Search found 23 matches
- Mon Dec 10, 2012 10:03 am
- Forum: Swiss
- Topic: Goals for Swiss 0.4
- Replies: 242
- Views: 189695
Re: Goals for Swiss 0.4
Regarding the SMB share, are you planning to implement it using TCP or UDP? If it's possible in the future to access a TCP socket while a game is running, I can think of some interesting things that could be done with that....
- Wed Sep 19, 2012 1:05 am
- Forum: Swiss
- Topic: Swiss feature requests
- Replies: 125
- Views: 87629
Re: Swiss feature requests
Nice, sounds good!emu_kidid wrote:Yep, I can add the PADReadHook, and I'm still looking at relocating the whole cheat engine to sit at the top of RAM with the cheats there too.
- Tue Sep 18, 2012 11:45 pm
- Forum: Swiss
- Topic: Swiss feature requests
- Replies: 125
- Views: 87629
Re: Swiss feature requests
biolizard89, yeah probably won't happen as my todo-list is rather large too :) Cool with me. By the way, did you receive my message about code list expansion? I know you're quite busy, but it'd be cool if you tinkered with that when you happen to have some free time. (Looks like a relatively easy m...
- Tue Sep 18, 2012 10:57 pm
- Forum: Swiss
- Topic: Swiss feature requests
- Replies: 125
- Views: 87629
Re: Swiss feature requests
Nice to hear that! I have only SD Gecko so wouldn't be able to test it over USB; hope SD Gecko will be supported as well soon. The problem with SD Gecko is that it would involve a filesystem driver, which doesn't easily fit into the RAM which GeckoTunnel has. (GeckoTunnel has something like 3KB to ...
- Tue Sep 18, 2012 8:45 am
- Forum: Swiss
- Topic: Swiss feature requests
- Replies: 125
- Views: 87629
Re: Swiss feature requests
Ok, I'm not a programmer so my idea may be not possible to implement but guess it's ok if I ask. You know there're people doing versus races at various games. I mean when people play single player modes, talk on Skype or others programs like that and than combine gameplays in one video to see who w...
- Mon Jun 06, 2011 4:56 am
- Forum: Swiss
- Topic: Swiss feature requests
- Replies: 125
- Views: 87629
Re: Swiss feature requests
Awesome, good to hear!emu_kidid wrote:Memory card emulation is coming soon and possibly faster loading - got some awesome tips from another developer
Re: Ocarina
It does support AR codes however requires the use of a conversion tool to prepare Some codes for use on top of decrypting them. It's an easy process but still the current engine in swiss supports them as is in decrytped form I believe So I'd personally prefer to use it over ocarina for GC. The only...
Re: Ocarina
biolizard89, did you have similar code for Ocarina or are they much more complex as you say? I don't have similar code, but now that I think of it, the same code should work fine, as long as you also verify that each line of code that you apply this to starts with a byte ranging from 00 to 05. This...
Re: Ocarina
I was afraid of the same thing, which is why i hesitated to activate Ocarina on backups in NeoGamma, but apparently it works well. At least codes that relate to the fst will be messed up, but shouldn't be a problem for hackers to port. NeoGamma takes 16KB from Arena1Hi btw. when loading backups wit...
Re: Ocarina
something I've never fully understood about cheat code engines is this: If I move Arena1Hi (top of memory heap) down 32kb, wouldn't that push memory locations in the game down, thus making cheats which rely on patching specific memory locations fail by making them actually write over other values? ...
Re: Ocarina
how big is the ocarina patch code? I could relocate my patch code to sit after it and just before 0x80003000 if possible. Ocarina's patch code ends where the default code list start is: if (gcdebuggerselect == 0) codelist = (u8 *) 0x800022A8; else codelist = (u8 *) 0x800028B8; Everything between th...
- Sat May 07, 2011 11:37 pm
- Forum: Swiss
- Topic: Redirect BBA to USB Gecko?
- Replies: 7
- Views: 6810
Redirect BBA to USB Gecko?
Since there is talk about redirecting GCN memcard access routines in GCN games to a file on an SD Gecko, I was wondering if there was any possibility that something similar could be done to redirect BBA usage in games to a USB Gecko, with a corresponding PC app that implements a virtual network adap...
- Tue May 03, 2011 1:14 am
- Forum: News
- Topic: Interest check: Second batch of IDE-EXI adapters?
- Replies: 18
- Views: 16613
Re: Interest check: Second batch of IDE-EXI adapters?
I would definitely buy one. 2 questions: Will it possibly support DMA and/or audio streaming (either out of the box or via an upgrade later)? Would you accept payment via Bitcoin? I really don't like PayPal; PayPal has fees while Bitcoin doesn't, and you can exchange Bitcoin for whatever currency yo...
Re: Swiss 0.1
Well, I have observed that when a game crashes and I have Ocarina enabled, I'm able to look at registers and RAM via USB Gecko. More skilled hackers than I report that they are even able to modify registers via USB Gecko and cause the game to uncrash. I assume this is done by trapping exceptions, al...
Re: Swiss 0.1
ok no problem, we're getting closer at least - I'll have to find my NTSC Luigis mansion and figure it out :P Hells Guardian, the problem is that when swiss crashes in a game, it's dead, so would be your debugger. I'm not sure if this applies in this case, but generally the Ocarina debugger traps ex...
Re: Ocarina
Do you have a USB Gecko? Thats the connection that is meant. They are quite easy to use a I do believe you can still buy them on the web. Though the already existing cheat parser would be more useful to those that don't own the USB Gecko It would also let us hook the game and dump the memory just b...
Re: Ocarina
well, online play of course :) Yep, online play will of course be in GeckoTunnel. :) I currently have recording/playback of gameplay as well as controller simulation working. So online play is just a matter of writing a UDP/IP interface for my existing code (hopefully not hard). A few other feature...
Re: Ocarina
Can you use the cheat engine any debugger in tandem? ie: turn codes on/off without a joker from a menu whilst the debugger is active also can you monitor a address for value changes in real-time without having to do searches to bring to the address you wish to monitor? has anybody got any pics of t...
Re: Ocarina
well, online play of course :) Yep, online play will of course be in GeckoTunnel. :) I currently have recording/playback of gameplay as well as controller simulation working. So online play is just a matter of writing a UDP/IP interface for my existing code (hopefully not hard). A few other feature...
Re: Ocarina
good to see you too mate, been a hell of a while :D Team-GX, well not directly, just lurking around and talking to most of you guys...i was involved in ngc-dev for a while, and GCOS beta testing... btw, how realistic is it, that the GCARS-CS Server will ever see a release? ;) Cool. From talking to ...
Re: Ocarina
@emu_kidid: Ah yes, I actually remember when Fuzziqer gave you the AR source... I was a beta tester and script author for Fuzziqer's GCARS-CS back in the Team-GX days. I'm actually working on a successor to GCARS-CS (Fuzziqer is not heavily involved) which uses the USB Gecko and works on GameCube or...
Re: Ocarina
happy to add it in - just give me code to port over. I'd keep both engines in since the cheats parsing is already done for the current one. Impressively fast reply. http://veclabs.fuzziqersoftware.com/files/neogamma/NeoGammaR9beta47_NewGCNHandler.zip This is the NeoGamma source code (with binaries ...
Ocarina
(First post here, hope this question isn't stupid) Is work being done on adding Ocarina cheats/debugging to Swiss? If anyone's interested, I was able to get the new Gecko code handler to work for GC games. It wasn't thoroughly stress-tested, but cheats and debugging both appear to work in my tests. ...