeoCD Redux unofficial

new version released, please confirm if freezing issues are gone. They seem to be resolved now on my end using SDGecko but i only tested a couple of titles. Bug 1: I place NeoCD.bin as wkf/bios/NeoCD.bin and games as wkf/neocd/roms/mygames, and the emulator tells no BIOS found. If I copy NeoCD.bin ...
by bearteam
Thu Jun 23, 2016 10:06 am
Forum: GameCube
Topic: Snes9x 1.43 - GX Edition 0.1.1beta
Replies: 28
Views: 43799

Re: Snes9x 1.43 - GX Edition 0.1.1beta

Try this, I compiled catsfc (a port of SNES9x 1.43 for libretro) with Retroarch 1.0.0.1. This should be fast enough to emulate most of games at full speed. Crashed out on load for me on a Gamecube, launched from SD from Swiss r366. To avoid crash, you have to delete you retroarch settings stored in...
by bearteam
Thu Jun 23, 2016 10:04 am
Forum: GameCube
Topic: Snes9x 1.43 - GX Edition 0.1.1beta
Replies: 28
Views: 43799

Re: Snes9x 1.43 - GX Edition 0.1.1beta

Worked for me. The audio stuttering in this emulator is just quite annoying. The audio stuttering is caused by NO FRAME SKIP support in retroarch. I don't know where to download source code of castsfc plus, may catsfc plus is fast enough to avoid audio stuttering. You can try to set down sample rat...
by bearteam
Tue Jun 21, 2016 11:46 am
Forum: GameCube
Topic: Snes9x 1.43 - GX Edition 0.1.1beta
Replies: 28
Views: 43799

Re: Snes9x 1.43 - GX Edition 0.1.1beta

Try this, I compiled catsfc (a port of SNES9x 1.43 for libretro) with Retroarch 1.0.0.1. This should be fast enough to emulate most of games at full speed.
by bearteam
Tue Jun 21, 2016 11:41 am
Forum: GameCube
Topic: NeoCD Redux unofficial
Replies: 112
Views: 227161

Re: NeoCD Redux unofficial

new version released, please confirm if freezing issues are gone. They seem to be resolved now on my end using SDGecko but i only tested a couple of titles. Bug 1: I place NeoCD.bin as wkf/bios/NeoCD.bin and games as wkf/neocd/roms/mygames, and the emulator tells no BIOS found. If I copy NeoCD.bin ...
by bearteam
Thu Nov 12, 2015 12:47 pm
Forum: GameCube
Topic: NeoCD Redux unofficial
Replies: 112
Views: 227161

Re: NeoCD Redux unofficial

[quote="megalomaniac"] Sorry for late reporting 2 small bugs I found today. Bug 1: I place NeoCD.bin as wkf/bios/NeoCD.bin and games as wkf/neocd/roms/mygames, and the emulator tells no BIOS found. If I copy NeoCD.bin to wkf/neocd/bios/NeoCD.bin and this problem is solved. It seems that th...
by bearteam
Fri Nov 06, 2015 1:14 am
Forum: GameCube
Topic: Enhanced mGBA
Replies: 187
Views: 488719

Re: Enhanced mGBA

To my test, The speed is great (framerate keeps 59.94 for most games); 32MB ROM such as Mother 3 would not run; No buttons remapping available.
It is very promising for early release.
by bearteam
Thu May 14, 2015 12:49 am
Forum: GameCube
Topic: FCE Ultra GX 3.3.5 GameCube VM
Replies: 36
Views: 57016

Re: FCE Ultra GX 3.3.4 GameCube VM

Good idea, if you find the source let me know. You can't compress it because it's already compressed... emu_kidid, can you port your VM codes to New VBA GX fork (2.3.2)? http://gbatemp.net/threads/fce-ultra-gx-update.378441/ I actually did a quick and dirty update to fceux r3112 (sans the lua and d...
by bearteam
Wed May 13, 2015 6:30 am
Forum: GameCube
Topic: FCE Ultra GX 3.3.5 GameCube VM
Replies: 36
Views: 57016

Re: FCE Ultra GX 3.3.4 GameCube VM

emu_kidid wrote:Good idea, if you find the source let me know. You can't compress it because it's already compressed...
emu_kidid, can you port your VM codes to New VBA GX fork (2.3.2)?
http://gbatemp.net/threads/fce-ultra-gx-update.378441/
by bearteam
Sat Jan 03, 2015 3:09 pm
Forum: Emulators
Topic: RetroArch split cores available - BUT problem.
Replies: 12
Views: 41587

Re: RetroArch split cores available - BUT problem.

Toaplan core update :)
With cutting more unnecessary codes, I made Toaplan slimmer and 2 mores games(Battle Garegga & Knuckle Bash 2) could run on Gamecube now.
This core runs really well on Gamecube. I love Toaplan shooting games~~
by bearteam
Thu Jan 01, 2015 2:05 am
Forum: Emulators
Topic: RetroArch split cores available - BUT problem.
Replies: 12
Views: 41587

Re: RetroArch split cores available - BUT problem.

Here are the last 2 parts. Toaplan core is highly recommanded since almost all games run greatly on Gamecube.
by bearteam
Thu Jan 01, 2015 2:02 am
Forum: Emulators
Topic: RetroArch split cores available - BUT problem.
Replies: 12
Views: 41587

Re: RetroArch split cores available - BUT problem.

Here are another 5 parts.
by bearteam
Thu Jan 01, 2015 1:58 am
Forum: Emulators
Topic: RetroArch split cores available - BUT problem.
Replies: 12
Views: 41587

Re: RetroArch split cores available - BUT problem.

Finally with the help of VPN, I can upload them here.
Here are the first 5 parts.
by bearteam
Wed Dec 31, 2014 2:03 pm
Forum: Emulators
Topic: RetroArch split cores available - BUT problem.
Replies: 12
Views: 41587

Re: RetroArch split cores available - BUT problem.

[quote="wii_HD"]Gamecuber over at libretro forum has split RetroArch Final Burn Alpha into multiple cores. Original thread http://libretro.com/forums/viewtopic.php?f=31&t=2622 But I am unable to sign up to eurasia or download from the other chinese site, so does anyone here have eurasi...
by bearteam
Mon Dec 22, 2014 5:05 am
Forum: GameCube
Topic: Single Arcade emulator for Gamecube
Replies: 74
Views: 98091

Re: Single Arcade emulator for Gamecube

I've uploaded my newly compiled dols here: http://www.eurasia.nu/modules.php?op=mo ... 5&forum=76
by bearteam
Sun Apr 20, 2014 1:35 am
Forum: Emulators
Topic: RetroArch V1.0.0 - Wii - GC
Replies: 22
Views: 42518

Re: RetroArch V1.0.0 - Wii - GC

I've got this error when I select a GBA game. I reported it on the libretro forum, I hope they (or someone here) can fix it http://www.hostingpics.net/viewer.php?id=622882Photo0021.jpg They would not. They would only say "It's all Gamecube's small RAM's falut, and the Gamecube's port is only a...
by bearteam
Tue Apr 08, 2014 2:19 pm
Forum: Modchips
Topic: Where to get a cheap Xeno GC ?
Replies: 13
Views: 13774

Re: Where to get a cheap Xeno GC ?

They are cheap in China, each costs you less than 3 US dollars.
http://item.taobao.com/item.htm?spm=a23 ... 7341393507
But the freight is expensive.
by bearteam
Fri Apr 04, 2014 2:03 am
Forum: GameCube
Topic: VBA GX unofficial
Replies: 36
Views: 51752

Re: VBA GX unofficial

It's slow because the backing store (SDGecko) holding the loaded ROM file needs to block the CPU to get data out and into a memory cache for the rest of the emulator to read. If we had a spare 32MB to fully load the ROM files into I'm sure it'd be a lot faster. (If it's not already using ARAM + SDG...
by bearteam
Sat Mar 15, 2014 1:21 am
Forum: GameCube
Topic: VBA GX unofficial
Replies: 36
Views: 51752

Re: VBA GX unofficial

megalomaniac, can you port the optimizations(TILED_RENDERING, https://github.com/libretro/vba-next/commit/947e543a6ce5314c66d45dd57c9cca42a5003ca0) from VBA Next by libretro team, Vba-m team to Gamecube? It is said that with TILED_RENDERING, most game runs at full speed on Wii. The optimizations hav...
by bearteam
Sat Mar 01, 2014 10:16 am
Forum: Swiss
Topic: Swiss 0.3
Replies: 264
Views: 212193

Re: Swiss 0.3

PAL version of that title works with original firmware http://www.gc-forever.com/forums/viewtopic.php?p=5347#p5347 NTSC-U version also works, and if you skip the intro scene, the game runs OK. I don't have PAL version of that title, so I don't know whether it would freeze or not at the screen I pos...
by bearteam
Fri Feb 28, 2014 12:14 pm
Forum: Swiss
Topic: Swiss 0.3
Replies: 264
Views: 212193

Re: Swiss 0.3

I found a bug of WKF (maybe related to WKF firmware) when playing True Crime - Streets of LA (USA version, Redump). The game will freeze at the intro scene. See picture below. When the old man speak the line in the pic, the gamecube freeze. I have to power down the gamecube to reboot. emu_kidid, cou...
by bearteam
Tue Jan 07, 2014 12:50 am
Forum: Emulators
Topic: RetroArch V1.0.0 - Wii - GC
Replies: 22
Views: 42518

Re: RetroArch V1.0.0 - Wii - GC

The VBA-next core still crashes after selecting any game. They should remove that core since it does not work at all.